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Template:Npcwh: Difference between revisions

Template page
m Got rid of a pesky comma, merged wave/esc/capesc together, changed the instructions to match.
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<th nowrap style="background-color:#222222;" data-sort-type="number">Missile DPS<br>(Exp/Kin)</th>
<th nowrap style="background-color:#222222;" data-sort-type="number">Missile DPS<br>(Exp/Kin)</th>
</tr>
</tr>
| Awakened Defender | ad | adef = <tr><td nowrap style="vertical-align:text-top; text-align:center;">{{npcimg
| Awakened Defender | ad | adef = <tr><td nowrap style="vertical-align:text-top; text-align:center;">{
| End = </table>
| End = </table>
}}
}}
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To use this template, simply use the following syntax:
To use this template, simply use the following syntax:
* <nowiki>{{npcwh|Start}} - This begins the table and adds headers.</nowiki>
* <nowiki>{{npcwh|Start}} - This begins the table and adds headers.</nowiki>
* <nowiki>{{npcwh|Wave|number=1}} - This specifies a Wave header, whatever you put after number= goes into that header. In this case it will say Wave 1.</nowiki>
* <nowiki>{{npcwh|Wave|w=Wave|n=1}} - This specifies a Wave header. Whatever value you pass to w= goes into the header as the title. Whatever value you pass to n= goes into the header as the number. You can make Wave headers, Escalation headers, and Capital Escalation headers by calling {{npcwh|Wave}}
* <nowiki>{{npcwh|Sleepless Warden|number=2x|trigger={{trigger}}}} - Here we specify the name of the Sleeper, the number of sleepers, and that it will trigger a new wave.</nowiki>
* <nowiki>{{npcwh|Sleepless Warden|n=2x|t={{trigger}}}} - Here we specify the name of the Sleeper, the number of sleepers, and that it will trigger a new wave.</nowiki>
* <nowiki>{{npcwh|Sleepless Upholder|number=3x|trigger=}} - Here we again specify the name of the Sleeper, the number, and we leave the trigger blank.</nowiki>
* <nowiki>{{npcwh|Sleepless Upholder|n=3x|trigger=}} - Here we again specify the name of the Sleeper, the number, and we leave the trigger blank.</nowiki>
* <nowiki>{{npcwh|Emergent Keeper|number=4x|trigger=}} - Same as above.</nowiki>
* <nowiki>{{npcwh|Emergent Keeper|n=4x|trigger=}} - Same as above.</nowiki>
* <nowiki>{{npcwh|End}} - This tells the table to stop.</nowiki>
* <nowiki>{{npcwh|End}} - This tells the table to stop.</nowiki>


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==Example Usage==
==Example Usage==
{{npcwh|Start}}
{{npcwh|Start}}
{{npcwh|Wave|n=1}}
{{npcwh|Wave|w=Wave|n=1}}
{{npcwh|Sleepless Warden|n=2x|t={{trigger}}}}
{{npcwh|swar|n=2x|t={{trigger}}}}
{{npcwh|Sleepless Upholder|n=3x|t=}}
{{npcwh|suph|n=3x|t=}}
{{npcwh|Emergent Keeper|n=4x|t=}}
{{npcwh|ekee|n=4x|t=}}
{{npcwh|Awakened Keeper|n=16x|t=}}
{{npcwh|akee|n=16x|t=}}
{{npcwh|argo|n=2x|t=}}
{{npcwh|argo|n=2x|t=}}
{{npcwh|End}}
{{npcwh|End}}
</noinclude>
</noinclude>