Difference between revisions of "Archive:Noob Night in the Hole Ship Fittings"
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| high1name=Focused Anode Medium Particle Stream I, Multifrequency M | | high1name=Focused Anode Medium Particle Stream I, Multifrequency M | ||
| high1typeID=6865 | | high1typeID=6865 | ||
− | | | + | | charge3name=open |
| high2name=Focused Anode Medium Particle Stream I, Multifrequency M | | high2name=Focused Anode Medium Particle Stream I, Multifrequency M | ||
| high2typeID=6865 | | high2typeID=6865 | ||
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| high7name=Core Probe Launcher I, Core Scanner Probe I /OFFLINE | | high7name=Core Probe Launcher I, Core Scanner Probe I /OFFLINE | ||
| high7typeID=17938 | | high7typeID=17938 | ||
+ | | mid1name=Experimental 10MN Microwarpdrive I | ||
+ | | mid1typeID=5975 | ||
+ | | mid2name=Optical Tracking Computer I, Optimal Range Script | ||
+ | | mid2typeID=6173 | ||
+ | | charge4name=open | ||
+ | | mid3name=Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 | ||
+ | | mid3typeID=4833 | ||
+ | | charge1name=Navy Cap Booster 400 x20 | ||
+ | | charge1typeID=32006 | ||
+ | | mid4name=Faint Warp Disruptor I | ||
+ | | mid4typeID=5403 | ||
+ | | low1name=1600mm Reinforced Rolled Tungsten Plates I | ||
+ | | low1typeID=11325 | ||
+ | | low2name=Prototype Energized Adaptive Nano Membrane I | ||
+ | | low2typeID=16391 | ||
+ | | low3name=F85 Peripheral Damage System I | ||
+ | | low3typeID=5843 | ||
+ | | low4name=Prototype Energized Explosive Membrane I | ||
+ | | low4typeID=16407 | ||
+ | | low5name=Prototype Energized Kinetic Membrane I | ||
+ | | low5typeID=16399 | ||
+ | | low6name=Extruded Heat Sink I | ||
+ | | low6typeID=5849 | ||
| rig1name=Medium Trimark Armor Pump I | | rig1name=Medium Trimark Armor Pump I | ||
| rig1typeID=31055 | | rig1typeID=31055 | ||
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| rig3name=Medium Energy Collision Accelerator I | | rig3name=Medium Energy Collision Accelerator I | ||
| rig3typeID=31456 | | rig3typeID=31456 | ||
+ | | 1name= Navy Cap Booster 400 | ||
+ | | 1typeID= | ||
| charge2name=Core Scanner Probe I x16 | | charge2name=Core Scanner Probe I x16 | ||
| charge2typeID=30013 | | charge2typeID=30013 | ||
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| version=KRON 1.0 | | version=KRON 1.0 | ||
| showTOC=N | | showTOC=N | ||
− | | shipDNA=24696: | + | | shipDNA=24696:17938;1:5975;1:6173;1:28999;1:4833;1:32006;20:5403;1:11325;1:16391;1:5843;1:16407;1:16399;1:5849;1:31055;2:31456;1:;20:30013;16:: |
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{{ShipFitting | {{ShipFitting |
Revision as of 15:28, 22 August 2014
Wormholes |
---|
Life in wormholes |
EVE University specific |
Reference |
NPCs |
External links |
This page is meant to be a basic guide for newer pilots who are planning on coming for a campus visit during a Noob Night in the Hole class (Introductory to W-Space and the Wormhole Campus).
General notes:
- Use the following fittings as they are but if you have the skills/ISK for upgrades, focus on upgrading the tank first
- Survivability in PvE (Sleeper Site running)
- Battlecruisers: Good - if you call for reps once you start taking damage, you should be fine but align just in case and be ready to warp off if reps are not holding for some reason and you are in low armor
- Cruisers: Medium - due to some buffer, logi should be able to save you as long as you call for reps as soon as you are targeted. Keep in mind that if you draw full room agro, logi may not be able to keep you alive. In that case, align and be ready to warp if needed
- Destroyers: Low to Medium - same as frigates but warping away will take a bit longer due to lower agility so align and warp off the moment you are targeted
- Frigates: Low - you can call for reps once targeted but chances are reps won't land before you lose your ship. Your best bet is to align and warp out once targeted
Click "NOTES" if available on a fit for ship cost and additional piloting guidelines
Battlecruisers
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
Core Probe Launcher I, Core Scanner Probe I
Drone Link Augmentor I
Experimental 10MN Microwarpdrive I
J5 Prototype Warp Disruptor I
X5 Prototype Engine Enervator
Drone Navigation Computer I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
1600mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Prototype Armor Explosive Hardener I
Drone Damage Amplifier I
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Hobgoblin I x10
Hammerhead I x10
Navy Cap Booster 400 x25
Antimatter Charge M x2000
Core Scanner Probe I x16
- Cost: about 73mil
- If you are flying a Myrmidon, you should be able to fit a T2 tank/drones but if you can't for some reason, this fit will still do pretty well.
