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*'''Essential capacitor management skills''' - every pilot should train these to level 4 or higher and their importance can't be stressed enough for Amarr pilots with their cap intensive laser weaponry: | *'''Essential capacitor management skills''' - every pilot should train these to level 4 or higher and their importance can't be stressed enough for Amarr pilots with their cap intensive laser weaponry: | ||
** | **{{sk|Capacitor Management}}: 5% bonus to total capacitor capacity per level | ||
** | **{{sk|Capacitor Systems Operation}}: 5% cap recharge rate reduction per level | ||
** | **{{sk|Warp Drive Operation}}: 10% reduction per level in capacitor use when initiating warp | ||
*'''Module-related capacitor management skills''' - these skills reduce the capacitor requirements for various commonly used modules and are therefore useful for many capsuleers in many circumstances. | *'''Module-related capacitor management skills''' - these skills reduce the capacitor requirements for various commonly used modules and are therefore useful for many capsuleers in many circumstances. | ||
** | **{{sk|Controlled Bursts}}: 5% per level reduced cap use for [[Turrets#Hybrid_Turrets|hybrid]] and [[Turrets#Energy_Turrets|energy]] turrets (important for hybrid/laser users, no use for projectile/missile users) | ||
** | **{{sk|Fuel Conservation}}: 10% reduced cap per level for afterburners (hefty bonus, together with the duration increase from the Afterburner skill itself, makes it very easy to permarun an AB at level IV or V) | ||
** | **{{sk|High Speed Maneuvering}}: 5% reduced cap per level for microwarpdrives (very useful in PvP engagements) | ||
** | **{{sk|Propulsion Jamming}}: 5% reduction per level to warp scrambler/disruptor and stasis web capacitor need (essential for tacklers) | ||
** | **{{sk|Shield Compensation}}: 2% less capacitor need per level for shield boosters (though in the long run it's good to train for both kinds of tanking, if you only use buffer tanks when you shield tank, this may not be useful for you) | ||
** | **{{sk|Capacitor Emission Systems}}: 5% reduced cap per level for energy emission weapons (energy neutralizers or energy transfers) | ||
** | **{{sk|Jump Drive Operation}}: 5% reduction per level of the capacitor need of initiating a jump (not useful for sub-capital ships without jump drives) | ||
*'''EWAR-related capacitor management modules''' - if you fit EWAR modules, you will want to train the relevant EWAR capacitor improvement skill(s) to level IV or higher | *'''EWAR-related capacitor management modules''' - if you fit EWAR modules, you will want to train the relevant EWAR capacitor improvement skill(s) to level IV or higher | ||
** | **{{sk|Electronic Warfare}}: 5% less cap per level for ECM jammers and ECM bursts (required for Caldari EWAR) | ||
** | **{{sk|Sensor Linking}}: 5% less capacitor need per level for remote sensor boosters and sensor dampeners (useful for Gallente EWAR) | ||
** | **{{sk|Target Painting}}: 5% less capacitor need per level for target painters (useful for Minmatar EWAR) | ||
** | **{{sk|Weapon Disruption}}: 5% less capacitor need per level for tracking disruptors (useful for Amarr EWAR) | ||
*'''Logistics-related capacitor management modules''' - remote repair modules require a great deal of capacitor energy, so if you fit any of these modules regularly, plan to train the related skill to level 4 or higher | *'''Logistics-related capacitor management modules''' - remote repair modules require a great deal of capacitor energy, so if you fit any of these modules regularly, plan to train the related skill to level 4 or higher | ||
** | **{{sk|Remote Armor Repair Systems}}: 5% reduced capacitor need per level for remote armor repair modules (vital if you ever do [[Spider Tanking|armor RR]] work) | ||
** | **{{sk|Remote Hull Repair Systems}}: 5% reduced capacitor need per level for remote hull repair system modules (This is included for completeness. Don't waste time training this as you should not fit hull repair system modules.) | ||
** | **{{sk|Shield Emission Systems}}: 5% reduced capacitor need per level for shield emission modules (important if you ever find yourself in a shield logistics ship) | ||
** | **{{sk|Capacitor Emission Systems}}: 5% reduced capacitor need per level for energy emission modules (important if you ever find yourself in a [[Basilisk]] or [[Guardian]] logistics ship) | ||
=== Mobility === | === Mobility === | ||