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Preparing for Incursions: Difference between revisions

From EVE University Wiki
Minimum skills: Adjusted the minimum skills, split up the support skills into two groups (hopefully to make it more visible that it's a bunch of core skills in there) and made the necessary changes for drones (new skills and focus).
Further training: Updated this section as well with the new drone changes.
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Once you have the minimum skills, it's time to consider what else to train.
Once you have the minimum skills, it's time to consider what else to train.
{{note box|In the time it takes to train a skill from IV to V you can usually train up a handful of other skills from I to IV, so as a general rule of thumb we recommend that people train their skills up to IV before starting to max them out. Sometimes you need a skill that requires you to train another skill to V, so it's not always avoidable, but until you have a solid set of skills trained it makes sense to hold off on training skills to V.}}
{{note box|In the time it takes to train a skill from IV to V you can usually train up a handful of other skills from I to IV, so as a general rule of thumb we recommend that people train their skills up to IV before starting to max them out. Sometimes you need a skill that requires you to train another skill to V, so it's not always avoidable, but until you have a solid set of skills trained it makes sense to hold off on training skills to V.}}
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== Advanced weapons and modules ==
Tech two guns for damage dealers and a full set of tech two remote shield boosters greatly improve your efficiency in fleets.
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== Advanced hulls ==
== Advanced hulls ==
The step from a battleship to a strategic cruiser or a pirate faction battleship is surprisingly short and you should take this step as soon as possible to get into a really good ship. You might need to top off some of the support skills, pending on what ship you decide to move into, if you run into powergrid, CPU or cap issues.
The step from a battleship to a strategic cruiser or a pirate faction battleship is surprisingly short and you should take this step as soon as possible to get into a really good ship. You might need to top off some of the support skills, pending on what ship you decide to move into, if you run into powergrid, CPU or cap issues.
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! [[file:icon_ship.png|32px|link=]] Strategic Cruisers
! [[file:icon_ship.png|32px|link=]] Strategic Cruisers
! [[file:icon_ship_dark.png|32px|link=]] Pirate Faction Battleships<small>&nbsp;<ref>Assuming the worst possible starter skills, two racial shiplines and new gunnery skills. Most likely you'll end up only needing to train a new racial ship line for your secondary battleship skill.</ref></small>
! [[file:icon_ship_dark.png|32px|link=]] Pirate Faction Battleships<small>&nbsp;<ref>Assuming the worst possible starter skills, two racial shiplines and new gunnery skills. Most likely you'll end up only needing to train a new racial ship line for your secondary battleship skill.</ref></small>
! [[file:icon_turret.png|32px|link=]] New racial turret
! [[file:icon_gunnery_turret.png|32px|link=]] Additional turrets
! [[file:icon_ship_other.png|32px|link=]] New racial shipline
! [[file:icon_ship_other.png|32px|link=]] Additional ships
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| ~ 43 days and 20 hours
| ~ 43 days and 20 hours
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| ~ 9 days and 17 hours
| ~ 9 days and 17 hours
|- valign="top"
|- valign="top"
| style="padding:8px;" |
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Mechanics V<br>
Mechanics V<br>
Shield Operation III<br>
Shield Operation III<br>
CPU management V<br>
CPU Management V<br>
Power Grid management V<br>
Power Grid Management V<br>
{{co|grey|''Gunnery V''<small> <ref>'''Gunnery V''' for the Legion, Loki and Proteus, but only '''Gunnery III''' for the Tengu. This skill is covered by the '''minimum skills''' already.</ref></small>}}<br>
{{co|grey|Gunnery V<small> <ref>'''Gunnery V''' for the Legion, Loki and Proteus, but only '''Gunnery III''' for the Tengu. This skill is covered by the '''minimum skills''' already.</ref></small>}}<br>
Missile Launcher Operation III<small> <ref>'''Missile Launcher Operation V''' for the Tengu and '''Missile Launcher Operation III''' for the Loki. Neither the Legion or the Proteus needs this skill trained unless they decide to fit missiles.</ref></small><br>
Missile Launcher Operation III<small> <ref>'''Missile Launcher Operation V''' for the Tengu and '''Missile Launcher Operation III''' for the Loki. Neither the Legion or the Proteus needs this skill trained unless they decide to fit missiles.</ref></small><br>
Navigation V<br>
Navigation V<br>
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<racial> Offensive Systems V<small>&nbsp;<ref>For the '''Legion''' it is very important to get '''Amarr Offensive Systems V''', since it increases damage projection as well as reduces cap usage of your turrets. For the '''Loki''' it is a straight up damage projection increase which translates into an increase of applied damage.</ref></small><br>
<racial> Offensive Systems V<small>&nbsp;<ref>For the '''Legion''' it is very important to get '''Amarr Offensive Systems V''', since it increases damage projection as well as reduces cap usage of your turrets. For the '''Loki''' it is a straight up damage projection increase which translates into an increase of applied damage.</ref></small><br>
<racial> Propulsion Systems IV
<racial> Propulsion Systems IV
| style="padding:8px;" |
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<primary> Frigate III<br>
<primary> Frigate III<br>
<primary> Destroyer III<br>
<primary> Destroyer III<br>
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{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_cogs.png|32px|link=]] Support skills
! [[file:icon_cogs.png|32px|link=]] Support skills
! [[file:icon_turret.png|32px|link=]] Gunnery skills
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:Icon drone bandwith.png|32px|link=]] Drone skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| colspan=4 align="center" | Prioritize which skills to train first, some are more important than others, so do your research.