- About 53k EHP (EFT)
- Armor resists around 68% across the board
- About 180 DPS (Hammerheads and Rails)
- 60km drone control range
- For PvE and PvP - use your drones and range to your advantage.
- Use rails on anything cruiser sized and larger within about 20km.
- This fit is cap stable around 41% with no MWD.
- Cap booster shouldn't be needed except for possibly during PvP.
Focused Anode Medium Particle Stream I, Multifrequency M
Focused Anode Medium Particle Stream I, Multifrequency M
Focused Anode Medium Particle Stream I, Multifrequency M
Focused Anode Medium Particle Stream I, Multifrequency M
Focused Anode Medium Particle Stream I, Multifrequency M
Focused Anode Medium Particle Stream I, Multifrequency M
Core Probe Launcher I, Core Scanner Probe I /OFFLINE
Experimental 10MN Microwarpdrive I
Optical Tracking Computer I, Optimal Range Script
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Warp Disruptor I
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
F85 Peripheral Damage System I
Prototype Energized Explosive Membrane I
Prototype Energized Kinetic Membrane I
Extruded Heat Sink I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Energy Collision Accelerator I
Navy Cap Booster 400 x20
Core Scanner Probe I x16
- Cost: about 57mil
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
Core Probe Launcher I, Core Scanner Probe I /OFFLINE
Experimental 10MN Afterburner I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Faint Warp Disruptor I
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
F85 Peripheral Damage System I
Prototype Armor Explosive Hardener I
Prototype Armor Kinetic Hardener I
Drone Damage Amplifier I
800mm Reinforced Rolled Tungsten Plates I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Kinetic Pump I
Hornet EC-300 x5
Hobgoblin I x5
Hammerhead I x5
Valkyrie I x5
Warrior I x5
Scourge Heavy Missile x1000
Core Scanner Probe I x16
- Cost: about 56mil.
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Medium 'Gremlin' Power Core Disruptor I
Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
1600mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Prototype Armor Explosive Hardener I
Magnetic Field Stabilizer I
Medium Trimark Armor Pump I
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I
Hammerhead I x5
Antimatter Charge M x2000
- Cost: about 59mil
- If you are flying a Brutix, you should be able to fit a T2 tank/drones but if you can't for some reason, this fit will still do pretty well.
- About 53k EHP (EFT)
- Armor resists around 68% across the board
- About 251 DPS (Hammerheads and Rails)
- 40km drone control range
- For PvE and PvP - use your drones and range to your advantage.
- Use rails on anything cruiser sized and larger within about 15km.
- This fit is cap stable with the following off: point, web, MWD and Neut. Cap lasts about 8 minutes with point and web on.
Cruisers
DD
Dual 180mm 'Scout' Autocannon I, EMP M
Dual 180mm 'Scout' Autocannon I, EMP M
Dual 180mm 'Scout' Autocannon I, EMP M
Dual 180mm 'Scout' Autocannon I, EMP M
5W Infectious Power System Malfunction
Experimental 10MN Microwarpdrive I
Optical Tracking Computer I, Optimal Range Script
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
1600mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Gyrostabilizer I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Warrior I x5
EMP M x1000
- Cost: about 25mil
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Experimental 10MN Microwarpdrive I
Faint Warp Disruptor I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 200
X5 Prototype Engine Enervator
Damage Control I
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
Prototype Armor Explosive Hardener I
Drone Damage Amplifier I
Medium Trimark Armor Pump I
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I
Hobgoblin I x5
Hammerhead I x5
Navy Cap Booster 200 x40
Antimatter Charge M x2000
- Cost: about 24mil
- About a 11.5 day train for a brand new Gallente pilot with no training implants and no remap
- 28,908 EHP (EFT)
- Armor resists: 61.8/64.4/64.4/64.8
- 93 DPS using Hammerhead I's
- 164 DPS with blasters
- 40km drone control range
- For PvE - get within the 40km drone control range and use the Hobgoblins to kill frigates and cruisers and the Hammerheads to kill battleships.
