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User:Enta en bauldry/POS: Difference between revisions

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[[File:Amarr POS Tower.jpg|200px|thumb|right|A Control Tower of Amarrian design.]]All POSes are initally erected with a control tower which provides a protective forcefield, CPU and powergrid space for adding modules, a strontium calathrate (stront) bay for reinforcement and a UI to configure related roles and access to the forcefield.
[[File:Amarr POS Tower.jpg|200px|thumb|right|A Control Tower of Amarrian design.]]All POSes are initally erected with a control tower which provides a protective forcefield, CPU and powergrid space for adding modules, a strontium calathrate (stront) bay for reinforcement and a UI to configure related roles and access to the forcefield.


Once the tower is fueled and a password entered for the first time it will generate the forcefield bubble, granting protection from enemies. Ships and structures inside the forcefield cannot be locked or lock anybody outside. Smartbombs and bombs don't work either. While the forcefield protects everything inside it, the tower itself is exempt from this feature.
Once the tower is fueled and a password entered for the first time it will generate the forcefield bubble, granting protection from enemies. Ships and structures inside the forcefield cannot be locked or lock anybody outside. Smartbombs and bombs don't work either. While the forcefield protects everything inside it, the tower itself is exempt from this feature. The forcefield can grant access based on a password or corporation or alliance status. The restrictions may be issued simultaneously, so it's possible to have a password and a corporation requirement. However, anybody with the password can enter the forcefield regardless of their alliegence.


If the stront bay is fueled and an unfriendly entity starts shooting the tower, at 25% {{icon|shield}}shield;
If the stront bay is fueled and an unfriendly entity starts shooting the tower, at 25% {{icon|shield}}shield;
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==Modules==
==Modules==
Control towers only provide the protective forcefield without modules. To receive the benefits of various modules, they must be purchased and anchored after the control tower has been onlined.
Control towers only provide the protective forcefield without modules. To receive the benefits of various modules, they must be purchased and anchored after the control tower has been onlined. The tower will provide a limited amount of CPU and powergrid. While a lot of modules can be anchored you may no be able to online all of them.


====Services and Storage====
====Services and Storage====
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'''[[Electronic Warfare Batteries]]''': Each kind of battery deals a different effect to enemies on field. They can activate on a single target at a time. The effects are sensor dampening, ECM, warp disruption, stasis webification and energy neutralizing.<br>
'''[[Electronic Warfare Batteries]]''': Each kind of battery deals a different effect to enemies on field. They can activate on a single target at a time. The effects are sensor dampening, ECM, warp disruption, stasis webification and energy neutralizing.<br>
'''[[Gun and Missile Batteries]]''': These batteries can have hybrid, laser, projectile guns or missiles. There are three sizes for each and each size has two range variants, much like regular weapon systems. They must be fed with ammunition and due labelling the batteries are actually one size large than what their name indicates. Ex: Small Pulse Laser Battery is equivalent to a medium pulse laser and requires crystals accordingly.
'''[[Gun and Missile Batteries]]''': These batteries can have hybrid, laser, projectile guns or missiles. There are three sizes for each and each size has two range variants, much like regular weapon systems. They must be fed with ammunition and due labelling the batteries are actually one size large than what their name indicates. Ex: Small Pulse Laser Battery is equivalent to a medium pulse laser and requires crystals accordingly.
The Electronic Warfare, Gun and Missile batteries can be controlled by a player.
==Corporation Roles & Skills==
All starbases are corporate assets when it comes to game logic. There are no exceptions to this rule. Therefore to run a starbase and do various things with it roles must be granted through the corporation interface. Additionally certain tasks have skill requirements to be adhered.
*To anchor anything in space, you will need the ''Anchoring'' skill and the ''Starbase Management'' corporate role. The Anchoring skill grants different structures for different levels, you can review the items you wish to anchor to see what level they require.<br>
*To use anchored guns you will need the ''Starbase Defense Management'' skill and the ''Starbase Defense Operator'' role. The skills prerequisite is Anchoring IV.