Difference between revisions of "Tristan"

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(No Tactics were written, added based on current most common practice.)
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==Tactics==
 
==Tactics==
''No sub-article about Tristan roles or piloting tactics. You can write them here.''
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==Tactics==
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There are two current play styles regarding the Tristan: The Kite Tristan, which uses range to keep damage down; and The Brawler Tristan, which uses a heavy tank to mitigate damage.  Many opinions exist on the most effective way to pilot a drone boat, but generally most veteran players might suggest the kite fit.  Kiting is a strategy where the enemy is kept at range so that incoming damage is minimized, but outgoing damage is still effective.  Kiting can be thought of as sniping with long range guns, however in this case, the guns are replaced with drones.
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 +
The Tristan comes with two available weapon slots, and has a boost to Hybrid weapons.  In the Kiting example, it would be most beneficial to fit Railguns, as they are the long range Hybrid weapon.  Fitting short range Blasters on a Kiting Tristan boat will be discussed below.  Railguns will allow the player to supplement the damage of the drones while staying well out of harms way from the enemy.  As the majority of the Tristan's damage comes from its Drones, there is no reason to fit excessively expensive or high damaging guns when starting out with this ship.  As the player progresses in skill level, it is advisable to upgrade modules as needed.  Focusing on survivability and range dictation should be a primary concern as if the ship explodes, the drones stop functioning.
 +
 
 +
Fitting Blasters, the short range Hybrid weapon to the Tristan is often done where concern about enemy drones, or enemy players getting too close is regarded.  Blasters are wonderful tools one can use to defend a ship. In the same Kiting scenario, players should keep in mind their range to the target, sending the drones to defeat the target while watching out for other drones or ships coming into close range (i.e. less than 6000m).  In this case, the player could cause damage to an enemy ship with close range blasters, while also dealing damage to the primary target with the drones.  Other than those circumstances the blasters would not be used.
 +
 
 +
Concerning damage mitigation: while the Kiting setup could equally fit modules that increased ship speed at the reduction of armor amount, or fit the complete opposite with a full armor tank, the Brawler setup should be concerned with tank only, be it shield or armor. Gallente ships generally are armor tanked, as ship bonuses are given to armor, and ship design provide opportunity to this tank setup. Those ships with equal numbers of mid and low slots can use either shield or armor at the best judgement of the player.
 +
 
 +
The Brawling Tristan should be thought of as a larger drone:  Orbiting fast, hitting hard and taking all (or none of) the damage. Brawler Tristan's are generally fit with short range Hybrid weapons, and this is where the ship bonus to turret tracking speed will come into full play. You will find yourself victorious when faced with an enemy set up for ranged combat as there is often a chance to "get under his guns".  The closer one orbits, the faster the other ships' turrets have to track. 
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 +
It would again be up to the player to select a tank based on his skills and the modules he can use.  The Brawler Tristan in theory could "speed tank", moving fast enough to take little damage, but this also increases the risk of a ranged setup ship being able to explode you before you can close distance.  It is also a possibility that one might try to "speed tank" only to discover that the ship in question is setup for close range combat as well.  This would not be an ideal circumstance.  It is generally accepted that if your play style involved close range combat, you would be better off to fit some kind of tank to soak up the damage. 
 +
 
 +
Finally, the player will see a gigantic leap in damage performance reaching the ability to field Tech II drones.  This really should be the players first concern, no matter the play style. Finally these are only two of the most common fits and play styles. With each of these styles, the player should be aware that Hybrid guns use capacitor energy to fire.  If the capacitor is empty, you can not fire your guns! Drones will continue to function regardless.  Shields and shield modules play a roll in the capacitor usage and amount; when fitting a shield tank, take into consideration the use of Hybrid weapons and their effect on the capacitor.  An empty cap can neither power shields nor fire guns.
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 +
Additional reading: [[Armor Tanking]], [[Shield Tanking]], [[Drones]], [[Turrets]]
  
 
==Notes==
 
==Notes==

Revision as of 19:53, 25 June 2014

EVE University Database
 
Ship Database
Tristan
Tristan
Gallente Federation
Gallente Federation
Standard Frigates
Tristan Class
RELATED UNI-WIKI REFERENCES

Development
Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Small Hybrid Turret tracking speed
10% bonus to Drone hitpoints and tracking speed

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Nemesis
Nemesis.jpg
CornerT2s.png
Nemesis
Covert Ops Tristan Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png5 (3/2) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png38 MW Icon cpu.png315 tf
Icon velocity.png275 m/sec
Icon capacity.png270 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
130 tf
Capacitor
capacitor
350 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
325 m/sec
Inertia Modifier
inertia modifier (agility)
3.44
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.56 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
9 points
Sig. Radius
signature radius
41 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
650 HP
Mass
ship mass
956,000 kg
Volume
ship volume
26,500 m³
Cargo Capacity
cargo capacity
140 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Tristan is a gallente combat frigate. It has bonuses to hybrid turrets and drones. The Tristan is an excellent ship in PvP and PvE, but is quite dependent on training Drones 5 to realise its potential, which makes the Incursus usually a better bet for lower skilled players.

Skills

Fitting the recommended Hobgoblin II drones requires training both Drones and Scout Drone Operation skills to level V.

