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| ==Fitting== | | ==Fitting== |
− | {{ShipFitting|
| + | For more info on fittings, please go [[Dominix Navy Issue/Fittings|here]] |
− | ship=Dominix Navy Issue|
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− | shipTypeID=32307|
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− | fitName=PvE Drone Brawler|
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− | fitID=PvE/Drone-Brawler|
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− | high1name=Dual 250mm Prototype Gauss Gun|
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− | high1typeID=7407|
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− | high2name=Dual 250mm Prototype Gauss Gun|
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− | high2typeID=7407|
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− | high3name=Dual 250mm Prototype Gauss Gun|
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− | high3typeID=7407|
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− | high4name=Dual 250mm Prototype Gauss Gun|
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− | high4typeID=7407|
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− | high5name=Dual 250mm Prototype Gauss Gun|
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− | high5typeID=7407|
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− | high6name=Dual 250mm Prototype Gauss Gun|
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− | high6typeID=7407|
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− | mid1name=Experimental 100MN Afterburner I|
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− | mid1typeID=5955|
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− | mid2name=Cap Recharger II|
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− | mid2typeID=2032|
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− | mid3name=Cap Recharger II|
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− | mid3typeID=2032|
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− | mid4name=Cap Recharger II|
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− | mid4typeID=2032|
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− | mid5name=Cap Recharger II|
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− | mid5typeID=2032|
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− | mid6name=Cap Recharger II|
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− | mid6typeID=2032|
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− | low1name=Drone Damage Amplifier II|
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− | low1typeID=4405|
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− | low2name=Drone Damage Amplifier II|
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− | low2typeID=4405|
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− | low3name=Large Armor Repairer II|
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− | low3typeID=3540|
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− | low4name=Large Armor Repairer II|
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− | low4typeID=3540|
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− | low5name=Damage Control II|
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− | low5typeID=2048|
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− | low6name=Energized Adaptive Nano Membrane II|
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− | low6typeID=11269|
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− | low7name=Energized Explosive Membrane II|
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− | low7typeID=11229|
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− | drone1name=Ogre I x5|
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− | drone1typeID=2444|
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− | drone2name=Garde I x5|
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− | drone2typeID=23561|
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− | drone3name=Hammerhead II x5|
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− | drone3typeID=2185|
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− | drone4name=Hobgoblin II x5|
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− | drone4typeID=2456|
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− | drone5name=Warrior II x5|
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− | drone5typeID=2488|
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− | drone6name=Medium Armor Maintenance Bot I x3|
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− | drone6typeID=23709|
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− | drone7name=Light Armor Maintenance Bot I x1|
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− | drone7typeID=23711|
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− | charge1name=Antimatter Charge L x1|
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− | charge1typeID=238|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Large Capacitor Control Circuit I|
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− | rig1typeID=25948|
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− | rig2name=Large Capacitor Control Circuit I|
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− | rig2typeID=25948|
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− | rig3name=Large Auxiliary Nano Pump I|
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− | rig3typeID=25896|
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− | difficulty=1|
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− | warsop=S|
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− | warsopReason=Navy faction ship|
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− | version=ODY 1.0|
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− | shipDNA=32307:7407;6:2032;5:5955;1:2048;1:3540;2:4405;2:11229;1:11269;1:25896;1:25948;2:2185;5:2444;5:2456;5:2488;5:23561;5:23709;3:23711;1:238;1::|
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− | skills=|
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− | notes=This fit will be cap stable with either the AB or one Armor Repairer turned off.</li><li>Use the AB to get into brawling range or sentries to draw aggro and shoot ships which stay at a distance. </li><li>At close range heavy drones can be recalled quite quickly so that they won't take too much damage when aggroed.</li><li>Use armor maintenance bots to repair damaged drones when not under attack.</li><li>Replace one Cap Recharger II with a web to increase damage on smaller and fast (usually Angel) ships at the cost of tighter capacitor for repairing.}}
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| ==Tactics== | | ==Tactics== |
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Development The Dominix Navy Issue's past is prominently interwoven with history, as it is known to have directly participated in the blockade and bombardment of Caldari Prime along with the Dracofeu orbital-class bomber two centuries ago. Engineered for capsule compliance, and refitted to serve more traditional combat roles, the Dominix Navy Issue today remains an extremely effective vessel and an invaluable asset in close- to mid-range battle situations.
SHIP BONUSES
Gallente Battleship bonuses (per skill level): 10% bonus to Drone hitpoints and damage 5% bonus to Large Hybrid Turret damage
Required Skills
Training Time what's this?4d 2h 5m 50s
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Grouping
▪ Variations Sin
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High Amount of High Slots
8,800 MW 600 tf
117 m/sec
800 m³
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,Dominix
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High Amount of Low Slots
10,000 MW 600 tf
109 m/sec
750 m³
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Ship Attributes
Fittings |
High 6
Launchers 0
Turrets 6
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 16.15 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 125 Mbit/sec
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Targeting |
Magnetometric Sensor 27 points
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Structure |
Structure Hitpoints 11,000 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 11,000 HP
Armor Resistances
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Shields |
Shield Capacity 9,500 HP
Shield Resistances
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Summary
The Dominix Navy Issue (Navy Domi, or DNI) is an upgrade on the regular Dominix. It has an extra mid slot, a slightly bigger drone bay, slightly more CPU, powergrid and a significantly better base tank. It trades the Dominix's drone optimal and tracking bonuses for a bonus to large hybrid damage. While the Navy Domi has much improved survivability and the extra mid gives more flexibility, the Navy Dominix is more of a sidegrade than an upgrade in terms of damage - while it gains a bonus to gun damage, it loses the drone bonuses of the Dominix, which are very powerful when used with sentry drones. Thus the Navy Domi is more suitable as a gun and heavy drone brawler, while the regular Dominix is superior at sniping with sentries.
Skills
Further information about additional or recommended skills to pilot Dominix Navy Issue for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Dominix Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Dominix Navy Issue here.
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