Difference between revisions of "User:Cassiel Seraphim/Sandbox8"
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! [[file:icon_cogs.png|32px|link=]] Core skills | ! [[file:icon_cogs.png|32px|link=]] Core skills | ||
! [[file:icon_cog.png|32px|link=]] Utility skills | ! [[file:icon_cog.png|32px|link=]] Utility skills | ||
− | ! [[file: | + | ! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills |
! [[file:icon_ship.png|32px|link=]] Ship skills | ! [[file:icon_ship.png|32px|link=]] Ship skills | ||
− | ! [[File:Icon | + | ! [[File:Icon drones.png|32px|link=]] Drone skills |
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| ~ some time | | ~ some time | ||
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|- valign="top" | |- valign="top" | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
− | + | Cybernetics I<br> | |
− | + | CPU Management IV<br> | |
− | + | Power Grid Management IV<br> | |
Mechanics IV<br> | Mechanics IV<br> | ||
Weapon Upgrades IV<br> | Weapon Upgrades IV<br> | ||
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Propulsion Jamming III<br> | Propulsion Jamming III<br> | ||
Target Painting III<small> <ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br> | Target Painting III<small> <ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br> | ||
− | Jury Rigging III<br> | + | Jury Rigging III<small> <ref>'''Jury Rigging III''' is a required for '''Shield Rigging'''.</ref></small><br> |
Shield Rigging III<br> | Shield Rigging III<br> | ||
EM Shield Compensation III | EM Shield Compensation III | ||
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Surgical Strike IV<br> | Surgical Strike IV<br> | ||
Trajectory Analysis IV<br> | Trajectory Analysis IV<br> | ||
− | Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and | + | Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.</ref></small><br> |
Small <racial> Turret III<br> | Small <racial> Turret III<br> | ||
Medium <racial> Turret III<br> | Medium <racial> Turret III<br> | ||
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| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Drones V<br> | Drones V<br> | ||
+ | Light Drone Operation V<br> | ||
+ | Amarr Drone Specialization III<small> <ref>'''Drones V''', '''Light Drone Operation V''' and '''Amarr Drone Specialization I''' is required to use Acolyte II. Consider training '''Medium Drone Operation V''' to be able to use Infiltrator II drones as well.</ref></small><br> | ||
Drone Interfacing III<br> | Drone Interfacing III<br> | ||
− | + | Drone Navigation III<br> | |
− | + | Drone Sharpshooting III<br> | |
− | + | Drone Avionics III<br> | |
− | Drone Durability I<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use | + | Drone Durability I<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use light and medium shield maintenance drones, which can be trained in mere hours if you can already use tech two combat drones. Consider training '''Repair Drone Operation III''' for heavy shield maintenance drones if there's room in your ship's drone bay.</ref></small><br> |
Repair Drone Operation II<small> <ref name="maintenance"></ref></small><br> | Repair Drone Operation II<small> <ref name="maintenance"></ref></small><br> | ||
− | Shield Emission Systems III<small> <ref name="maintenance"></ref></small> | + | Shield Emission Systems III<small> <ref name="maintenance"></ref></small> |
− | |||
− | |||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=5 | ~ some time worth of training in total | | colspan=5 | ~ some time worth of training in total | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> |
Revision as of 14:36, 7 June 2014
Core skills | Utility skills | Gunnery skills | Ship skills | Drone skills |
---|---|---|---|---|
~ some time | ~ some time | ~ some time | ~ some time | ~ some time |
Cybernetics I |
Signature Analysis IV |
Gunnery V |
<racial> Frigate III |
Drones V |
~ some time worth of training in total |
- ^ Hull Upgrades IV is required to fit the Damage Control II module.
- ^ Target Painting III is only needed if you'll use a Target Painter module.
- ^ Jury Rigging III is a required for Shield Rigging.
- ^ Controlled Bursts is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.
- ^ Afterburner III is required for High Speed Maneuvering.
- ^ High Speed Maneuvering is required to fit the Prototype 100MN Microwarpdrive I module for headquarter sites.
- ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. Consider training Medium Drone Operation V to be able to use Infiltrator II drones as well.
- ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission System III is required to use light and medium shield maintenance drones, which can be trained in mere hours if you can already use tech two combat drones. Consider training Repair Drone Operation III for heavy shield maintenance drones if there's room in your ship's drone bay.