Difference between revisions of "Template:Npcwh"

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m (Got rid of a pesky comma, merged wave/esc/capesc together, changed the instructions to match.)
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<th nowrap style="background-color:#222222;" data-sort-type="number">Missile DPS<br>(Exp/Kin)</th>
 
<th nowrap style="background-color:#222222;" data-sort-type="number">Missile DPS<br>(Exp/Kin)</th>
 
</tr>
 
</tr>
| Awakened Defender | ad | adef = <tr><td nowrap style="vertical-align:text-top; text-align:center;">{{npcimg
+
| Awakened Defender | ad | adef = <tr><td nowrap style="vertical-align:text-top; text-align:center;">{
 
| End = </table>
 
| End = </table>
 
}}
 
}}
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To use this template, simply use the following syntax:
 
To use this template, simply use the following syntax:
 
* <nowiki>{{npcwh|Start}} - This begins the table and adds headers.</nowiki>
 
* <nowiki>{{npcwh|Start}} - This begins the table and adds headers.</nowiki>
* <nowiki>{{npcwh|Wave|number=1}} - This specifies a Wave header, whatever you put after number= goes into that header. In this case it will say Wave 1.</nowiki>
+
* <nowiki>{{npcwh|Wave|w=Wave|n=1}} - This specifies a Wave header. Whatever value you pass to w= goes into the header as the title. Whatever value you pass to n= goes into the header as the number. You can make Wave headers, Escalation headers, and Capital Escalation headers by calling {{npcwh|Wave}}
* <nowiki>{{npcwh|Sleepless Warden|number=2x|trigger={{trigger}}}} - Here we specify the name of the Sleeper, the number of sleepers, and that it will trigger a new wave.</nowiki>
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* <nowiki>{{npcwh|Sleepless Warden|n=2x|t={{trigger}}}} - Here we specify the name of the Sleeper, the number of sleepers, and that it will trigger a new wave.</nowiki>
* <nowiki>{{npcwh|Sleepless Upholder|number=3x|trigger=}} - Here we again specify the name of the Sleeper, the number, and we leave the trigger blank.</nowiki>
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* <nowiki>{{npcwh|Sleepless Upholder|n=3x|trigger=}} - Here we again specify the name of the Sleeper, the number, and we leave the trigger blank.</nowiki>
* <nowiki>{{npcwh|Emergent Keeper|number=4x|trigger=}} - Same as above.</nowiki>
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* <nowiki>{{npcwh|Emergent Keeper|n=4x|trigger=}} - Same as above.</nowiki>
 
* <nowiki>{{npcwh|End}} - This tells the table to stop.</nowiki>
 
* <nowiki>{{npcwh|End}} - This tells the table to stop.</nowiki>
  
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==Example Usage==
 
==Example Usage==
 
{{npcwh|Start}}
 
{{npcwh|Start}}
{{npcwh|Wave|n=1}}
+
{{npcwh|Wave|w=Wave|n=1}}
{{npcwh|Sleepless Warden|n=2x|t={{trigger}}}}
+
{{npcwh|swar|n=2x|t={{trigger}}}}
{{npcwh|Sleepless Upholder|n=3x|t=}}
+
{{npcwh|suph|n=3x|t=}}
{{npcwh|Emergent Keeper|n=4x|t=}}
+
{{npcwh|ekee|n=4x|t=}}
{{npcwh|Awakened Keeper|n=16x|t=}}
+
{{npcwh|akee|n=16x|t=}}
 
{{npcwh|argo|n=2x|t=}}
 
{{npcwh|argo|n=2x|t=}}
 
{{npcwh|End}}
 
{{npcwh|End}}
 
</noinclude>
 
</noinclude>

Revision as of 13:18, 25 June 2014

This is a very simple conditional template test.


To use this template, simply use the following syntax:

  • {{npcwh|Start}} - This begins the table and adds headers.
  • {{npcwh|Wave|w=Wave|n=1}} - This specifies a Wave header. Whatever value you pass to w= goes into the header as the title. Whatever value you pass to n= goes into the header as the number. You can make Wave headers, Escalation headers, and Capital Escalation headers by calling {{npcwh|Wave}} * <nowiki>{{npcwh|Sleepless Warden|n=2x|t={{trigger}}}} - Here we specify the name of the Sleeper, the number of sleepers, and that it will trigger a new wave.
  • {{npcwh|Sleepless Upholder|n=3x|trigger=}} - Here we again specify the name of the Sleeper, the number, and we leave the trigger blank.
  • {{npcwh|Emergent Keeper|n=4x|trigger=}} - Same as above.
  • {{npcwh|End}} - This tells the table to stop.

You can also shorten the names like so:

  • {{npcwh|swar|number=2x|trigger={{trigger}}}}
  • {{npcwh|suph|number=3x|trigger=}}
  • {{npcwh|skee|number=4x|trigger=}}

This takes the first letter of the first word (Sleepless/Awakened/Emergent) and adds the first three letters of the second word (Warden/Upholder/Keeper in the cases above).

Example Usage

Sleeper Ship Name Effect(s) Sig Res Speed Attack Orbit Optimal Falloff Armor HP Armor Resists Hull HP Turret DPS
(EM/Therm)
Missile DPS
(Exp/Kin)
Wave 1
Template:Npcimg2x Sleepless Warden TRIGGER for next waveIcon remote armor repair i.png4001401,305255,00055,000170,00085,00035,20070 / 70 / 70 / 701760029 / 29170 / 170
Template:Npcimg3x Sleepless Upholder Vamp.png400140800225,00065,000150,00075,00016,80065 / 65 / 65 / 658400191 / 19130 / 30
Template:Npcimg4x Emergent Keeper Vamp.pngIcon remote armor repair i.png351,0502,88015,0005,00010,0005,0001,76050 / 50 / 50 / 508804 / 48 / 8
Template:Npcimg16x Awakened Keeper Icon stasis webifier i.pngIcon warp scrambler i.pngVamp.png1503602,115105,00030,00070,00035,0007,70050 / 50 / 50 / 50385018 / 189 / 9
Template:Npcimg2x Argos 5000250,0000250,00050,0007,00040 / 40 / 40 / 40350037 / 370 / 0