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== Beyond Skills: The Wormhole Mindset == | == Beyond Skills: The Wormhole Mindset == | ||
If you're looking to stay in the WHC for a while, you'll need more than just a good base of skills. While skills are great, living in a wormhole requires a different mindset. There are realities to w-space that you've never thought about before, and there are things that you might find useful or commonplace in k-space that no longer apply. | |||
# Scanning | # Scanning isn't optional. | ||
#* A T1 | #* A T1 Scanning Frigate is a good starting point, but clandestine scanning in a CovOps frigate is one of the most important, valuable contributions a lower-skilled player can make to WHC operations. Nearly everything we do is scanned down, and scanning in secret is safer and much more useful. | ||
# Battleships aren't used much beyond rolling wormholes and local defence | # Battleships aren't used much beyond rolling wormholes and local defence. | ||
#* Wormholes have mass limits. | #* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse. | ||
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that | #* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, and Heavy Interdiction Cruisers are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan. | ||
# The space you're living in is no longer well-defined | #* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means Cruisers and below. | ||
#* The wormhole | # The space you're living in is no longer well-defined. | ||
#* Things you may take for granted | #* The wormhole you call home may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighbourhood (and thus the neighbours) changes all the time. | ||
# You're going to be trapped in here with us | #* Things you may take for granted will vary over time. Access to trade hubs fluctuates day-to-day and hauling stuff can be both dangerous and inconvenient. | ||
#* You won't always feel like you have a lot of choice in what you can do at any given moment. | # You're going to be trapped in here with us. | ||
# | #* You won't always feel like you have a lot of choice in what you can do at any given moment. You might log in to run sites and find PvP happening instead. That's life and that's what you'll be doing today. | ||
#* Passive players will find things boring before long. | # You need to be self-motivated. | ||
#* | #* W-space is perhaps the most player-driven space in EVE. If you're not making it happen, it probably isn't happening. Passive players will find things boring before long. Of course newbros will always have a period of time figuring out what's actually going on, but in the end you need to be a self-starter who can independently do what needs doing. | ||
#* If you don't have anything to do, make something to do. Scan down the wormhole chain. Scout systems, looking for PvP opportunities or ganks. Find a lowsec connection and lead a roam. Go to nullsec and point a carrier. This is the most exciting thing about the WHC: You get to make it happen! | |||
Wormhole life isn't everyone's cup of tea, but for a certain kind of player nothing beats it. The WHC is an amazing opportunity for players to experience wormhole life first hand. Come on a Noob Night In The Hole class, or join for a week and see if it sticks! Just be aware that beyond a minimal set of skills to join the campus, you can expect a few play style changes. | |||
==What Can I Do in WHC?== | ==What Can I Do in WHC?== | ||