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Hyperion: Difference between revisions

From EVE University Wiki
Fitting: Added Starter Incursion fit
Skills: Added Uni incursion community minimum skills to fly a Hyperion
Line 88: Line 88:


==Skills==
==Skills==
===Incursion Minimum Skills===
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"
| ~ 12 days and 21 hours
| ~ 9 days and 9 hours
| ~ 20 days and 6 hours
| ~ 5 days and 6 hours
| ~ 12 days and 1 hour
|- valign="top"
| style="padding:8px;" nowrap |
Cybernetics I<br>
CPU Management IV<br>
Power Grid Management IV<br>
Mechanics IV<br>
Weapon Upgrades IV<br>
Capacitor Management IV<br>
Capacitor Systems Operation IV<br>
Shield Upgrades IV<small>&nbsp;<ref><strong>Shield Upgrades IV</strong> is required for the '''Large Shield Expander II''' module.</ref></small><br>
Shield Operation IV<small>&nbsp;<ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br>
Shield Management III<br>
Hull Upgrades IV<small>&nbsp;<ref><strong>Hull Upgrades IV</strong> is required to fit the '''Damage Control II''' module.</ref></small>
| style="padding:8px;" nowrap |
Signature Analysis IV<br>
Long Range Targeting IV<br>
Target Management IV<br>
Propulsion Jamming III<small>&nbsp;<ref><strong>Propulsion Jamming</strong> is a needed to use a stasis webifier.</ref></small><br>
Target Painting III<small>&nbsp;<ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
Jury Rigging III<small>&nbsp;<ref>'''Jury Rigging III''' is a required for the '''Shield Rigging''' skill.</ref></small><br>
Shield Rigging III<br>
Tactical Shield Manipulation IV<br>
EM Shield Compensation III
| style="padding:8px;" nowrap |
Gunnery V<br>
Motion Prediction IV<br>
Rapid Firing IV<br>
Sharpshooter IV<br>
Surgical Strike IV<br>
Trajectory Analysis IV<br>
Controlled Bursts IV<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.</ref></small><br>
Small Hybrid Turret III<small>&nbsp;<ref><strong>Small Hybrid Turret III</strong> is a starter skill, but this is included in case you have to crosstrain into another race''s weapon system.</ref></small><br>
Medium Hybrid Turret III<br>
Large Hybrid Turret III
| style="padding:8px;" nowrap |
Spaceship Command IV<br>
Gallente Frigate III<small>&nbsp;<ref><strong>Gallente Frigate III</strong> is a starter skill,  but this is included in case you have to crosstrain out of your initial race.</ref></small><br>
Gallente Destroyer III<br>
Gallente Cruiser III<br>
Gallente Battlecruiser III<br>
Gallente Battleship III<br>
Warp Drive Operation III<br>
Evasive Maneuvering III<br>
Afterburner III<small>&nbsp;<ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br>
High Speed Maneuvering II<small>&nbsp;<ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small>
| style="padding:8px;" nowrap |
Drones V<br>
Light Drone Operation V<br>
Amarr Drone Specialization III<small>&nbsp;<ref>'''Drones V''', '''Light Drone Operation V''' and '''Amarr Drone Specialization I''' is required to use Acolyte II. Consider training '''Medium Drone Operation V''' to be able to use Infiltrator II drones as well. It's acceptable to skip this skill initially if you can use other drones, like Warrior II drones. But training this up only takes 20 hours.</ref></small><br>
Drone Interfacing III<br>
Drone Navigation III<br>
Drone Sharpshooting III<br>
Drone Avionics III<br>
Drone Durability I<small>&nbsp;<ref><strong>Drone Durability I</strong> is required to use shield maintenance drones.</ref></small><br>
Repair Drone Operation II<small>&nbsp;<ref><strong>Repair Drone Operation II</strong> is required to use light and medium shield maintenance drones. If you have room for heavies they require <strong>Repair Drone Operation III</strong>.</ref></small><br>
Shield Emission Systems III<small>&nbsp;<ref><strong>Shield Emission System III</strong> is required to use shield maintenance drones.</ref></small>
|- valign="top" style="background:#222222;"
| colspan=5 | ~ 59 days, 18 hours and 47 minutes worth of training in total (+3 implants, no remap)
|}
<small><references/></small>
''Further information about additional or recommended skills to pilot Hyperion for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Hyperion for a specific or it's common role(s) can be written here.''