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There are usually knowledgeable people around whenever a hole needs to be rolled but if that's not the case, you can use the following guidelines to roll the connection: | There are usually knowledgeable people around whenever a hole needs to be rolled but if that's not the case, you can use the following guidelines to roll the connection: | ||
*Ask on comms if anyone is down the chain and if not, announce in fleet and WHC.E-Uni that you are starting to roll. You can use something like =====ROLLING BACON===== | *Ask on comms if anyone is down the chain and if not, announce in fleet and WHC.E-Uni that you are starting to roll. You can use something like =====ROLLING BACON===== | ||
*If the hole is not Crit, get in a rolling battleship (you can find one in the common POS with "Rolling" in its name) and warp to the hole. Ask a couple others to join you in rolling battleships as well to speed things up | *If the hole is not <span style="color:#FFFF40">Crit</span>, get in a rolling battleship (you can find one in the common POS with "Rolling" in its name) and warp to the hole. Ask a couple others to join you in rolling battleships as well to speed things up | ||
*Since you instigated this process, you may as well take charge and this is important because someone needs to give orders regarding who will jump next. It's better not to have more than one person jumping at the same time to avoid people getting stranded and to make it easier to notice exactly when the hole shrinks | *Since you instigated this process, you may as well take charge and this is important because someone needs to give orders regarding who will jump next. It's better not to have more than one person jumping at the same time to avoid people getting stranded and to make it easier to notice exactly when the hole shrinks | ||
*Keep jumping battleships through the hole one at a time with their 100MN prop mods on (this adds 50,000,000kg to the mass) until the hole becomes Crit. Always wait until the previous battleship is back in Innuendo and their grid has loaded before sending the next one through | *Keep jumping battleships through the hole one at a time with their 100MN prop mods on (this adds 50,000,000kg to the mass) until the hole becomes <span style="color:#FFFF40">Crit</span>. ''Always wait until the previous battleship is back in Innuendo and their grid has loaded before sending the next one through'' | ||
*Take note of whether the hole went Crit on the way out of or back into Innuendo | *Take note of whether the hole went <span style="color:#FFFF40">Crit</span> on the way out of or back into Innuendo | ||
*If a HIC pilot becomes available, chances are that they will know what to do but the idea is that a rolling HIC has a couple Warp Disruption Field Generators, each reducing its mass by 80% and these reductions stack. This means that a rolling HIC with prop mod off and 2 bubbles on can reduce its mass to about that of a frigate and jump out through the Crit hole with little risk of collapsing it and then jump back with it's normal mass plus 100MN prop mod (making its mass around 65,000,000kg) and collapse the hole on the way back into Innuendo in most cases | **If it <span style="color:#FFFF40">Crit</span> on the way out, chances are that the return trip will collapse the hole...if not, you will need to use a HIC (Heavy Interdiction Cruiser) or rolling cruiser as detailed below | ||
*If there are no HIC pilots and you don't want to wait, a rolling cruiser can be used to try collapsing the hole. The rolling cruisers are fit with an oversized AB (100MN) and cloaks/probe launchers as there is a higher chance of getting stranded while jumping out, due to the fact that they can't reduce their mass like HICs can. The idea is to jump a rolling cruiser out with the prop mod off (around 15,000,000kg) and then come back with prop mod on (around 65,000,000kg) and hopefully collapse the hole | **If it <span style="color:#FFFF40">Crit</span> on the way back in, you now have some options: see if there is a HIC pilot available (preferable) or ask someone to fly a rolling cruiser. You can find rolling cruisers in the common POS the same way you can rolling battleships. But in any case - '''no more battleships should go through the hole at this point''' | ||
*If a HIC pilot becomes available, chances are that they will know what to do but the idea is that a rolling HIC has a couple Warp Disruption Field Generators, each reducing its mass by 80% and these reductions stack. This means that a rolling HIC with prop mod off and 2 bubbles on can reduce its mass to about that of a frigate and jump out through the <span style="color:#FFFF40">Crit</span> hole with little risk of collapsing it and then jump back with it's normal mass plus 100MN prop mod (making its mass around 65,000,000kg) and collapse the hole on the way back into Innuendo in most cases | |||
*If there are no HIC pilots and you don't want to wait, a rolling cruiser can be used to try collapsing the hole. The rolling cruisers are fit with an oversized AB (100MN) and cloaks/probe launchers as there is a higher chance of getting stranded while jumping out, due to the fact that they can't reduce their mass like HICs can. The idea is to jump a rolling cruiser out with the prop mod off (around 15,000,000kg) and then come back with prop mod on (around 65,000,000kg) and hopefully collapse the hole | |||
===Advanced=== | ===Advanced=== | ||