Fitting

PVP Kiting Tristan
Tristan: PVP Kiting Tristan
EFT
[Tristan, PVP Kiting Tristan]
125mm Railgun II
125mm Railgun II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Medium F-S9 Regolith Shield Induction

Nanofiber Internal Structure II
Drone Damage Amplifier II
Micro Auxiliary Power Core I

Small Polycarbon Engine Housing I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I


Hobgoblin II x5

Caldari Navy Thorium Charge S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Gunnery I
  • Small Hybrid Turret IV
  • Small Railgun Specialization I
  • Shield Upgrades I
  • Propulsion Jamming I
  • High Speed Maneuvering I
  • Capacitor Management II
  • Drones IV
  • Weapon Upgrades IV
  • Hull Upgrades II
  • Astronautics Rigging I
  • Shield Rigging I
  • Scout Drone Operation V
  • Gallente Drone Specialization I
Solo Neuting Tristan
Tristan: Solo Neuting Tristan
EFT
[Tristan, Solo Neuting Tristan]
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction

J5b Phased Prototype Warp Scrambler I
1MN Afterburner II
Small Capacitor Booster II

Damage Control II
Drone Damage Amplifier II
Small Ancillary Armor Repairer

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Auxiliary Nano Pump I


Hobgoblin II x3
Hobgoblin II x5

Nanite Repair Paste x1
Navy Cap Booster 400 x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Use the neuts to keep enemy frigates helpless while your drones whittle them down.
  • Your neuts each remove 51 units of cap every 6 seconds at a range of 6km. Most frigates have around 350-450 capacitor, so 2 cycles should almost cap out any frigate you come across.
  • By chewing through cap boosters, your cap lasts 3m 42s with all Vs. Switching off one neut makes the ship cap stable again.
  • Try and stay 4-5km away from the enemy; this way you are outside the range of blasters if your enemy manages to find enough cap to fire, but close enough to keep the enemy neuted.


Tactics

Tactics

There are two current play styles regarding the Tristan: The Kite Tristan, which uses range to keep damage down; and The Brawler Tristan, which uses a heavy tank to mitigate damage. Many opinions exist on the most effective way to pilot a drone boat, but generally most veteran players might suggest the kite fit. Kiting is a strategy where the enemy is kept at range so that incoming damage is minimized, but outgoing damage is still effective. Kiting can be thought of as sniping with long range guns, however in this case, the guns are replaced with drones.

The Tristan comes with two available weapon slots, and has a boost to Hybrid weapons. In the Kiting example, it would be most beneficial to fit Railguns, as they are the long range Hybrid weapon. Fitting short range Blasters on a Kiting Tristan boat will be discussed below. Railguns will allow the player to supplement the damage of the drones while staying well out of harms way from the enemy. As the majority of the Tristan's damage comes from its Drones, there is no reason to fit excessively expensive or high damaging guns when starting out with this ship. As the player progresses in skill level, it is advisable to upgrade modules as needed. Focusing on survivability and range dictation should be a primary concern as if the ship explodes, the drones stop functioning.

Fitting Blasters, the short range Hybrid weapon to the Tristan is often done where concern about enemy drones, or enemy players getting too close is regarded. Blasters are wonderful tools one can use to defend a ship. In the same Kiting scenario, players should keep in mind their range to the target, sending the drones to defeat the target while watching out for other drones or ships coming into close range (i.e. less than 6000m). In this case, the player could cause damage to an enemy ship with close range blasters, while also dealing damage to the primary target with the drones. Other than those circumstances the blasters would not be used.

Concerning damage mitigation: while the Kiting setup could equally fit modules that increased ship speed at the reduction of armor amount, or fit the complete opposite with a full armor tank, the Brawler setup should be concerned with tank only, be it shield or armor. Gallente ships generally are armor tanked, as ship bonuses are given to armor, and ship design provide opportunity to this tank setup. Those ships with equal numbers of mid and low slots can use either shield or armor at the best judgement of the player.

The Brawling Tristan should be thought of as a larger drone: Orbiting fast, hitting hard and taking all (or none of) the damage. Brawler Tristan's are generally fit with short range Hybrid weapons, and this is where the ship bonus to turret tracking speed will come into full play. You will find yourself victorious when faced with an enemy set up for ranged combat as there is often a chance to "get under his guns". The closer one orbits, the faster the other ships' turrets have to track.

It would again be up to the player to select a tank based on his skills and the modules he can use. The Brawler Tristan in theory could "speed tank", moving fast enough to take little damage, but this also increases the risk of a ranged setup ship being able to explode you before you can close distance. It is also a possibility that one might try to "speed tank" only to discover that the ship in question is setup for close range combat as well. This would not be an ideal circumstance. It is generally accepted that if your play style involved close range combat, you would be better off to fit some kind of tank to soak up the damage.

Finally, the player will see a gigantic leap in damage performance reaching the ability to field Tech II drones. This really should be the players first concern, no matter the play style. Finally these are only two of the most common fits and play styles. With each of these styles, the player should be aware that Hybrid guns use capacitor energy to fire. If the capacitor is empty, you can not fire your guns! Drones will continue to function regardless. Shields and shield modules play a roll in the capacitor usage and amount; when fitting a shield tank, take into consideration the use of Hybrid weapons and their effect on the capacitor. An empty cap can neither power shields nor fire guns.

Additional reading: Armor Tanking, Shield Tanking, Drones, Turrets

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.