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Blockade runners align much faster than their Tech 1 equivalents, have a (possibly superfluous) bonus for some form of active tanking (shield boosting or armor repairing), and, most importantly, a bonus that lets them fit covert ops cloaking devices (and hence warp while cloaked). This means that even in nullsec the only dangerous moments for a properly-fitted and -flown blockade runner should be when it has to pass through stargates. The trade-off is that blockade runners carry less cargo than their Tech 1 equivalents. | Blockade runners align much faster than their Tech 1 equivalents, have a (possibly superfluous) bonus for some form of active tanking (shield boosting or armor repairing), and, most importantly, a bonus that lets them fit covert ops cloaking devices (and hence warp while cloaked). This means that even in nullsec the only dangerous moments for a properly-fitted and -flown blockade runner should be when it has to pass through stargates. The trade-off is that blockade runners carry less cargo than their Tech 1 equivalents. | ||
Blockade runners are also one of the few classes of ship able to use the covert cynosural fields lit by [[Battleship#Black Ops black ops battleships]]. | Blockade runners are also one of the few classes of ship able to use the covert cynosural fields lit by [[Battleship#Black Ops|black ops battleships]]. | ||
*Amarr : [http://wiki.eveonline.com/wiki/Prorator Prorator] | *Amarr : [http://wiki.eveonline.com/wiki/Prorator Prorator] | ||