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The Vexor is also an excellent pvp ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery. | The Vexor is also an excellent pvp ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery. | ||
{{ShipSkillGuide | |||
|name=[Vexor, PVE Basic Skills Vexor] | |||
Dual 150mm Railgun I, Antimatter Charge M<br> | |high=Dual 150mm Railgun I, Antimatter Charge M<br> | ||
Dual 150mm Railgun I, Antimatter Charge M<br> | Dual 150mm Railgun I, Antimatter Charge M<br> | ||
Dual 150mm Railgun I, Antimatter Charge M<br> | Dual 150mm Railgun I, Antimatter Charge M<br> | ||
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Drone Link Augmentor I | Drone Link Augmentor I | ||
|mid=10MN Afterburner I<br> | |||
Cap Recharger I<br> | |||
Medium | Cap Recharger I | ||
|low=Damage Control I<br> | |||
Armor Thermic Hardener I<br> | |||
Armor Kinetic Hardener I<br> | |||
Medium Armor Repairer I | |||
Hammerhead I x5<br> | |drones=Hammerhead I x5<br> | ||
Hobgoblin I x5 | Hobgoblin I x5 | ||
|rigs=Medium Capacitor Control Circuit I<br> | |||
Medium Capacitor Control Circuit I<br> | |||
Medium Capacitor Control Circuit I | |||
|required1=Afterburner I<br> | |||
Afterburner I<br> | |||
Drones IV<br> | Drones IV<br> | ||
Energy Grid Upgrades II<br> | Energy Grid Upgrades II<br> | ||
Gallente Cruiser II | Gallente Cruiser II | ||
Gallente Frigate IV<br> | |||
|required2=Gallente Frigate IV<br> | |||
Gunnery III<br> | Gunnery III<br> | ||
Hull Upgrades III<br> | Hull Upgrades III<br> | ||
Jury Rigging I | Jury Rigging I | ||
Mechanic III<br> | |||
|required3=Mechanic III<br> | |||
Medium Hybrid Turret I<br> | Medium Hybrid Turret I<br> | ||
Repair Systems I<br> | Repair Systems I<br> | ||
Scout Drone Operation IV | Scout Drone Operation IV | ||
|recommended1=Acceleration Control II<br> | |||
Acceleration Control II<br> | |||
Afterburner II<br> | Afterburner II<br> | ||
Combat Drone Operation II<br> | Combat Drone Operation II<br> | ||
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Drone Navigation III<br> | Drone Navigation III<br> | ||
Electronics IV<br> | Electronics IV<br> | ||
Energy Grid Upgrades III | Energy Grid Upgrades III | ||
Energy Management III<br> | |||
|recommended2=Energy Management III<br> | |||
Energy Systems Operation III<br> | Energy Systems Operation III<br> | ||
Fuel Conservation II<br> | Fuel Conservation II<br> | ||
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Hull Upgrades III<br> | Hull Upgrades III<br> | ||
Jury Rigging I<br> | Jury Rigging I<br> | ||
Mechanic III | Mechanic III | ||
Medium Hybrid Turret III<br> | |||
|recommended3=Medium Hybrid Turret III<br> | |||
Motion Prediction III<br> | Motion Prediction III<br> | ||
Rapid Firing III<br> | Rapid Firing III<br> | ||
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Targeting III<br> | Targeting III<br> | ||
Weapon Upgrades III | Weapon Upgrades III | ||
|notes=* The hardeners and drones should be switched around depending on the rat types. | |||
* The damage control can be substituted for a third rat-specific hardener, especially on missions with a lot of explosive damage. | |||
* The Drone Link Augmentor can be left out if you don't have enough CPU. Electronics IV and Weapon Upgrades III should provide the required CPU. | |||
* Rigs are relatively expensive and they can be left out when starting level 2 missions if you have insufficient ISK. | |||
* Drones IV is the minimum amount of drones recommended to start running level 2 missions in a Vexor. | |||
* Scout Drone Operation IV is required for the Drone Link Augmentor. This module can be left out with little impact to the Vexor's performance. | |||
* This recommended skill plan should take approximately two weeks to complete, depending on learning skills trained and implants used. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending on how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions. | * This recommended skill plan should take approximately two weeks to complete, depending on learning skills trained and implants used. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending on how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions. | ||
}} | |||
{{ShipSkillGuide | |||
|name=[Vexor, PVP Small Gang Vexor] | |||
Heavy Electron Blaster I, Caldari Navy Antimatter Charge M<br> | |high=Heavy Electron Blaster I, Caldari Navy Antimatter Charge M<br> | ||
Small Energy Neutralizer I<br> | Small Energy Neutralizer I<br> | ||
Heavy Electron Blaster I, Caldari Navy Antimatter Charge M<br> | Heavy Electron Blaster I, Caldari Navy Antimatter Charge M<br> | ||
| Line 1,009: | Line 1,010: | ||
Heavy Electron Blaster I, Caldari Navy Antimatter Charge M | Heavy Electron Blaster I, Caldari Navy Antimatter Charge M | ||
Hobgoblin I x5<br> | |mid=10MN MicroWarpdrive I<br> | ||
Stasis Webifier I<br> | |||
Warp Scrambler I | |||
|low=Damage Control I<br> | |||
Energized Adaptive Nano Membrane I<br> | |||
Energized Adaptive Nano Membrane I<br> | |||
800mm Reinforced Steel Plates I | |||
|drones=Hobgoblin I x5<br> | |||
Warrior I x5<br> | Warrior I x5<br> | ||
Hammerhead I x5 | Hammerhead I x5 | ||
|rigs=[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot] | |||
|required1=<br> | |||
|required2=<br> | |||
|required3=<br> | |||
|recommended1=<br> | |||
|recommended2=<br> | |||
|recommended3=<br> | |||
|notes=<br> | |||
}} | |||
=Industrial= | =Industrial= | ||