Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Cassiel Seraphim/Sandbox12: Difference between revisions

From EVE University Wiki
No edit summary
No edit summary
Line 84: Line 84:


== Triggers ==
== Triggers ==
The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one.
The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one. The only exception is the '''Slave''' or '''Citizen''', see below.


== Special requirements ==
== Special requirements ==
{|
{|
| [[File:icon_optimal_range_script.png|48px|Snipers]]
| [[File:icon_optimal_range_script.png|48px|Snipers]]
| This site requires you to have '''snipers''' in your fleet.<br>''(able to lock and apply good damage up to 120km)''
| This site requires you to have '''snipers''' in your fleet.<br>''(able to lock and apply good damage up to 120 km)''
|}
|}
{|
{|
| [[File:icon_ship.png|48px|Anchor]]
| [[File:icon_ship.png|48px|Anchor]]
| This site benefits greatly from having an '''anchor'''.<br>''(a ship people can anchor up on to stay together)''
| This site benefits greatly from having an '''anchor'''.<br>''(a ship people can anchor up on to stay together)''
|}
{|
| [[File:icon_bounty.png|48px|Cut off the head of the snake ...]]
| Focus on the '''Slave''' or '''Citizen''' in the end.<br>''(the remainder of the last wave will warp off)''
|}
|}


===== Snipers =====
===== Snipers =====
Several ships in the first wave will initially sit at sniper ranges up to 160 km away from where you land. They will approach you however, and in combination with your fleet moving further into the site it's not critical to have a lock range of 150km. Having just 120km will be doable, even if you'll initially have to wait a little for things to come into range.
Several ships in the first wave will initially sit at sniper ranges up to 160 km away from where you land. They will approach you however, and in combination with your fleet moving further into the site it's not critical to have a lock range of 150 km. Having just 120 km will be doable, even if you'll initially have to wait a little for things to come into range.


===== Anchor =====
===== Anchor =====
In order to keep the fleet together, everyone within remote shield booster range and so forth. Appoint someone to be your '''anchor''' then have the rest of the fleet anchor up on him and use '''keep at''' range 2,500m to make sure they always remain with the anchor (except logistics who would orbit at 5,000m instead). That way only the anchor needs to know where to move and the rest of the fleet would follow suit.
In order to keep the fleet together, everyone within remote shield booster range and so forth. Appoint someone to be your '''anchor''' then have the rest of the fleet anchor up on him and use '''keep at''' range 2,500 m to make sure they always remain with the anchor (except logistics who would orbit at 5,000 m instead). That way only the anchor needs to know where to move and the rest of the fleet would follow suit.
 
As for where to go, the '''Snake Shaped Asteroid''' is a good compromise for a fleet without propulsion modules. If you approach it until you're within 10 km from it, you'll be in a good position for all the remaining spawns.


As for where to go, the '''snake-shaped asteroid''' is a good compromise for a fleet without propulsion modules. If you approach it until you're within 5-10km from it, you'll be in a good position for all the remaining spawns.
===== Slave / Citizen =====
Killing the '''Slave''' or '''Citizen''' that spawns in the fifth and final wave will finish the site and force the remaining forces to warp off. As such there is no need to focus on any other ships in the last wave, just kill the commander as quickly as possible and be done with it.


The commander will be named either '''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01'''. It is identical to the '''Deltole Tegmentum''' in all but the name.
= Hints & tips =
= Hints & tips =
* There are four waves in this site, all spawning a good distance from the beacon. Moving up towards the ''snake-shaped asteroid'' is a simple way to mitigate the range issues while keeping it simple and not requiring people to fit propulsion modules.
* There are five waves in this site, identifiable by the '''Yulai Crus Cerebi''' in the first wave, '''Ostingele Tectums''' in the second, '''Antem Neos''' in the third, '''Arnon Epithalamus''' in the fourth and the '''Slave''' or '''Citizen''' in the fifth and final wave.
* The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
** The first wave spawns 160 km from the beacon, behind the '''Snake Shaped Asteroid''' to the right.
* Moving is required in this site, but you will not need a propulsion module unless you want to speed up your completion times.
** The second wave spawns 60 km from the beacon, between the L-shaped buildings and the '''Snake Shaped Asteroid'''.
* Remember to keep an eye on your capacitor if you have prolonged attention from a bunch of '''Deltole Tegmentums'''. While their individual neuting is rather small, it adds up. The same goes if you get a lot of '''Outuni Mesen''' spawning in the end, along with the '''Slave''' or '''Citizen''' commander.
** The third wave spawns 150 km from the beacon, behind the '''Snake Shaped Asteroid''' to your left.
** The fourth wave spawns 20 km from the beacon, a little to the right.
** The fifth and final wave spawns 50 km from the beacon, to the right side of the L-shaped buildings.
** The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. So you will encounter the same type of ships in each site, but the number of ships per type in each individual wave will be slightly different. There will Outuni Mesen however.  
* Moving is not strictly required in this site, but it helps a lot. See '''Anchor''' above for an example of how you can move into a more preferred position near the '''Snake Shaped Asteroid'''. Should you sit still near the beacon the distance to the first and third wave would remain 150+ km off.
* Remember to keep an eye on your capacitor if you have prolonged attention from a bunch of '''Deltole Tegmentums'''. While their individual neuting is rather small, it adds up. The same goes if you get a lot of '''Outuni Mesen''' spawning in the end, along with the '''Slave''' or '''Citizen'''.
[[Category:Incursions|Assault sites]]
[[Category:Incursions|Assault sites]]