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User:Dama arishe/Wormholes 100: Difference between revisions

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==== General system layout  ====
==== General system layout  ====


Although in general w-space has the same appearance as k-space, note that there are no NPC agents, no stations, and no place to dock up to repair or log off safely. Many w-systems are very large, sometimes over 100 AU across, so care should be taken when using D-scan to survey a system, and when making long warps.  
Although in general w-space has the same appearance as k-space, note that there are no NPC agents, no stations, and no place to dock up to repair or log off safely. Many w-systems are very large, sometimes over 100 AU across, so care should be taken when using d-scan to survey a system, and when making long warps.  


==== Locus signatures  ====
==== Locus signatures  ====
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==== Dscan  ====
==== Dscan  ====


The Directional Scanner is often your primary source of intelligence regarding what else is in system with you. When jumping into a w-space system, you should always, always, always check your D-Scan while holding your jump cloak (after bookmarking the hole, of course!). No matter how recently you were in the same system, or if you have a friend in system, check your D-Scan. Things can change very quickly, and any warning at all will help.  
The Directional Scanner is often your primary source of intelligence regarding what else is in system with you. When jumping into a w-space system, you should always, always, always check your d-Scan while holding your jump cloak (after bookmarking the hole, of course!). No matter how recently you were in the same system, or if you have a friend in system, check your d-Scan. Things can change very quickly, and any warning at all will help.  


Many pilots will use certain overview filters to aid them in determining what is in system with them. These filters are often personalized, and can be added gradually as a user becomes adept at using D-Scan.
Many pilots will use certain overview filters to aid them in determining what is in system with them. These filters are often personalized, and can be added gradually as a user becomes adept at using d-Scan.


This is not a class on D-Scan, however it's worth mentioning that d-scan can be used in a variety of creative ways, including roughly locating things, telling if a ship is in a certain place (at an anomaly for instance), or telling if multiple ships are in the same fleet (if they use the same naming convention). It can be used to covertly locate things whilst you are cloaked, by changing the range and narrowing the angle and pointing your ship camera or solar system view camera at things. This is useful in combat scanning particularly, as you want to have your probes visible for as short a time as possible.
This is not a class on d-Scan, however it's worth mentioning that d-scan can be used in a variety of creative ways, including roughly locating things, telling if a ship is in a certain place (at an anomaly for instance), or telling if multiple ships are in the same fleet (if they use the same naming convention). It can be used to covertly locate things whilst you are cloaked, by changing the range and narrowing the angle and pointing your ship camera or solar system view camera at things. This is useful in combat scanning particularly, as you want to have your probes visible for as short a time as possible.


==== Ship Naming Convention ====
==== Ship Naming Convention ====
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Although everything has to be scanned down, not everything needs probes to find. While in a cosmic signature you have reasonable expectation that there will be probes in space before any unfriendlies arrive, although they may only be out for under a minute before company arrives. Also be aware that hostiles may have visited your system earlier and already have bookmarks for all the signatures, making it unnecessary for them to launch probes to find you.
Although everything has to be scanned down, not everything needs probes to find. While in a cosmic signature you have reasonable expectation that there will be probes in space before any unfriendlies arrive, although they may only be out for under a minute before company arrives. Also be aware that hostiles may have visited your system earlier and already have bookmarks for all the signatures, making it unnecessary for them to launch probes to find you.


In an anomaly, hostiles can enter through a wormhole out of D-Scan range, cloak, warp to your nearby planet, on board scan, d-scan to narrow down your anomaly, warp in at range, and position themselves next to you.... and there's no way you can see them coming. The only way to detect this intrusion is to be constantly probing for new signatures... and to remember that every ship can find your site while you're in an anomaly.
In an anomaly, hostiles can enter through a wormhole out of d-Scan range, cloak, warp to your nearby planet, on board scan, d-scan to narrow down your anomaly, warp in at range, and position themselves next to you.... and there's no way you can see them coming. The only way to detect this intrusion is to be constantly probing for new signatures... and to remember that every ship can find your site while you're in an anomaly.


==== Expecting the Unexpected.. which actually makes it expected  ====
==== Expecting the Unexpected.. which actually makes it expected  ====