- For PvP - either stay at range (within 40km) and use drones or if close range (up to 4km) also use blasters. Point whatever the FC calls for within 20km and web what you can within 10km.
- Use cap booster if low on capacitor (from heavy MWD use for example).
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
800mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Linear Flux Stabilizer I
Medium Anti-Thermic Pump I
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Hobgoblin I x5
Antimatter Charge M x2000
- Cost: about 27mil
- About 19K EHP (EFT)
- Armor resists: 67.5/68.2/57.7/55.9
- About 190 DPS (Hobgoblins and Blasters)
- For PvE - you can use your drones at range (orbit at about 20km) without MWD on since that will drain your cap real fast or use your MWD to burn in and orbit cruisers/battleships at blaster range (about 3km). You may not be able to orbit frigates since they move fast. Turn off MWD once in close orbit.
- For PvP - use your MWD to burn into blaster range (about 3km) and orbit with MWD off. Use both your Hobgoblins and blasters. Web target and also scram if needed.
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Experimental 10MN Microwarpdrive I
Experimental 10MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
F85 Peripheral Damage System I
800mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Medium Ancillary Current Router I
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Hammerhead I x5
Antimatter Charge M x1000
- Cost: about 27mil
- MWD in, and, if primaried, orbit with AB on.
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Phased Weapon Navigation Array Generation Extron
Faint Warp Disruptor I
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
F85 Peripheral Damage System I
Prototype Armor Explosive Hardener I
Medium Ancillary Current Router I
Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Antimatter Charge M x1000
- Cost: about 23mil.
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Core Probe Launcher I, Core Scanner Probe I /OFFLINE
Experimental 10MN Afterburner I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Faint Warp Disruptor I
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
F85 Peripheral Damage System I
Beta Reactor Control: Reaction Control I
Medium Anti-Explosive Pump I
Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Mjolnir Light Missile x1000
Core Scanner Probe I x16
- Cost: about 21mil.
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Experimental 10MN Microwarpdrive I
J5 Prototype Warp Disruptor I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
F85 Peripheral Damage System I
800mm Reinforced Rolled Tungsten Plates I
Heat Sink I
Heat Sink I
Prototype Energized Adaptive Nano Membrane I
Adaptive Nano Plating II
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Navy Cap Booster 400 x25
- Cost: about 23mil.
Focused Modal Pulse Laser I, Multifrequency M
Focused Modal Pulse Laser I, Multifrequency M
Focused Modal Pulse Laser I, Multifrequency M
Focused Modal Pulse Laser I, Multifrequency M
Focused Modal Pulse Laser I, Multifrequency M
Experimental 10MN Microwarpdrive I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Warp Disruptor I
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
F85 Peripheral Damage System I
Prototype Energized Explosive Membrane I
Prototype Energized Kinetic Membrane I
Extruded Heat Sink I
Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Navy Cap Booster 400 x25
- Cost: about 29mil
Prototype 'Arbalest' Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Light Missile Launcher, Mjolnir Light Missile
Core Probe Launcher I
Drone Link Augmentor I
Experimental 10MN Afterburner I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Faint Warp Disruptor I
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
F85 Peripheral Damage System I
Prototype Armor Explosive Hardener I
Drone Damage Amplifier I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin I x5
Hammerhead I x5
Valkyrie I x5
Warrior I x5
Mjolnir Light Missile x1000
Core Scanner Probe I x16
- Cost: about 26mil.
Logi
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Experimental 10MN Afterburner I
Conjunctive Magnetometric ECCM Scanning Array I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Medium Peroxide Capacitor Power Cell
800mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Thermic Membrane I
Prototype Energized Kinetic Membrane I
Prototype Armor Explosive Hardener I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Navy Cap Booster 400 x40
- Cost: about 31mil
- For PvE - anchor on a stationary DPS ship or another campus logi pilot (orbit at 5km with AB on) and watch for "Need Armor" broadcasts. The higher your Remote Armor Repair Systems skill is, the more cap stable this ship will be for you. Also depends on your other capacitor skills. At Remote Armor Repair Systems III, you should be able to run 2 reppers, AB and the explosive hardener for almost 3 minutes without having to use the cap booster. Call for armor reps yourself as soon as you are targeted since you don't have much buffer.
