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User:Dama arishe/Wormholes 100: Difference between revisions

From EVE University Wiki
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== What is a Wormhole?  ==
== What is a Wormhole?  ==


A wormhole is a portal between two solar systems, very similar to a stargate. However, unlike stargates which are constructed by NPCs or Players, wormholes are spontaneously occurring phenomena. Even though it is often said that a player goes ''into'' a wormhole, you are actually passing ''through'' a wormhole to a new star system (known collectively as wormhole space or w-space). Wormholes are advanced game play opportunities.  
A wormhole is a portal between two solar systems, similar to a stargate. However unlike stargates which are a natural feature of the game and remain where they are, wormholes are spontaneously occurring phenomena. Wormholes appear and disappear throughout New Eden in all areas of space.


==== Where do they spawn?  ====
==== Where do they spawn?  ====


Wormholes can spawn in any system in EVE! Like other cosmic signatures, they will spawn somewhere in space within 4 AU of a celestial object such as the star, a planet, or moon.  
Wormholes can spawn in any system in EVE regardless of security status. Like other cosmic signatures, they will spawn somewhere in space within 4 AU of a celestial object such as a star or planet.


==== Where do they go?  ====
==== Where do they go?  ====


Wormholes can bring you nearly anywhere, either to the next system over, or straight into the staging point for a 0.0 sovereignty fight. Most notably, they are the only way to access wormhole space.  
Wormholes can bring you anywhere. They can go from hisec to hisec, lowsec, nullsec, w-space and vice versa. Most notably they are the only way to get to w-space.


==== How to find them.  ====
==== How to find them.  ====


Wormholes are found via exploration, where they will appear as cosmic signatures with type "Unknown". When the signal is strong enough, the subtype will be listed as "Unstable Wormhole".  
Wormholes are found via exploration. They appear as cosmic signatures with type "Unknown", and must be scanned down. When the signal is strong enough, the subtype will be listed as "Unstable Wormhole".  


==== Naming  ====
==== Naming  ====


Each wormhole link has an end point in each of the two systems it links. Plural/singular get a bit confused here, because although it's a single wormhole, it will be named differently in each system. The entrance name will be one from the list of wormholes, available below:  
Each wormhole has an entrance and an exit. The entrance is one system and the exit is in another. To see the name you will have to be on grid with the wormhole. It will be visible from the overview or from the show info window. A list of wormhole names and what they mean can be found on the wiki: http://wiki.eveuniversity.org/Wormhole_Information


{|
The name will tell you:
|-
|
----


{| border="0" class="wikitable" style="text-align: center; width: 600px; height: 50px;"
* The lifetime - how long, approximately, a hole will stick around
|+ '''Wormhole names by destination'''
* Mass limit - how much mass in total can jump through before the wormhole collapses
|-
* Jump limit - how much mass can jump through on each individual transit
! '''Type'''
* Where it goes - what type of w-space or k-space it leads to.  
! <br>
|-
! Class 1 Wormspace
| H121
| P060
| Q317
| Q317
| V301
| Z647
| Z971
|-
! Class 2 Wormspace
| C125
| D364
| D382
| G024
| I182
| N766
| R943
|-
! Class 3 Wormspace
| C247
| L477
| M267
| N968
| O477
| O883
| X702
|-
! Class 4 Wormspace
| E175
| M609
| O128
| T405
| X877
| Y683
| Z457
|-
! Class 5 Wormspace
| H296
| H900
| L614
| M555
| N062
| N432
| N770
| V911
|-
! Class 6 Wormspace
| A982
| B041
| R474
| S804
| U319
| U574
| V753
| W237
|-
! Intra-K-Space High-Sec Wormhole
| A641
| B274
| B449
| B520
| D792
| D845
| N110
| S047
|-
! Intra-K-Space Low-Sec Wormhole
| A239
| C140
| C391
| J244
| N290
| N944
| R051
| U210
|-
! Intra-K-Space 0.0 Wormhole
| C248
| E545
| K329
| K346
| S199
| V283
| Z060
| Z142
|}


----
However, it will not tell you exactly how much those values have degraded since it was first spawned. You can show info on the wormhole and use this link (http://wiki.eveuniversity.org/Wormholes#Wormhole_Text) to figure out what the status of the wormhole is. For instance, is it close to collapsing due to being end of fife, or having too much mass pushed through it.


|}
The exit side of a wormhole is always named K162. It spawns when a player initiates warp to the entrance wormhole. Therefore, you always know that if you find a K162, someone else has found the other side. The exit side will give all the same information as the entrance, with the exception of the name. You can still tell what type of space it goes to, what condition the hole is in, and whether or not larger ships can jump through it.
 
