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Capacitor Systems Operation IV<br>
Capacitor Systems Operation IV<br>
Shield Upgrades IV<small>&nbsp;<ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br>
Shield Upgrades IV<small>&nbsp;<ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br>
Shield Operation IV<small>&nsbp;<ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br>
Shield Operation IV<small>&nbsp;<ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br>
Shield Management III<br>
Shield Management III<br>
Hull Upgrades IV<small>&nbsp;<ref><strong>Hull Upgrades IV</strong> is required to fit the '''Damage Control II''' module.</ref></small>
Hull Upgrades IV<small>&nbsp;<ref><strong>Hull Upgrades IV</strong> is required to fit the '''Damage Control II''' module.</ref></small>

Revision as of 05:18, 8 June 2014

Damage dealers

Core skills Utility skills Gunnery skills Ship skills Drone skills
~ 13 days and 1 hour ~ 8 days and 18 hours ~ 22 days and 9 hours ~ 5 days and 8 hours ~ 13 days

Cybernetics I
CPU Management IV
Power Grid Management IV
Mechanics IV
Weapon Upgrades IV
Capacitor Management IV
Capacitor Systems Operation IV
Shield Upgrades IV [1]
Shield Operation IV [2]
Shield Management III
Hull Upgrades IV [3]

Signature Analysis IV
Long Range Targeting IV
Target Management IV
Propulsion Jamming III [4]
Target Painting III [5]
Jury Rigging III [6]
Shield Rigging III
Tactical Shield Manipulation IV
EM Shield Compensation III

Gunnery V
Motion Prediction IV
Rapid Firing IV
Sharpshooter IV
Surgical Strike IV
Trajectory Analysis IV
Controlled Bursts IV [7]
Small <racial> Turret III
Medium <racial> Turret III
Large <racial> Turret III

<racial> Frigate III
<racial> Destroyer III
<racial> Cruiser III
<racial> Battlecruiser III
Spaceship Command IV
<racial> Battleship III
Warp Drive Operation III
Evasive Maneuvering III
Afterburner III [8]
High Speed Maneuvering II [9]

Drones V
Light Drone Operation V
Amarr Drone Specialization III [10]
Drone Interfacing III
Drone Navigation III
Drone Sharpshooting III
Drone Avionics III
Drone Durability I [11]
Repair Drone Operation II [12]
Shield Emission Systems III [13]

~ 62 days, 12 hours and 5 minutes worth of training in total
  1. ^ Shield Operation IV is required for the EM Shield Compensation skill.
  2. ^ Shield Operation IV is required for the EM Shield Compensation skill.
  3. ^ Hull Upgrades IV is required to fit the Damage Control II module.
  4. ^ Propulsion Jamming is a needed to use a stasis webifier.
  5. ^ Target Painting III is only needed if you'll use a Target Painter module.
  6. ^ Jury Rigging III is a required for the Shield Rigging skill.
  7. ^ Controlled Bursts is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.
  8. ^ Afterburner III is required for High Speed Maneuvering.
  9. ^ High Speed Maneuvering is required to fit the Prototype 100MN Microwarpdrive I module for headquarter sites.
  10. ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. Consider training Medium Drone Operation V to be able to use Infiltrator II drones as well.
  11. ^ Drone Durability I is required to use shield maintenance drones.
  12. ^ Repair Drone Operation II is required to use light and medium shield maintenance drones. If you have room for heavies they require Repair Drone Operation III.
  13. ^ Shield Emission System III is required to use shield maintenance drones.

Logistics

Core skills Utility skills Logistics skills Ship skills Drone skills
~ 10 days and 9 hours ~ 25 days and 22 hours ~ 6 days and 11 hours ~ 32 days and 23 hours ~ 5 days and 16 hours

Cybernetics I
CPU Management IV
Power Grid Management IV
Mechanics IV
Capacitor Management IV
Capacitor Systems Operation IV
Energy Grid Upgrades II [1]
Shield Upgrades IV [2]
Shield Management III
Hull Upgrades IV [3]

Signature Analysis V [4]
Long Range Targeting V [4]
Target Management V [5]
Advanced Target Management III
Jury Rigging III [6]
Shield Rigging III [7]
Tactical Shield Manipulation IV

Shield Emission Systems IV
Capacitor Emission Systems IV [8]
Sensor Linking IV [9]

<racial> Frigate III [10]
<racial> Destroyer III
<racial> Cruiser V
Logistics IV
Evasive Maneuvering III
Warp Drive Operation III
Afterburner III

Drones V
Drone Durability I [11]
Repair Drone Operation II [12]
Drone Navigation III
Drone Avionics III
Shield Emission Systems III [13]

~ 81 days, 9 hours and 44 minutes worth of training in total
  1. ^ Energy Grid Upgrades II is required for the reactor controls and power diagnostic modules.
  2. ^ Shield Upgrades IV is a requirement for the Large Shield Extender II modules. Only Basilisk pilots need this, scimitar pilots will not need it.
  3. ^ Hull Upgrades IV is required to fit the Damage Control II module. Scimitar pilots could initially skip this.
  4. ^ a b Signature Analysis V and Long Range Targeting V is a requirement for the Logistics skill.
  5. ^ Target Management V is a requirement for Advanced Target Management.
  6. ^ Jury Rigging III is a required for the Shield Rigging skill.
  7. ^ Shield Rigging is only needed if you use shield rigs, so scimitar pilots can skip this.
  8. ^ Capacitor Emission Systems IV is only required if you fly a Basilisk with remote capacitor transfer modules, the Scimitar does not need this skill.
  9. ^ Sensor Linking is only required if you can fit and reduce the cap usage for the Remote Tracking Computer II module.
  10. ^ You start the game with your racial frigate skill trained to III already, but this is included in case you have to crosstrain out of your initial race.
  11. ^ Drone Durability I is required to use shield maintenance drones.
  12. ^ Repair Drone Operation II is required to use light and medium shield maintenance drones.
  13. ^ Shield Emission Systems III is enough for maintenance drones, but Shield Emission Systems IV is already required Remote Shield Booster II modules.