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Roles in Incursions: Difference between revisions

From EVE University Wiki
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''Primary function:''
''Primary function:''
* Carry out your primary role as a damage dealer.
* Carry out your primary role as a damage dealer.
* Engage targets at long range, up to 150km.
* Engage targets at long range, up to 120+ km.


''Requirements:''
''Requirements:''
* Able to lock and shoot targets up to 100 - 150km away.
* Able to lock and shoot targets up to 100 - 120 km away.
** For assault sites you'll need the maximum 150km range.
** For assault and headquarter sites the requirement is at least 120 km.
** For headquarter sites the requirement is slightly less, 120km.
** The mothership site has a much lower requirement with roughly 100 km range needed (which can usually be filled by most regular damage dealers fitting long range weaponry like tachyons, railguns or artillery, even with short range ammo).
** The mothership site has a much lower requirement with roughly 100km range needed (which can usually be filled by most regular damage dealers fitting long range weaponry like tachyons, railguns or artillery, even with short range ammo).


<p>'''<font size=2>Ways to improve</font>'''</p>
<p>'''<font size=2>Ways to improve</font>'''</p>
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''Ships & modules:''
''Ships & modules:''
* Try to aim for as much optimal range as possible, although not more than needed.
* Try to aim for as much optimal range as possible, although not more than needed.
** If your optimal is above 150km, try to use a different ammo type with less range and more damage and tracking, or swap out tracking enhancers for direct damage modules.
** If your optimal is above 120 km, try to use a different ammo type with less range and more damage and tracking, or swap out tracking enhancers for direct damage modules.
** If you cannot get your optimal high enough, try to at least get your optimal plus half your falloff to 150km. With an optimal of 120km and a falloff of 60km for example, you'll perform at around 75% efficiency.
** If you cannot get your optimal high enough, try to at least get your optimal plus half your falloff to 120 km. With an optimal of 100 km and a falloff of 40 km for example, you'll perform at around 75% efficiency.
** Bring short range ammunition as well, as you will be shooting normal targets once the sniper targets are dealt with.
** Bring short range ammunition as well, as you will be shooting normal targets once the sniper targets are dealt with.
* Some ships will have better base locking range than others, consider running your sensor booster unscripted if you get enough range without the targeting range script. That way you'll get a minor boost to your locking speed as well.
* Some ships will have better base locking range than others, consider running your sensor booster unscripted if you get enough range without the targeting range script. That way you'll get a minor boost to your locking speed as well.