Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Line 552: Line 552:
}}
}}


===[Catalyst, Salvaging Boat]===
{{ShipSkillGuide


<table cellspacing='4' cellpadding='1'>
|name=[Catalyst, Salvaging Boat]
<tr align='left' style='background:#153E7E;'>
<th>&nbsp;Fitting&nbsp;</th><th style='background:black;'></th>
<th>&nbsp;Required Skills</th><th style='background:black;'></th>
<th>&nbsp;Recommended Skills</th>
</tr>
<tr valign='top'>
<td>
[Catalyst, Salvaging Boat]
 
Capacitor Power Relay I<br>
Capacitor Power Relay I<br>
Co-Processor I
 
1MN MicroWarpdrive I<br>
Cap Recharger I


Small Tractor Beam I<br>
|high=Small Tractor Beam I<br>
Small Tractor Beam I<br>
Small Tractor Beam I<br>
Small Tractor Beam I<br>
Small Tractor Beam I<br>
Line 580: Line 565:
Salvager I
Salvager I


Small Salvage Tackle I<br>
|mid=1MN MicroWarpdrive I<br>
Cap Recharger I
 
|low=Capacitor Power Relay I<br>
Capacitor Power Relay I<br>
Co-Processor I
 
|drones=<br>
 
|rigs=Small Salvage Tackle I<br>
Small Salvage Tackle I<br>
Small Salvage Tackle I<br>
Small Salvage Tackle I
Small Salvage Tackle I
</td><td width='20px'></td><td>
 
Afterburner III<br>
|required1=Afterburner III<br>
Armor Rigging I<br>
Armor Rigging I<br>
Destroyers I<br>
Destroyers I<br>
Electronics Upgrades I<br>
Electronics Upgrades I
Energy Grid Upgrades II<br>
 
|required2=Energy Grid Upgrades II<br>
Gallente Frigate III<br>
Gallente Frigate III<br>
High Speed Maneuvering I<br>
High Speed Maneuvering I<br>
Jury Rigging III<br>
Jury Rigging III
Mechanic III<br>
 
|required3=Mechanic III<br>
Navigation III<br>
Navigation III<br>
Salvaging I
Salvaging I
</td><td width='20px'></td><td>
High Speed Maneuvering III<br>
Salvaging III<br>
</td></tr></table>


'''Fitting Comments'''
|recommended1=High Speed Maneuvering III


* The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
|recommended2=Salvaging III
 
|recommended3=<br>
 
|notes=* The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.


* Rigs are optional, they're a bit expensive for most newbies. The salvage tackle rigs can be changed to capacitor control circuit rigs if cap runs out too often, or for small cargohold optimization if cargo space runs out.
* Rigs are optional, they're a bit expensive for most newbies. The salvage tackle rigs can be changed to capacitor control circuit rigs if cap runs out too often, or for small cargohold optimization if cargo space runs out.


* If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.
* If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.
}}


=Cruiser=
=Cruiser=