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User:Dama arishe/Wormholes 100: Difference between revisions

From EVE University Wiki
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== What is w-space?  ==
== What is w-space?  ==


W-space, is the collection of 2500 star systems reachable only through wormholes. Though they are technically arranged in region and constellations, in practice this means nothing as connections are constantly changing. This space is all described as "unknown", as it does not appear on any map. The true security level is always -1.0 (however the EVE client tells you its 0.0). In addition, its sovereignty is "unclaimable", meaning that players are unable to claim space, build stations, upgrade, or any other benefits of typical 0.0 space.  
W-space, is the collection of 2500 star systems reachable only through wormholes. Though they are technically arranged in regions and constellations, in practice this means nothing as connections are constantly changing. This space is all described as "unknown", as it does not appear on any map. The true security level is always -1.0 (however the EVE client tells you its 0.0). In addition, its sovereignty is "unclaimable", meaning that players are unable to claim space, build stations, upgrade, or any other benefits of typical 0.0 space.  


==== General system layout  ====
==== General system layout  ====
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==== Local Chat  ====
==== Local Chat  ====


When learning about being safe in high-security, low-security and null-security space, one of the most touted tactics is to watch local. The local channel contains a list of all the pilots in system, and will alert you the moment someone enters system. In w-space, that's all gone. There is still a local channel, but it will only display pilots that speak!  A new w-space system could be entirely deserted, or contain a large fleet, but local would remain the same. Unless a pilot must do so as a last resort, nobody ever talks in local in w-space - you reveal yourself, and you learn nothing. Not being immediately visible to everyone is a feature of w-space and allows you to scout and collect information that would otherwise be unavailable.
When learning about being safe in high-security, low-security and null-security space, one of the most accepted tactics is to watch local. The local channel contains a list of all the pilots in system, and will alert you the moment someone enters system. In w-space, that's all gone. There is still a local channel, but it will only display pilots that speak!  A new w-space system could be entirely deserted, or contain a large fleet, but local would remain the same. Unless a pilot must do so as a last resort, nobody ever talks in local in w-space - you reveal yourself, and you learn nothing. Not being immediately visible to everyone is a feature of w-space and allows you to scout and collect information that would otherwise be unavailable.
 
Most w-space scouting is done via d-scan. However a d-scan will only tell you the type and name of a ship. Local will display your name, which will allow whoever else is in system to look up your corporation, killboard, etc. Don't give out free intel!


==== Class  ====
==== Class  ====


As K-space is ranked by security level, w-space is ranked by class. Class 1 wormholes provide only a moderate challenge for a player with mediocre skills, while a Class 6 will require multiple ships, many T2 or T3, and experienced pilots to survive cosmic signatures and anomalies. It is difficult to describe how challenging each class is, but eve-survival.org will provide exact ships in each sleeper pocket for reference. Before moving into a higher class wormhole, attempt to trigger extra waves and ensure you are still able to sustain your tank and deal sufficient damage.  
As K-space is ranked by security level, w-space is ranked by class. Class 1 wormholes provide only a moderate challenge for a player with mediocre skills, while a Class 6 will require multiple ships, many T2 or T3, and experienced pilots to survive cosmic signatures and anomalies. It is difficult to describe how challenging each class is, though the Uniwiki has a number of pages that describe in great detail what each anomaly or signature will send your way:
 
*http://wiki.eveuniversity.org/Wormhole_C1_Sites
*http://wiki.eveuniversity.org/Wormhole_C2_Sites
http://wiki.eveuniversity.org/Wormhole_C3_Sites
 
Before moving into a higher class wormhole, attempt to trigger extra waves and ensure you are still able to sustain your tank and deal sufficient damage.  


==== W-Space Links (Down the Rabbit Hole)  ====
==== W-Space Links (Down the Rabbit Hole)  ====
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[[Image:WspaceMap.png|thumb|343x275px|WspaceMap.png]] Although every w-space system will contain at least one wormhole, those often connect to other w-systems, which connect to other w-systems, which.... can continue and continue, no telling when it ends. Higher class wormholes tend to exhibit this behaviour more often than lower class wormholes, since unlike them, they have more connections to w-space than to k-space.  
[[Image:WspaceMap.png|thumb|343x275px|WspaceMap.png]] Although every w-space system will contain at least one wormhole, those often connect to other w-systems, which connect to other w-systems, which.... can continue and continue, no telling when it ends. Higher class wormholes tend to exhibit this behaviour more often than lower class wormholes, since unlike them, they have more connections to w-space than to k-space.  


If you find yourself going deeper in, make sure you don't lose track of which system you are in, and remember that any link behind you could collapse either due to time or mass without your knowledge.
If you find yourself going deeper in, make sure you don't lose track of which system you are in, and remember that any link behind you could collapse either due to time or mass without your knowledge. Keep either a paper map of where you're going, or use a mapping program such as Eve W-Space. Always bookmark both sides of a wormhole. Always either fit a probe launcher (offline if need be) or have a mobile depot and probe launcher in your hold. You don't want to have to self-destruct your pod to get out.


==== Cosmic effects  ====
==== Cosmic effects  ====


Some wormholes have special effects such as reducing shield boosting, or decreasing velocity. There are many environments, each with multiple effects. The environments are: Black Hole, Cataclysmic Variable, Magnetar, Pulsar, Red Giant, and Wolf-Rayet. Each environment pairs with the class of wormhole to determine the effects. See more here [http://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Environments]. Note that these effects do not have any impact on POSes or NPCs.  See the comment by CCP Rust [http://eve-search.com/thread/18462-1/page/1#27].
Some wormholes have special effects such as reducing shield boosting, or decreasing velocity. There are many environments, each with multiple effects. The environments are: Black Hole, Cataclysmic Variable, Magnetar, Pulsar, Red Giant, and Wolf-Rayet. Each environment pairs with the class of wormhole to determine the effects. See more here [http://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Environments]. Note that these effects do not have any impact on POSes or NPCs.


==== Static holes  ====
==== Static holes  ====


Each system in w-space has at least one 'static wormhole', leading to k-space if it's a C1 or C3, or to w-space if it's a C4, C5 or C6. C2 systems have both a static to k-space and another to w-space. This wormhole doesn't always lead to the same system, but it always leads to the same ''class'' of system -- for example, a class 4 w-space system might have a static wormhole that leads to a class 6. Once the wormhole closes, the signature for a new one will appear usually within a minute and a new wormhole will appear (once probed down and warped to), connected to a different system of the same class. This means you cannot be trapped inside a wormhole system with no way out (unless of course you neglected to bring a probe launcher & probes).  
Each system in w-space has at least one 'static wormhole', leading to k-space if it's a C1 or C3, or to w-space if it's a C4, C5 or C6. C2 systems have both a static to k-space and another to w-space. This wormhole doesn't always lead to the same system, but it always leads to the same ''class'' of system -- for example, a class 4 w-space system might have a static wormhole that leads to a class 6. C4 wormhole systems also have 2 statics. Once the wormhole closes, the signature for a new one will appear usually within a minute and a new wormhole will appear (once probed down and warped to), connected to a different system of the same class. This means you cannot be trapped inside a wormhole system with no way out (unless of course you neglected to bring a probe launcher & probes).  


Other wormholes may appear in the system, but the static wormhole will always be present.
Other wormholes may appear in the system, but the static wormhole will always be present.