More actions
m Added a few bits of info, added some categories. |
m →Counter-tactics: Added two links. |
||
| Line 25: | Line 25: | ||
==Counter-tactics== | ==Counter-tactics== | ||
* ECM, plus lock-time-increasing sensor dampening. Widely spread ECM is the best way to mess up a remote repair operation -- but you need to spread the ECM out over the whole RR fleet for best effect. A barrel of Griffins is perfect for this kind of thing. Increasing lock time with sensor dampeners obviously increases the effect. In a perfect world, every ECM ship would be paired with a dampener buddy to damp ships that had just been jammed -- but that kind of coordination is tough. Note that RR gangs often fit ECCM to try to counter this counter -- though this further gimps their fit, using up a valuable midslot. | * [[ECM Guide|ECM]], plus lock-time-increasing [[EWar 101 Guide#Remote Sensor Dampening .28damps.2C RSD.29|sensor dampening]]. Widely spread ECM is the best way to mess up a remote repair operation -- but you need to spread the ECM out over the whole RR fleet for best effect. A barrel of Griffins is perfect for this kind of thing. Increasing lock time with sensor dampeners obviously increases the effect. In a perfect world, every ECM ship would be paired with a dampener buddy to damp ships that had just been jammed -- but that kind of coordination is tough. Note that RR gangs often fit ECCM to try to counter this counter -- though this further gimps their fit, using up a valuable midslot. | ||
* Neuts -- Heavy energy neutralizers on the non-primary target can shut down their remote repair. If they use cap boosters, you'll force them to use up their booster charges. | * Neuts -- Heavy energy neutralizers on the non-primary target can shut down their remote repair. If they use cap boosters, you'll force them to use up their booster charges. | ||