- For PvP - anchor on another campus logi pilot (orbit at 5km with AB on) and watch for "Need Armor" broadcasts. Hopefully your more experienced campus logi bro will tell you who to rep first but if not, focus on repping the most expensive/important ships first (other logi, T3s, T2 cruisers/battlecruisers). Make sure you turn on the ECCM module to help avoid being jammed and use the cap booster when needed. Call for armor reps yourself as soon as you start taking damage, since you don't have much buffer.
Medium 'Solace' Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Solace' Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Solace' Remote Armor Repairer
Experimental 10MN Afterburner I
Prototype ECCM Radar Sensor Cluster
F-90 Positional Sensor Subroutines, Scan Resolution Script
F85 Peripheral Damage System I
800mm Reinforced Rolled Tungsten Plates I
Prototype Armor Explosive Hardener I
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I
Medium Anti-EM Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Acolyte I x4
- Costs about 26Mil
- Pair up with at leat one other Augoror (or Guardian) and establish a cap chain (feeding capacitor to each other). Figure out an anchor to orbit with Afterburner on. Watch for repping broadcasts.
- Logi 101 Class recommended
- Having Target Management V and Advanced Target Management I lets you lock eight fleet mates.
- This is a minium fit, a T2 tank is strongly recommended.
Destroyers
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Experimental 1MN Afterburner I
Faint Warp Disruptor I
Fleeting Propulsion Inhibitor I
400mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Drone Damage Amplifier I
Small Anti-Thermic Pump I
Small Anti-Kinetic Pump I
Small Anti-Explosive Pump I
Hobgoblin I x5
Hammerhead I x3
Antimatter Charge S x1000
- Cost: about 7mil
- For PvE and PvP - orbit at 20km with AB on and let your drones do the work.
- Cap stable with warp disruptor off.
- Use blasters to pick off things that come within 2km.
- Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
F85 Peripheral Damage System I
400mm Reinforced Rolled Tungsten Plates I
Prototype Armor Explosive Hardener I
Small Anti-Thermic Pump I
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I
Antimatter Charge S x2000
- Cost: about 6mil
- For PvE and PvP - get up close and orbit at 2km with AB on.
- Cap stable with scram off.
- The blasters are your only weapon on this one.
- Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
Frigates
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
F85 Peripheral Damage System I
200mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
Prototype Armor Explosive Hardener I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Processor Overclocking Unit I
Hobgoblin I x1
Antimatter Charge S x1000
- Cost: about 3.5mil
- For PvE and PvP - get close (within 2-3km) and orbit with AB on.
- Cap stable with everything running.
- Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
75mm Prototype Gauss Gun, Antimatter Charge S
75mm Prototype Gauss Gun, Antimatter Charge S
Limited 1MN Afterburner I
X5 Prototype Engine Enervator
Faint Warp Disruptor I
Drone Damage Amplifier I
200mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Small Trimark Armor Pump I
Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Hobgoblin I x5
Antimatter Charge S x1000
- Cost: about 3.4mil
- For PvE and PvP - orbit at 20-30km with AB on and send in your drones to do the work.
- If anything gets within about 6km, you can try shooting it with the rails also.
- Cap stable with AB on and warp disruptor off.
- Get ready to warp away if you are yellow-boxed.
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Experimental 1MN Afterburner I
X5 Prototype Engine Enervator
Faint Warp Disruptor I
X5 Prototype Engine Enervator
400mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Micro Auxiliary Power Core I
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I
Antimatter Charge S x1000
- Cost: about 4mil
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
Limited 1MN Afterburner I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
400mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Small Anti-Explosive Pump I
Small Ancillary Current Router I
Small Trimark Armor Pump I
Mjolnir Rocket x1000
- Cost: about 4mil
125mm Light Gallium Machine Gun, EMP S
125mm Light Gallium Machine Gun, EMP S
125mm Light Gallium Machine Gun, EMP S
Limited 1MN Afterburner I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
200mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
F85 Peripheral Damage System I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Anti-Explosive Pump I
EMP S x1000
- Cost: about 4mil
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
Limited 1MN Afterburner I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
F85 Peripheral Damage System I
400mm Reinforced Rolled Tungsten Plates I
Micro Auxiliary Power Core I
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I
Mjolnir Rocket x1000
- Cost: about 3mil
Gatling Anode Particle Stream I, Multifrequency S
Gatling Anode Particle Stream I, Multifrequency S
Gatling Anode Particle Stream I, Multifrequency S
Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
200mm Reinforced Rolled Tungsten Plates I
Damage Control I
'Refuge' Adaptive Nano Plating I
Extruded Heat Sink I
Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Energy Collision Accelerator I
- Cost: about 3mil