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Micro Jump Drives: Difference between revisions

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=Intro=
The Micro Jump Drive or MJD is a [[propulsion]] module that spools up, then jumps the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt the module. Spool up time is reduced by the skill [[Skills:Navigation#Micro_Jump_Drive_Operation|Micro Jump Drive Operation]].
The micro jump drive (MJD) comes in 2 sizes, Large and Medium.
The Large micro jump drive is a module for battleships (including faction battleships) and their T2 variants (Black Ops & Marauders).
The Medium micro jump drive (introduced in the kronos patch) is a module for battlecruisers (including their navy issue variants), their T2 variants (command ships) and deep space transports.  


Both allow the ship to instantly travel 100km in the direction the ship is facing. Upon activation, there's a "warm up" delay of 12 seconds and after activation, a 3 minute "cool down" before you can reactivate it. It was introduced in the Retribution patch.
=Varieties=
The Micro Jump Drive comes in two sizes. The Large MJD is a [[Battleship]]-sized module, while the Medium MJD is a [[Battlecruiser]]-sized module.  


It was said MJDs for cruisers and frigates may eventually follow.
=Operation=
 
Upon activation, an MJD spools up for 12 seconds, then jumps 100km in the direction the ship is facing. There is a 3 minute cool down before you can use it again.
==Specifics==
*The ship's velocity and direction is maintained after a jump, so if you were moving at 200m/s toward the sun just before the jump is executed, you'll be 100km closer toward the sun and still moving at 200m/s.
 
*Note that the velocity and direction is maintained <i>before</i> the jump, <i>not</i> when the module was activated.
 
*You cannot activate your MJD if you've instructed your ship to warp.
 
*You can activate your MJD during an align. You cannot issue additional movement commands during the MJD spool up, your ship will only follow the last instruction you gave it, be it an align instruction or any other.
 
*Instructing your ship to warp while the MJD is spooling up is not possible, however since your ship retains its alignment, if you were aligned to a celestial before the jump you will be able to warp immediately after the jump.


=Details=
*The ship's velocity and direction is maintained after jumping. If you were moving toward the sun at 200m/s before the jump, you'll be 100km closer to the sun, still moving at 200m/s after the jump.
*The maintained velocity and direction are that of your ship directly <i>before</i> the jump, <i>not</i> when the module was activated.
*You can't issue movement commands during the MJD spool-up.
*You can't activate your MJD if you've instructed your ship to warp.
*You can activate your MJD during an align. If you are aligned before jumping, you can warp immediately after.
*You can be moving away from the front of a station and turn around just before the 12 second delay. You might then end up on the other side of the station. Any objects in the path of the jump have no effect and are unaffected.
*You can be moving away from the front of a station and turn around just before the 12 second delay. You might then end up on the other side of the station. Any objects in the path of the jump have no effect and are unaffected.
*If you try to deactivate the MJD while it is charging, you will still jump.
*If you try to deactivate the MJD while it is charging, you will still jump.
*When charging, your ship will go to max speed and you cannot stop it.
*When charging, your ship will go to max speed and you cannot stop it.
*If the MJD is charging and you are warp scrammed during the spool up, your jump will fail.
*If the MJD is charging and you are warp scrammed during the spool up, your jump will fail.
*Warp disruptors do not affect the MJD, only warp scramblers.
*Warp disruptors do not affect the MJD, only warp scramblers.
*If you activate the MJD, get warp scrammed but break the scramble before the jump, you will still jump.
*If you activate the MJD, get warp scrammed but break the scramble before the jump, you will still jump.
*Warp core stabilisers do not prevent warp scramblers from disabling your MJD.
*Warp core stabilisers do not prevent warp scramblers from disabling your MJD.
*The timer doesn't reset after re-docking. In fact, you can't even unfit the module till the timer finishes.
*The timer doesn't reset after re-docking. In fact, you can't even unfit the module till the timer finishes.
*MJDs work in bubbles.
*MJDs work in bubbles.
*If you have a lock on something and then micro-jump, you maintain that lock provided the target is still in range. Conversely, if an enemy has a lock on you, they will retain the lock after the jump provided you're still in range.
*If you have a lock on something and then micro-jump, you maintain that lock provided the target is still in range. Conversely, if an enemy has a lock on you, they will retain the lock after the jump provided you're still in range.
*You maintain control of your drones after Micro-jumping.
*You maintain control of your drones after Micro-jumping.


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==Stats==
==Stats==
Large Micro Jump Drive:
Large Micro Jump Drive:
 
*Cap Cost: 786 GJ
Cap Cost: 786 GJ
*Activation Time: 12 sec
 
*Reactivation Delay: 180 sec
Activation Time: 12 sec
*Sig Radius: 150%
 
Reactivation Delay: 180 sec
 
Sig Radius: 150%
 
 


Medium Micro Jump Drive:
Medium Micro Jump Drive:
 
*Cap Cost: 197 GJ
Cap Cost: 197 GJ
*Activation Time: 12 sec
 
*Reactivation Delay: 180 sec
Activation Time: 12 sec
*Sig Radius: 150%
 
Reactivation Delay: 180 sec
 
Sig Radius: 150%


=Potential Uses=
=Potential Uses=