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m →Mobile Tractor Unit: Corrected "criminal" to "suspect" for attacking MTU |
Al hubbard (talk | contribs) m →Mobile Depots: Some spell checking, and added a note about attack mechanics. |
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[[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot deployed in space]] | [[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot deployed in space]] | ||
Mobile Depots act as an in-space fitting service and storage facility. Once you deploy a | Mobile Depots act as an in-space fitting service and storage facility. Once you deploy a depot, you can use it refit your ship's modules and subsystems, move items between it and your cargohold, and move drones between your cargohold and drone bays. A Mobile Depot takes up only 50 m3 of space and will easily fit in most frigates. It can hold 3,000 - 4,000 m3 once deployed. | ||
Deploying a Mobile Depot takes 60 seconds. Once in space it will last for 30 days, at which point it will vanish with its contents. However interacting with it will reset this 30 day timer--so remember to bookmark it. It can be scooped back to your ship's cargohold at any time. Any contents will | Deploying a Mobile Depot takes 60 seconds. Once in space it will last for 30 days, at which point it will vanish with its contents. However interacting with it will reset this 30 day timer--so remember to bookmark it. It can be scooped back to your ship's cargohold at any time. Any contents will appear in space in a cargo container at that time. A Mobile Depot can only be accessed or scooped up by its owner; you cannot launch it for use by other players at this time. | ||
Other players can [[Scanning & Probing|scan down]] your Mobile Depot with combat probes and attack it (receiving a [[Crimewatch|suspect flag]], not a criminal flag; [[CONCORD_Details|CONCORD]] will not intervene!). At 17,500 HP, the Depot is not particularly tough, but if it's damaged to 25% of its shield hitpoints it will go into a "reinforced mode" for two days. During this period it cannot be damaged further, giving you enough time to either defend it or scoop and escape. After the two day reinforcement timer is up, if it has not been repaired, it can be destroyed and its contents looted. | Other players can [[Scanning & Probing|scan down]] your Mobile Depot with combat probes and attack it (receiving a [[Crimewatch|suspect flag]], not a criminal flag; [[CONCORD_Details|CONCORD]] will not intervene!). At 17,500 HP, the Depot is not particularly tough, but if it's damaged to 25% of its shield hitpoints it will go into a "reinforced mode" for two days. During this period it cannot be damaged further, giving you enough time to either defend it or scoop and escape. After the two day reinforcement timer is up, if it has not been repaired, it can be destroyed and its contents looted. You will receive no notification that your depot has been attacked, but will receive a [[killmail]] should it be destroyed. | ||
Mobile Depots are often deployed at [[Safe_Spot|safe spots]], allowing you to swap fittings and store any excess items. This can be useful while [[ratting]], as you can store excess loot in the | Mobile Depots are often deployed at [[Safe_Spot|safe spots]], allowing you to swap fittings and store any excess items. This can be useful while [[ratting]], as you can store excess loot in the depot and swap fittings depending on which NPCs you are fighting. A Mobile Depot is also useful when when travelling through dangerous areas of New Eden, since you can [[travel fit]] on the way there and then refit for whatever purpose at your destination. | ||
Another useful trick when flying in dangerous areas of space is to keep a Mobile Depot and some warp core stabilizers in your cargohold. If you're attacked and don't think you can win the fight, deploy the mobile depot, wait out the 60 second activation, then refit your ship with warp core stabilizers and make your escape. | Another useful trick when flying in dangerous areas of space is to keep a Mobile Depot and some warp core stabilizers in your cargohold. If you're attacked and don't think you can win the fight, deploy the mobile depot, wait out the 60 second activation, then refit your ship with warp core stabilizers and make your escape. | ||
===Variations=== | ===Variations=== | ||