Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Wormhole Community Scouting Guide: Difference between revisions

From EVE University Wiki
Kaliano (talk | contribs)
Kaliano (talk | contribs)
Line 268: Line 268:
**Once in place, have the rest of your fleet jump in while you go for hero-tackle or wait until a HIC (hopefully) arrives and get in on the kills :-)
**Once in place, have the rest of your fleet jump in while you go for hero-tackle or wait until a HIC (hopefully) arrives and get in on the kills :-)
===Gas huffers===
===Gas huffers===
While any ship can fit a gas harvesting module, the Venture (and soon also the Prospect) is the gas huffing ship of choice. Should you see one of these on d-scan, chances are they are huffin' away. To let them know that you don't approve of their presence:
While any ship can fit a gas harvesting module, the Venture and Prospect are the gas huffing ships of choice. Should you see one of these on d-scan, chances are they are huffin' away. To let them know that you don't approve of their presence:
*If you have the gas site(s) bookmarked already (gas sites are cosmic signatures):
*If you have the gas site(s) bookmarked already (gas sites are cosmic signatures):
**Warp to the sites at some distance (50km should work) until you find the huffer(s)
**Warp to the sites at some distance (50km should work) until you find the huffer(s)
**Let the rest of your fleet know what you found so they can start making plans
**Let the rest of your fleet know what you found so they can start making plans
**Be aware that the gas cloud itself, though it may not appear close enough in your overview, can de-cloak you
**Be aware that the gas cloud itself, though it may not appear close enough in your overview, can de-cloak you
**Ventures have an inherent +2 to their warp core strength so you will need at least 3 points to hold one down - this makes it a bit tricky especially if there is more than one
**Ventures have an inherent +2 to their warp core strength so you will need at least 3 points to hold one down - this makes it a bit tricky, especially if there is more than one
**A possible way of getting multiple Ventures is by bringing several Stealth Bombers and coordinating your attack
**A possible way of getting multiple Ventures is by bringing several Stealth Bombers and coordinating your attack
*If you don't have the gas site(s) bookmarked already:
*If you don't have the gas site(s) bookmarked already: