Difference between revisions of "Claymore"
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− | | notes=+27.6% to web range</li><li>+24.1% to mwd and ab speed</li><li>+36% to sensor strength and lock range</li><li>-20.7% to cap need and cycle time of shield boosters</li><li>+20.7% to shield resists</li><li>-27.6% to ship signature | + | | notes=This ship is designed to sit off-grid and provide boosts. The links were selected to optimize Vanguard Incursion Shield Fleets. The bonuses below are listed without the 25% bonus from the implant.</li><li>+27.6% to web range</li><li>+24.1% to mwd and ab speed</li><li>+36% to sensor strength and lock range</li><li>-20.7% to cap need and cycle time of shield boosters</li><li>+20.7% to shield resists</li><li>-27.6% to ship signature |
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Revision as of 20:24, 7 July 2014
RELATED UNI-WIKI REFERENCES
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Name: Claymore SHIP BONUSES
Command Ships bonuses (per skill level):
Ship Attributes
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Summary
The Claymore is a Minmatar command ship designed as a missile boat. It has lower damage capability than the Sleipnir, but its extra mid allows a slightly better shield tank, making it the skirmish booster of choice for large shield fleets.
Skills
Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.
Fitting
Siege Warfare Link - Shield Harmonizing II
Siege Warfare Link - Active Shielding II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Kinetic Deflection Amplifier II
Medium Ancillary Shield Booster
Phased Weapon Navigation Array Generation Extron
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Processor Overclocking Unit I
Medium Bay Loading Accelerator I
Hammerhead II x5
Hobgoblin II x5
Cap Booster 50 x1
Caldari Navy Mjolnir Heavy Assault Missile x1
- A brawl range range PvP fit with 2 warlinks modules. Siege (shield) Warfare are assumed herein, but the Claymore is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.
- With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 80.8 K EHP, flies at 1351 m/s (1920 m/s with MWD overheated) and align in 10.3 s (7.4 s with MWD off). The capacitor will last 3 min 53 s.
- Damage is 701 dps at less than 20.3 km.
- The Ancillary Shield Booster will repair 633 EHP/s as long as the ship does not run out of cap booster charges.
- The Target painter can be replaced by another ECM, an ECCM, a point, a scram or a web module.
Skirmish Warfare Link - Interdiction Maneuvers II
Skirmish Warfare Link - Rapid Deployment II
Information Warfare Link - Sensor Integrity II
Siege Warfare Link - Active Shielding II
Siege Warfare Link - Shield Efficiency II
Siege Warfare Link - Shield Harmonizing II
Skirmish Warfare Link - Evasive Maneuvers II
Large Shield Extender II
Large Shield Extender II
Command Processor I
Command Processor I
Command Processor I
Command Processor I
Co-Processor II
Co-Processor II
Co-Processor II
Co-Processor II
Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
- This ship is designed to sit off-grid and provide boosts. The links were selected to optimize Vanguard Incursion Shield Fleets. The bonuses below are listed without the 25% bonus from the implant.
- +27.6% to web range
- +24.1% to mwd and ab speed
- +36% to sensor strength and lock range
- -20.7% to cap need and cycle time of shield boosters
- +20.7% to shield resists
- -27.6% to ship signature
Tactics
No sub-article about Claymore roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Claymore here.