This information is available in more detail from many websites. The name will tell you the lifetime, mass limit, jump limit, and what class w-space or security level k-space the exit will be in. However, it will not tell you exactly how much those values have degraded since it was first spawned. You can check an approximation at the info panel through your overview.
 
The exit from a wormhole is always named K162, and is spawned when a player initiates warp to the entrance wormhole. Therefore, you always know that if you find a K162, someone else has found the other side. The K162 will give more approximate information about the entrance system by using 'show info', but it's impossible to determine original mass/time limits at this side.


==== Show info  ====
==== Show info  ====


[[Image:ShowInfo.png|thumb|300px|ShowInfo.png]] By using the show info dialogue, you will see a rough estimate of the time and mass allowances remaining on a wormhole. Many players believe there is some variance, as a freshly spawned wormhole does not always seem to have exactly the amount of mass listed. For safety's sake, allow for a 10% variance. The values are listed as follows:
By using the show info dialogue, you will see a rough estimate of the time and mass allowances remaining on a wormhole, as well as the size of ship that can jump through. Many players believe there is some variance, as a freshly spawned wormhole does not always seem to have exactly the amount of mass listed. For safety's sake, allow for a 10% variance. Example show infos can be found here: http://wiki.eveuniversity.org/Wormholes#Example_Wormholes
 
 
 
{|
|-
|
----
 
{| border="0" class="wikitable" style="text-align: left; width: 700px; height: 50px;"
|+ '''Wormhole Destination'''
|-
| This wormhole seems to lead into unknown parts of space.  
| style="width: 150px;" | C1 or C2 or C3
|-
| This wormhole seems to lead into dangerous unknown parts of space. 
| style="width: 150px;" | C4 or C5
|-
| This wormhole seems to lead into deadly unknown parts of space.
| style="width: 150px;" | C6
| <br>
|}
 
----
 
{| border="0" class="wikitable" style="text-align: left; width: 700px; height: 50px;"
|+ '''Wormhole Stability - Time'''
|-
| This wormhole's life cycle has not begun
| style="width: 150px;" | Wormhole has not yet spawned - wait 2m
|-
| This wormhole has not yet begun its natural cycle of decay and should last at least another day
| style="width: 150px;" | 24 hours or more
|-
| This wormhole is beginning to decay, and probably won't last another day
| style="width: 150px;" | 24 hours or less
|-
| This wormhole is reaching the end of its natural lifetime
| style="width: 150px;" | Less than 25% of lifetime remains
| <br>
|}
 
----
 
{| border="0" class="wikitable" style="text-align: left; width: 700px; height: 50px;"
|+ '''Wormhole Stability - Mass'''
|-
| This wormhole has not yet had its stability significantly disrupted by ships passing through it
| style="width: 150px;" | 100% - 50%
|-
| This wormhole has had its stability reduced, but not to a critical degree yet
| style="width: 150px;" | 50% - 10%
|-
| This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse
| style="width: 150px;" | Less than 10%
| <br>
|}
 
----
 
|}
 
Players will refer to these as stage 1, stage 2 (also called "first shrink"), and critical. When a mass stage is passed, the wormhole will display an animation, play a sound, and visibly shrink. Thus, they can also be referred to as first shrink for stage 2, and second shrink for critical.