| colspan=5 align="center" | Prioritize which skills to train first, some are more important than others, so do your research.
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|- valign="top"
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Cybernetics V<small>&nbsp;<ref>'''Cybernetics''' V is required for the top-tier advanced implants, like the +6% CONCORD-implants.</ref></small><br>
Cybernetics V<small>&nbsp;<ref>'''Cybernetics''' V is required for the top-tier advanced implants, like the +6% CONCORD-implants.</ref></small><br>
CPU management V<br>
CPU Management V<br>
Power Grid management V<br>
Power Grid Management V<br>
Mechanics V<br>
Mechanics V<br>
Capacitor Management V<br>
Capacitor Management V<br>
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Sensor Linking V<small>&nbsp;<ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module and only needed at higher skill-levels if you try to fit several faction links at once.</ref></small><br>
Sensor Linking V<small>&nbsp;<ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module and only needed at higher skill-levels if you try to fit several faction links at once.</ref></small><br>
EM Shield Compensation V<small>&nbsp;<ref>Only if you actually use the passive '''EM Ward Amplifier''' module.</ref></small><br>
EM Shield Compensation V<small>&nbsp;<ref>Only if you actually use the passive '''EM Ward Amplifier''' module.</ref></small><br>
Biology V
Biology V<small>&nbsp;<ref>'''Biology''' increases the duration of drugs by 20% per skillevel. Should only be considered if you fly with communities that contest all the time and use drugs to get the upper hand.</ref></small>
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Weapon Upgrades V<br>
Weapon Upgrades V<br>
Advanced Weapon Upgrades V<br>
Advanced Weapon Upgrades V<br>
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Surgical Strike V<br>
Surgical Strike V<br>
Trajectory Analysis V<br>
Trajectory Analysis V<br>
Controlled Bursts V<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br>
Controlled Bursts V<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles aas they do not use cap to fire.</ref></small><br>
Large <racial> Turret V<br>
Large <racial> Turret V<br>
Large <racial> Specialization IV<br>
Large <racial> Specialization IV<br>
Medium <racial> Turret V<small>&nbsp;<ref name="medium">Only if you're aiming for flying Strategic Cruisers and Command Ships with medium weapon systems.</ref></small><br>
Medium <racial> Turret V<small>&nbsp;<ref name="medium">Only if you're aiming for flying '''Strategic Cruisers''' and '''Command Ships''' with medium weapon systems.</ref></small><br>
Medium <racial> Specialization IV<small>&nbsp;<ref name="medium"></ref></small><br>
Medium <racial> Specialization IV<small>&nbsp;<ref name="medium"></ref></small><br>
<weapon> Rigging IV
<weapon> Rigging IV
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<racial> Battleship V<br>
Battleship V<br>
Logistics V<br>
Logistics V<br>
<racial> Defensive Systems V<br>
<racial> Defensive Systems V<br>
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Navigation V<br>
Navigation V<br>
Warp Drive Operation V
Warp Drive Operation V
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Electronic Warfare IV<small>&nbsp;<ref>'''Electronic Warfare''' is required for '''Electronic Warfare Drone Interfacing'''.</ref></small><br>
Electronic Warfare Drone Interfacing IV<small><ref>'''Electronic Warfare Drone Interfacing''' increases your drone control range by an additional 3 km / skillevel.</ref></small><br>
Drone Interfacing V<br>
Drone Interfacing V<br>
Combat Drone Operation V<br>
Minmatar Drone Specialization IV<br>
Repair Drone operation V<small>&nbsp;<ref>'''Repair Drone Operation V''' is needed for tech two shield maintenance bots.</ref></small><br>
Drone Navigation V<br>
Drone Navigation V<br>
Drone Sharpshooting V<br>
Drone Sharpshooting V<br>
Drone Durability IV<small>&nbsp;<ref>'''Drone Durability''' is one of those skills that you might consider twice before training. It's nice to have some studier drones, but ideally they shouldn't be taking damage anyway.</ref></small><br>
Drone Durability IV<small>&nbsp;<ref>'''Drone Durability''' is one of those skills that you might consider twice before training. It's nice to have some studier drones, but ideally they shouldn't be taking damage anyway.</ref></small><br>
