Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Reprocessing: Difference between revisions

From EVE University Wiki
No edit summary
No edit summary
Line 14: Line 14:
==Pilot Skills==
==Pilot Skills==
There are two generic skills that affect a player’s ability to refine: [[Skills:Resource Processing#Refining|Refining]] and [[Skills:Resource Processing#Refinery Efficiency|Refinery Efficiency]], both of which are available from NPC stations. Refining is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[The Skillbook Program|skillbook program]].) Each level of Refining will increase the pilot's efficiency by 2% for a maximum of 10% increase. In this case, the pilot's natural efficiency of 37.5% is increased by 10%, .375 x 1.1 = .4125 or 41.25%.  Using commonly found 50% empire equipment will now give you an output of 91.25% with 8.75% of the minerals being lost.
There are two generic skills that affect a player’s ability to refine: [[Skills:Resource Processing#Refining|Reprocessing] and [[Skills:Resource Processing#Refinery Efficiency|Reprocessing Efficiency]], both of which are available from NPC stations. Refining is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[The Skillbook Program|skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% for level, up to 10% at level 5 skill, and requires Reprocessing level IV to train and costs 250,000 ISK from NPC stations.


Refinery Efficiency has the largest impact on refining efficiency; as such it takes 3 times as long to train as Refining, as well as requiring Refining Level 5 as a prerequisite skill. This skill costs 252,000 ISK. Training Refinery Efficiency to level 3 gives an output of 96.2%.  From this point, you have two different paths to continue reducing your refining waste. You can continue training Refinery Efficiency or train Ore Refining Skills.  The Ore Refining skills have different prerequisites depending on the difficulty of the Ore, but are needed at level III if you are going to start mining with crystals. Refining Efficiency V is a prerequisite for some advanced Refinery skills such as Scrapmetal Processing or the most difficult Ore Refining Skills. So which you train initially to achieve 100% Refining skill is up to you. Training beyond 100% efficiency for a 50% station will help if you ever need to use a station with a lower base efficiency.
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible refining efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. The max possible effiency in game with perfect skills and a [[Implants|+5% implant]] using a fully upgraded Minmatar outpost is 88%. Thus, you can never achieve "perfect refining" and there will always be some waste.
 
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station.  


It should be noted that if you only wish to refine 1 or 2 types of ore, training Refining and the specific ore processing skill to IV will only take 2 days and give a 98% efficiency, and that Refinery Efficiency is not at all a necessity.


{| border="1" cellpadding="1" cellspacing="1" align="center" width="90%"
{| border="1" cellpadding="1" cellspacing="1" align="center" width="90%"
Line 111: Line 112:


==Compression==
==Compression==
Compression can only be done at a player-owned Station or in a [[Rorqual]] industrial ship. The compression array has not security restrictions and can be anchored anywhere. Batch sizes are 100 units for ore, and 1 unit for ice, with both compressing down to 1 unit of their compressed version. Compressed ice takes 10-times less volume (100 m3) than uncompressed ice (1,000 m3). Compressed ore has various volumes depending on the type. See the [[Ore|Ore table]] below for specific volumes. A single unit of compressed ore or ice can be refined for an equal amount of materials from their uncompressed versions. As such, compression yields more minerals per m3 of space, but not per batch - 100 units of Veldspar yields the same 415 Tritanium as a single unit of compressed Veldspar, which was made from 100 units of uncompressed Veldspar.<br />
Compression offers significant savings in valuable cargo-space, and can only be done at a player-owned Station or with a [[Rorqual]] industrial ship. The compression array has no security restrictions and can be anchored at any POS. Batch sizes are 100 units for ore, and 1 unit for ice, with both compressing down to 1 unit of their compressed version. Compressed ice takes 10-times less volume (100 m3) than uncompressed ice (1,000 m3). Compressed ore has various volumes depending on the type. See the [[Ore|Ore table]] below for specific volumes. A single unit of compressed ore or ice can be refined for an equal amount of materials from their uncompressed versions. As such, compression yields more minerals per m3 of space, but not per batch - 100 units of Veldspar yields the same 415 Tritanium as a single unit of compressed Veldspar, which was made from 100 units of uncompressed Veldspar.
<br />


Once the ore is placed in the Compression Array's or Rorqual's cargo-hold, simply right click and select compress. If there are more than 100 units of ore, or 1 unit of ice, they raw materials will be quickly compressed and ready for whatever you plan to do with them. Typically, compression is done to maximize cargo space for efficient and safe transport, such as capital production in low/null security space.<br />
Once the ore is placed in the Compression Array, or Rorqual's cargo-hold, simply right click and select compress. If there are more than 100 units of ore, or 1 unit of ice, they raw materials will be quickly compressed and ready for whatever you plan to do with them. Typically, compression is done to maximize cargo space for efficient and safe transport, such as capital production in low/null security space.
<br />


[[File:pos_compress.gif|center|]]
<br />
   
   


==Ore==
==Ore==


Before you can refine your ore, you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array.  The following table lists the mineral content of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units.  
The following table lists the mineral content of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units.  


Note that actual yields depend on refining equipment, player skills, level of refining implant (if any), and corporation standings if using an NPC station. The max refine currently possible with perfect skills, a +5% implant and using a fully upgraded Minmatar outpost in player owned null security space is 88%. With average skills taking around 30 days of training (Refining, Refining Efficiency, and Ore Skills all at IV), using a 50% NPC refining station with no implant, actual refining efficiency is ~60-65% depending on corporation standings.
Note that actual yields depend on refining equipment, player skills, level of refining implant (if any), and corporation standings if using an NPC station.


{| class="wikitable"
{| class="wikitable"