==== Mass allowances  ====
==== Mass allowances  ====


Every wormhole has at least two mass values associated with it. These are the maximum mass allowed per jump, and total transfer mass. The max per jump determines what class of ship can be brought through the wormhole. For example, a 300m limit wormhole would easily allow any battleship, but a 20m limit would allow only battle cruisers, heavy assault cruisers, or strategic cruisers as a maximum size. The total transfer mass determines at what point a wormhole will collapse from over use. Each jump made through the wormhole will subtract that ship's mass from the beginning mass allowance. When the transfer exceeds the allowance, the wormhole will collapse. Even a single kilogram of mass remaining will allow any ship up to the max per jump to travel through the wormhole. A third, very uncommon mass property is regeneration. This is an amount of mass that will regenerate over time, up to when the time limit expires.  
Every wormhole has at least two mass values associated with it. These are the maximum mass allowed per jump, and total transfer mass. The max per jump determines what class of ship can be brought through the wormhole. For example, a 300m limit wormhole would easily allow any battleship, but a 20m limit would allow only battle cruisers, heavy assault cruisers, or strategic cruisers as a maximum size. The total transfer mass determines at what point a wormhole will collapse due to overuse. Each jump made through the wormhole will subtract that ship's mass from the beginning mass allowance. When the transfer exceeds the allowance, the wormhole will collapse. Even a single kilogram of mass remaining will allow any ship up to the max per jump to travel through the wormhole. A third, very uncommon mass property is regeneration. This is an amount of mass that will regenerate over time, up to when the time limit expires.  


Knowing your limits enables pilots to be ''mostly'' safe about not collapsing a hole they don't intend to. However, original WH mass can vary by up to 10% therefore you cannot be certain exactly how much mass it will take to collapse the wormhole.  
Knowing your limits enables pilots to be ''mostly'' safe about not collapsing a hole they don't intend to. However, original WH mass can vary by up to 10% therefore you cannot be certain exactly how much mass it will take to collapse the wormhole.  
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==== How are they different from stargates?  ====
==== How are they different from stargates?  ====


*Unlike stargates, which are fixed and can be counted on to remain where they are, wormholes constantly spawn and expire, only to respawn in other places, or with different exit systems.  
* Unlike stargates, which are fixed and can be counted on to remain where they are, wormholes constantly spawn and expire.  
*Like a stargate, jumping through one will give you a 10 second session change timer, however it will only give you a 30 seconds 'gate cloak' timer instead of the 1 minute that the stargate gives you. See [[Timers]].
* Like a stargate, jumping through one will give you a 10 second session change timer, however it will only give you a 30 seconds 'gate cloak' timer instead of the 1 minute that the stargate gives you. See [[Timers]].
*Unlike gates, you can be as much as 5000m away to jump.  
* Unlike gates, you can be as much as 5000m away to jump.  
*You will ''almost'' always be within jump range when you emerge, although the session change must expire before jumping back. Murphy's Law dictates that the one time you need to jump back instantly, you will be out of range; and that the one time you need to cloak up instantly, you will be too close to the wormhole to be able to cloak.
* When you jump through, you will spawn some distance from the wormhole. This depends on the mass of your ship and the amount of mass left on the wormhole, plus a random amount of variability. For instance a Covert Ops frigate will spawn anywhere from 7km to 10.5km, depending on the lifecycle of the hole. This means that a Covert Ops frigate will never land within decloaking range of the wormhole. A ship with much larger mass, such as a carrier or dreadnaught, will land anwhere from 15km to 18km off the hole.
*However, each wormhole can only be jumped once every five minutes. Thus, if you were to jump X702 to K162, then 1 minute later jump back through the K162 to X702, then you would have to wait four ''more'' minutes prior to make another jump from X702 to K162.&nbsp; Some people call this the four minute timer - from the days when the session change timer was 30 seconds, and you had to wait for two of those in order to jump though a wormhole in the same direction again.<br>
* Each wormhole can only be jumped once every five minutes in each direction due to a game mechanic called polarization. Thus, if you were to jump X702 to K162, then 1 minute later jump back through the K162 to X702, then you would have to wait four ''more'' minutes prior to make another jump from X702 to K162. This is a very important thing to keep in mind, especially if you need to quickly leave a wormhole.


== What is w-space?  ==
== What is w-space?  ==