Difference between revisions of "User:Bajo thellere"
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− | === Combat Anomalies Small>Large | + | === Combat Anomalies === |
+ | |||
+ | Small>Large | ||
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum | Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum | ||
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Tech 2 crystals will last, on average, 200 cycles or 10 hours of constant mining with the standard cycle time of 180 seconds. Note that bonuses from an [[Orca]] or [[Rorqual]] (which can reduces cycle time by up to ~33%) will cut this life span to 7.5 hours. | Tech 2 crystals will last, on average, 200 cycles or 10 hours of constant mining with the standard cycle time of 180 seconds. Note that bonuses from an [[Orca]] or [[Rorqual]] (which can reduces cycle time by up to ~33%) will cut this life span to 7.5 hours. | ||
− | [[ | + | |
+ | |||
+ | == Ore variants == | ||
+ | |||
+ | Each asteroid type has two further subtypes, which yield more (+5% / +10%) minerals when [[refining|refined]]. Otherwise they are identical in every way to their base ore, and are found in the same regions (just in lower quantities). For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! style="background:#222222;" | Base ore | ||
+ | ! style="background:#222222;" | +5% variant | ||
+ | ! style="background:#222222;" | +10% variant | ||
+ | ! style="background:#222222;" | Found in | ||
+ | |- | ||
+ | |{{icon|veldspar||Veldspar}} Veldspar | ||
+ | |Concentrated Veldspar | ||
+ | |Dense Veldspar | ||
+ | |Everywhere | ||
+ | |- | ||
+ | | {{icon|scordite||Scordite}} Scordite | ||
+ | |Condensed Scordite | ||
+ | |Massive Scordite | ||
+ | |Everywhere | ||
+ | |- | ||
+ | | {{icon|pyroxeres||Pyroxeres}} Pyroxeres | ||
+ | |Solid Pyroxeres | ||
+ | |Viscous Pyroxeres | ||
+ | |Amarr and Caldari 0.9 (or lower) space | ||
+ | |- | ||
+ | | {{icon|plagioclase||Plagioclase}} Plagioclase | ||
+ | |Azure Plagioclase | ||
+ | |Rich Plagioclase | ||
+ | |Caldari 0.7 (or lower) space<br>Minmatar and Gallente 0.9 (or lower) space | ||
+ | |- | ||
+ | | {{icon|omber||Omber}} Omber | ||
+ | |Silvery Omber | ||
+ | |Golden Omber | ||
+ | |Gallente and Minmatar 0.7 (or lower) space | ||
+ | |- | ||
+ | | {{icon|kernite||Kernite}} Kernite | ||
+ | |Luminous Kernite | ||
+ | |Fiery Kernite | ||
+ | |Amarr 0.7 (or lower) space<br>Caldari and Minmatar 0.4 (or lower) space | ||
+ | |- | ||
+ | | {{icon|jaspet||Jaspet}} Jaspet | ||
+ | |Pure Jaspet | ||
+ | |Pristine Jaspet | ||
+ | |Amarr and Gallente 0.4 (or lower) space | ||
+ | |- | ||
+ | | {{icon|hemorphite||Hemorphite}} Hemorphite | ||
+ | |Vivid Hemorphite | ||
+ | |Radiant Hemorphite | ||
+ | |Amarr and Gallente 0.2 (or lower) space | ||
+ | |- | ||
+ | | {{icon|hedbergite||Hedbergite}} Hedbergite | ||
+ | |Vitric Hedbergite | ||
+ | |Glazed Hedbergite | ||
+ | |Caldari and Minmatar 0.2 (or lower) space | ||
+ | |- | ||
+ | | {{icon|gneiss||Gneiss}} Gneiss | ||
+ | |Iridescent Gneiss | ||
+ | |Prismatic Gneiss | ||
+ | |Amarr and Minmatar 0.0 (or lower) space | ||
+ | |- | ||
+ | | {{icon|dark ochre||Dark Ochre}} Dark Ochre | ||
+ | |Onyx Ochre | ||
+ | |Obsidian Ochre | ||
+ | |Caldari and Gallente 0.0 (or lower) space | ||
+ | |- | ||
+ | | {{icon|spodumain||Spodumain}} Spodumain | ||
+ | |Bright Spodumain | ||
+ | |Gleaming Spodumain | ||
+ | |0.0 space (or lower, except Gallente) | ||
+ | |- | ||
+ | | {{icon|crokite||Crokite}} Crokite | ||
+ | |Sharp Crokite | ||
+ | |Crystalline Crokite | ||
+ | |0.0 space (or lower, except Minmatar) | ||
+ | |- | ||
+ | | {{icon|arkonor||Arkonor}} Arkonor | ||
+ | |Crimson Arkonor | ||
+ | |Prime Arkonor | ||
+ | |0.0 space (or lower, except Caldari) | ||
+ | |- | ||
+ | | {{icon|bistot||Bistot}} Bistot | ||
+ | |Triclinic Bistot | ||
+ | |Monoclinic Bistot | ||
+ | |All of 0.0 (or lower) space | ||
+ | |- | ||
+ | | {{icon|mercoxit||Mercoxit}} Mercoxit | ||
+ | |Magma Mercoxit | ||
+ | |Vitreous Mercoxit | ||
+ | |All of 0.0 (or lower) space | ||
+ | |- | ||
+ | |} | ||
+ | <!-- |
Revision as of 16:35, 2 August 2014
Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU (2.147.483.647/149.000.000)
Targeting systems
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Main Damage type to shoot at the enemy
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Damage types they shoot at you
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
Stacking penalties
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Combat Anomalies
Small>Large Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easy>Hard Hidden > Forsaken > Forlorn
Formula
The formula for determining average life expectancy of a crystal is simple:
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
One may then multiply the expected cycles by the cycle time to calculate a crystal's life expectancy over time. Remember that Volatility is a percentage, so for example, a crystal with a Volatility of 10% must use the value 0.10 in the equation.
Example
The Plagioclase Mining Crystal I has a Volatility of 10%, which means that for every cycle there is a 10% chance that it will receive damage. The amount of damage it receives will be the Volatility Damage value of 0.025 HP. It will shatter when its total damage reaches the Structure Hitpoints value of 1 HP.
This means that, on the average, the crystal has a life expectancy of 1 / 0.10 / 0.025 = 400 cycles. With a standard (unbonused) strip mining cycle time of 180 seconds, one may estimate that a crystal will endure approximately 72,000 seconds, or 20 hours, of constant mining before shattering.
Tech 2 crystals will last, on average, 200 cycles or 10 hours of constant mining with the standard cycle time of 180 seconds. Note that bonuses from an Orca or Rorqual (which can reduces cycle time by up to ~33%) will cut this life span to 7.5 hours.
Ore variants
Each asteroid type has two further subtypes, which yield more (+5% / +10%) minerals when refined. Otherwise they are identical in every way to their base ore, and are found in the same regions (just in lower quantities). For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.