notes=Was Jester's fit of the week for July 31, 2013. See http://jestertrek.blogspot.ca/2013/07/fotw-l4-mission-navy-raven-v-navy.html for a comparison of this fit with the Navy Scorpion</li><li>As fitted, with all skills at V and before boosts, this ship has 95K EHP, flies at 418 m/s (550 m/s with AB on overheat) and align in 16.5 s (10.9 s with AB off)</li><li>Damage is 819 dps up to drone range limit (60 km) then 660 dps up to the targeting range (94 km).</li><li>With all modules on autorepeat, will repair 786 shields point per s, but the capacitor will run out in 1 m 56 s.</li><li>This ship is expensive: 1.5 billion ISK!}}{{ShipFitting|
notes=A "cheaper" version of the fit above at 670 millions ISK</li><li>As fitted, with all skills at V and before boosts, this ship has 95K EHP, flies at 418 m/s (550 m/s with AB on overheat) and align in 16.5 s (10.9 s with AB off)</li><li>Damage is 774 dps up to drone range limit (60 km) then 616 dps up to the targeting range (94 km).</li><li>With all modules on autorepeat, will repair 540 shields point per s, but the capacitor will run out in 2 m 30 s}}
Development The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.
SHIP BONUSES
Caldari Battleship bonuses (per skill level): 10% bonus to Cruise Missile and Torpedo max velocity 5% bonus to Cruise Missile and Torpedo explosion radius
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
100 m³
Drone Bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
75.00 km
Max Locked Targets
7
Gravimetric Sensor
28 points
Sig. Radius
410 m
Scan Res.
105 mm
Structure
Structure Hitpoints
9,500 HP
Mass
97,300,000 kg
Volume
486,000 m³
Cargo Capacity
625 m³
Frigate Escape Bay
1 Frigate
Armor
Armor Hitpoints
8,000 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
Shields
Shield Capacity
10,500 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Raven Navy Issue (commonly abbreviated RNI, and sometimes CNR) is a logical progression from the standard Raven, with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with two additional launcher slots, giving it a 33% DPS boost to the Raven's (up to) 25% boost. The Navy Raven also gains an explosion radius bonus, meaning it will do more damage to smaller targets.
The Navy Scorpion and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus.
Skills
Caldari Battleship to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill.
The usual L4 mission fit uses Cruise Missiles; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 launchers and ammo require Cruise Missiles V and Cruise Missile Specialization, a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) paper DPS gain for a quite severe range and application penalty.
Electronic Warfare should be trained to level III to allow training of Long Distance Jamming which increases the optimal range of target painters by 10% per level.
Your tactics for L4 missions are largely the same as for a plain Raven: use your light scout drones on frigates and cruise missiles on everything else; and you've got an active shield tank, so use your booster to keep your shield in the 33-40% range.
There is one major tactical change from a Raven: you are now flying a ship worth five to ten times as much. That means you need to be aware of potential gankers.
Notes
You can write additional notes for Raven Navy Issue here.