Difference between revisions of "User:Cassiel Seraphim/Sandbox8"
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Trajectory Analysis IV<br> | Trajectory Analysis IV<br> | ||
Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.</ref></small><br> | Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.</ref></small><br> | ||
− | Small <racial> Turret III<br> | + | Small <racial> Turret III<small> <ref><strong>Small <racial> Turret III</strong> is a starter skill, but this is included in case you have to crosstrain into another race''s weapon system.</ref></small><br> |
Medium <racial> Turret III<br> | Medium <racial> Turret III<br> | ||
Large <racial> Turret III | Large <racial> Turret III | ||
| style="padding:8px;" | | | style="padding:8px;" | | ||
− | <racial> Frigate III<br> | + | <racial> Frigate III<small> <ref><strong><racial> Frigate III</strong> is a starter skill, but this is included in case you have to crosstrain out of your initial race.</ref></small><br> |
<racial> Destroyer III<br> | <racial> Destroyer III<br> | ||
<racial> Cruiser III<br> | <racial> Cruiser III<br> |
Revision as of 05:21, 8 June 2014
Damage dealers
Core skills | Utility skills | Gunnery skills | Ship skills | Drone skills |
---|---|---|---|---|
~ 13 days and 1 hour | ~ 8 days and 18 hours | ~ 22 days and 9 hours | ~ 5 days and 8 hours | ~ 13 days |
Cybernetics I |
Signature Analysis IV |
Gunnery V |
<racial> Frigate III [9] |
Drones V |
~ 62 days, 12 hours and 5 minutes worth of training in total |
- ^ Shield Operation IV is required for the EM Shield Compensation skill.
- ^ Shield Operation IV is required for the EM Shield Compensation skill.
- ^ Hull Upgrades IV is required to fit the Damage Control II module.
- ^ Propulsion Jamming is a needed to use a stasis webifier.
- ^ Target Painting III is only needed if you'll use a Target Painter module.
- ^ Jury Rigging III is a required for the Shield Rigging skill.
- ^ Controlled Bursts is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.
- ^ Small <racial> Turret III is a starter skill, but this is included in case you have to crosstrain into another races weapon system.
- ^ <racial> Frigate III is a starter skill, but this is included in case you have to crosstrain out of your initial race.
- ^ Afterburner III is required for High Speed Maneuvering.
- ^ High Speed Maneuvering is required to fit the Prototype 100MN Microwarpdrive I module for headquarter sites.
- ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. Consider training Medium Drone Operation V to be able to use Infiltrator II drones as well.
- ^ Drone Durability I is required to use shield maintenance drones.
- ^ Repair Drone Operation II is required to use light and medium shield maintenance drones. If you have room for heavies they require Repair Drone Operation III.
- ^ Shield Emission System III is required to use shield maintenance drones.
Logistics
Core skills | Utility skills | Logistics skills | Ship skills | Drone skills |
---|---|---|---|---|
~ 10 days and 9 hours | ~ 25 days and 22 hours | ~ 6 days and 11 hours | ~ 32 days and 23 hours | ~ 5 days and 16 hours |
Cybernetics I |
Signature Analysis V [4] |
Shield Emission Systems IV |
<racial> Frigate III [10] |
Drones V |
~ 81 days, 9 hours and 44 minutes worth of training in total |
- ^ Energy Grid Upgrades II is required for the reactor controls and power diagnostic modules.
- ^ Shield Upgrades IV is a requirement for the Large Shield Extender II modules. Only Basilisk pilots need this, scimitar pilots will not need it.
- ^ Hull Upgrades IV is required to fit the Damage Control II module. Scimitar pilots could initially skip this.
- ^ a b Signature Analysis V and Long Range Targeting V is a requirement for the Logistics skill.
- ^ Target Management V is a requirement for Advanced Target Management.
- ^ Jury Rigging III is a required for the Shield Rigging skill.
- ^ Shield Rigging is only needed if you use shield rigs, so scimitar pilots can skip this.
- ^ Capacitor Emission Systems IV is only required if you fly a Basilisk with remote capacitor transfer modules, the Scimitar does not need this skill.
- ^ Sensor Linking is only required if you can fit and reduce the cap usage for the Remote Tracking Computer II module.
- ^ You start the game with your racial frigate skill trained to III already, but this is included in case you have to crosstrain out of your initial race.
- ^ Drone Durability I is required to use shield maintenance drones.
- ^ Repair Drone Operation II is required to use light and medium shield maintenance drones.
- ^ Shield Emission Systems III is enough for maintenance drones, but Shield Emission Systems IV is already required Remote Shield Booster II modules.