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Incursion fitting principles: Difference between revisions

From EVE University Wiki
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| {{icon|minmatar2|20}} Berserker II  
| {{icon|minmatar2|20}} Berserker II  
| {{icon|range|20}} 4,200 + 5,000 m
| {{icon|range|20}} 4,200 + 5,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 1,852 rad/sec
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,852 rad/sec
| {{icon|ex damage|20}} 99,84 HP
| {{icon|ex damage|20}} 99,84 HP
| {{icon|velocity|20}} 420 m/sec
| {{icon|velocity|20}} 420 m/sec
Line 278: Line 278:


There's no clearcut winner for heavy drones, but in general you could say the '''Gecko''' is a solid option if you need mobility and the '''Ogre II''' if you're looking to push out the most damage with max skills. The lower your skills are, the more favourable the Gecko becomes overall, seeing as it gives you a solid performance even with mediocre skills.
There's no clearcut winner for heavy drones, but in general you could say the '''Gecko''' is a solid option if you need mobility and the '''Ogre II''' if you're looking to push out the most damage with max skills. The lower your skills are, the more favourable the Gecko becomes overall, seeing as it gives you a solid performance even with mediocre skills.
==== Sentry drones ====
==== Sentry drones ====
{| class="wikitable sortable"
{| class="wikitable sortable"