Sentry Drones V<small>&nbsp;<ref>If your ship can field sentries, train '''Sentry Drones V''' so you can field tech two sentries. Not useful for common fleets, but very useful for specialized fleets.</ref></small><br>
Drone Avionics V<small><ref>'''Drone Avionics''' increases your drone control range by an additional 5 km / skillevel on top of the base 25 km control range.</ref></small><br>
Gallente Drone Specialization IV<small>&nbsp;<ref name="ogres">If your ship can field '''Ogres''', train '''Gallente Drone Specialization IV''' and '''Heavy Drones V'''. While not used in vanguards and assaults, they can be very useful in some headquarter sites and the mothership site.</ref></small><br>
Electronic Warfare IV<small>&nbsp;<ref>'''Electronic Warfare''' is required for '''Advanced Drone Avionics'''.</ref></small><br>
Heavy Drones V<small>&nbsp;<ref name="ogres"></ref></small>
Advanced Drone Avionics IV<small><ref>'''Advanced Drone Avionics''' increases your drone control range by an additional 3 km / skillevel allowing you to reach up to 60 km drone control range.</ref></small><br>
Repair Drone operation V<small>&nbsp;<ref>'''Repair Drone Operation V''' is needed for tech two shield maintenance bots.</ref></small><br>
Medium Drone Operation<small>&nbsp;<ref>'''Medium Drone Operation V''' is required for '''Infiltrator II''' drones.</ref></small><br>
Sentry Drone Operation V<small>&nbsp;<ref>If your ship can field sentries, train '''Sentry Drones V''' so you can field tech two sentries. Not useful for common fleets, but very useful for specialized fleets.</ref></small><br>
Heavy Drone Operation V<small>&nbsp;<ref name="ogres">If your ship can field '''Ogres''', train '''Gallente Drone Specialization IV''' and '''Heavy Drone Operation V'''. While not used in vanguards and assaults, they can be very useful in some headquarter sites and the mothership site.</ref></small><br>
Amarr Drone Specialization IV<br>
Gallente Drone Specialization IV<small>&nbsp;<ref name="ogres"></ref></small><br>
|}
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<small><references/></small>
<small><references/></small>
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While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. It wouldn't take too long to touch up on your armour skills to be able to run armour fleets. For unistas it also gives them great skills to use within the [[Wormhole Campus]], as they run primarily armour fleets.
While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. It wouldn't take too long to touch up on your armour skills to be able to run armour fleets. For unistas it also gives them great skills to use within the [[Wormhole Campus]], as they run primarily armour fleets.
{| class="wikitable" style="font-size:90%; text-align:center; padding:8px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:8px;"
! [[file:icon_turret.png|32px|link=]] Damage dealers
! [[file:icon_gunnery_turret.png|32px|link=]] Damage dealers
! [[file:icon_remote_armor_repair_i.png|32px|link=]] Logistics
! [[file:icon_remote_armor_repair_i.png|32px|link=]] Logistics
|- style="background:#222222;"  
|- style="background:#222222;"  
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| ~ 46 days and 7 hours
| ~ 46 days and 7 hours
|- valign="top"
|- valign="top"
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| style="padding:8px;" nowrap |
Hull Upgrades V<br>
Hull Upgrades V<br>
Armor Rigging III<br>
Armor Rigging III<br>
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<new racial> Frigate III<br>
<new racial> Frigate III<br>
<new racial> Destroyer III<br>
<new racial> Destroyer III<br>
<new racial Cruiser V<br>
<new racial> Cruiser V<br>
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|}
<small><references/></small>
<small><references/></small>
= Useful training for alts =
= Useful training for alts =
It is no secret that having alts or several accounts are extremely useful in EVE. Incursions are no different and we can make good use of alts for a wide variety of things, especially unistas during war.
It is no secret that having alts or several accounts are extremely useful in EVE. Incursions are no different and we can make good use of alts for a wide variety of things, especially unistas during war.