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As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on. | As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on. | ||
{| class="wikitable" style="font-size:90%;" | {| class="wikitable" style="font-size:90%;" | ||
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! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason | ! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason | ||
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! style="background:#222222;" nowrap | | ! style="background:#222222;" nowrap | Brawler targets<small> <ref>These targets are usually larger, cruisers or battleships and suitable for ships with normal damage projection, like battleships with large guns.</ref></small> | ||
! style="background:#222222;" nowrap | Sniper targets<small> <ref>Sniper targets are enemies that stay up to 150km away, requiring you to have increased locking range and extreme damage projection. Once you run out of sniper targets, change to short range ammo and follow regular targets.</ref></small> | ! style="background:#222222;" nowrap | Sniper targets<small> <ref>Sniper targets are enemies that stay up to 150km away, requiring you to have increased locking range and extreme damage projection. Once you run out of sniper targets, change to short range ammo and follow regular targets.</ref></small> | ||
! style="background:#222222;" nowrap | Small targets<small> <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small> | ! style="background:#222222;" nowrap | Small targets<small> <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small> | ||
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| nowrap | 1 | | nowrap | 1 | ||
| style="background:Red;" width="1" | | | style="background:Red;" width="1" | | ||
| style=" | | style="text-align:center;" colspan="3" nowrap | '''Citizen / Slave''' {{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}} | ||
| style="padding:5px;" nowrap | | | Killing the '''Citizen''' or '''Slave''' when it spawns ends the site. | ||
|- style="vertical-align:top;" | |||
| nowrap | 2 | |||
| style="background:Red;" width="1" | | |||
| style="padding:5px; text-align:center;" colspan="2" nowrap | '''Arnon Epithalamus''' {{icon|jamming|24|Jamming}} | |||
| style="padding:5px;" nowrap | '''Niarja Myelen''' {{icon|jamming|24|Jamming}}{{icon|neut|24|Energy neutralizing}} | | style="padding:5px;" nowrap | '''Niarja Myelen''' {{icon|jamming|24|Jamming}}{{icon|neut|24|Energy neutralizing}} | ||
| style="padding:5px;" | The ''' | | style="padding:5px;" | The '''Arnons''' and '''Niarjas''' because they jam. | ||
|- style="vertical-align:text-top;" | |- style="vertical-align:text-top;" | ||
| nowrap | | | nowrap | 3 | ||
| style="background:OrangeRed;" width="1" | | | style="background:OrangeRed;" width="1" | | ||
| style="padding:5px;" nowrap | '''Deltole Tegmentum''' {{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}}<br>'''Vylade Dien'''<small> <ref>The '''Vylade''' is technically not much of a threat. The more Sansha on the grid the higher the priority to kill it, as it'll make all ships capable of taking more damage. But with less ships on grid that aspect becomes more or less trivial. It can still be prioritized before the '''Deltole''' for the battleship-side if you want to kill it before it moves too far out (its preferred orbit is 120 km).</ref></small> {{icon|warfare links|24|Siege Warfare links}} | | style="padding:5px;" nowrap | '''Auga Hypophysis''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum''' {{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}}<br>'''Vylade Dien'''<small> <ref>The '''Vylade''' is technically not much of a threat. The more Sansha on the grid the higher the priority to kill it, as it'll make all ships capable of taking more damage. But with less ships on grid that aspect becomes more or less trivial. It can still be prioritized before the '''Deltole''' for the battleship-side if you want to kill it before it moves too far out (its preferred orbit is 120 km).</ref></small> {{icon|warfare links|24|Siege Warfare links}} | ||
| style="padding:5px;" nowrap | '''Mara Paleo'''<small> <ref> | | style="padding:5px;" nowrap | '''Mara Paleo'''<small> <ref name="logi">Both the '''Mara''' and the '''Intaki''' can be ignored if you have enough firepower on grid to simply power through them. In that case it could be safer to at least remove the '''Yulais''' before starting in on the '''Mara''' and the '''Intaki'''.</ref></small> {{icon|shield transporter|24|Remote shield booster}}<br>'''Intaki Colliculus'''<small> <ref name="logi"></ref></small> {{icon|shield transporter|24|Remote shield booster}} | ||
| style="padding:5px;" nowrap | '''Tama Cerebellum''' {{icon|point|24|Warp disrupting}}<br>'''Schmaeel Medulla''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Renyn Meten''' {{icon|web|24|Webbing}} | | style="padding:5px;" nowrap | '''Tama Cerebellum''' {{icon|point|24|Warp disrupting}}<br>'''Schmaeel Medulla''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Renyn Meten''' {{icon|web|24|Webbing}} | ||
| style="padding:5px;" | '''Deltoles''' because they neut, target paints and warp disrupts, then '''Vylades''' because they boost resists. | | style="padding:5px;" | '''Augas''' because they web and warp disrupts and have weak tanks, '''Deltoles''' because they neut, target paints and warp disrupts, then '''Vylades''' because they boost resists. | ||
The ''' | The '''Mara''' before the '''Intaki''' because they have stronger reps and less hit points. | ||
'''Tamas''' due to their high damage and warp disruption, then '''Schmaeel''' before '''Renyn''' due to its ability to warp disrupt in addition to webbing. | '''Tamas''' due to their high damage and warp disruption, then '''Schmaeel''' before '''Renyn''' due to its ability to warp disrupt in addition to webbing. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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| style="background:Green;" width="1" | | | style="background:Green;" width="1" | | ||
| style="padding:5px;" nowrap | '''Ostingele Tectum'''<br>'''Romi Thalamus''' | | style="padding:5px;" nowrap | '''Ostingele Tectum'''<br>'''Romi Thalamus''' | ||
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<small><references/></small> | <small><references/></small> | ||
== Triggers == | == Triggers == | ||