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m →Maximizing invention success: invention equation changed with Crius on 2014-07-22 |
→Helpful guidelines: Some changes to reflect Crius changes: invention equation changed, copy/invention slots no longer limited but POS labs get significant time bonuses. +mention of cheap meta 1-2 modules. |
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===Helpful guidelines=== | ===Helpful guidelines=== | ||
* | * Science skills each improve the chance of success by twice as much as the encryption skill, so since all are 5x rank skills, you should train science skills up first. A decent option is to initially train encryption to 3 and science skills to 4. Eventually you should consider training encryption to 4 and the science skills to level 5 - especially the ones for ships - if you are going to be producing significant amounts of certain items. | ||
* Higher meta-level Tech I items can also affect success significantly: while optional, always try to use meta 3 or 4 items if you can. Meta 4 items can be expensive, but you might judge them worthwhile for some high-value T2 items. You can place buy orders in the market to get some of these at very low prices from mission-runners who want to dump their loot. Then again, many meta 1 and 2 items may be purchased for very low prices. | |||
* Higher meta-level Tech I items can also affect success significantly: while optional, always try to use meta 3 or 4 items if you can. Meta 4 items can be expensive, but you might judge them worthwhile for some high-value T2 items. You can place buy orders in the market to get some of these at very low prices from mission-runners who want to dump their loot. | * Decryptors can virtually guarantee success, but can also be very expensive: in general, use the expensive ones only for big items like Tech II ships. | ||
* Decryptors can virtually guarantee success, but can also be very expensive: in general, use | |||
* 'Symmetry' and 'Augmentation' type decryptors are often cheap, and add +2 or +9 (the latter at the cost of a lower invention chance) runs to the resulting BPC, so they can be very worthwhile in driving down invention costs per manufacturing run, as well as increasing invention throughput. | * 'Symmetry' and 'Augmentation' type decryptors are often cheap, and add +2 or +9 (the latter at the cost of a lower invention chance) runs to the resulting BPC, so they can be very worthwhile in driving down invention costs per manufacturing run, as well as increasing invention throughput. | ||
* To maximize profits from invention, you need to minimize your investment costs. This means using buy orders to purchase invention items in the market: datacores, meta items, decryptors. You'll also want to shop around to different systems to find the most affordable blueprint copying and invention facilities. | * To maximize profits from invention, you need to minimize your investment costs. This means using buy orders to purchase invention items in the market: datacores, meta items, decryptors. You'll also want to shop around to different systems to find the most affordable blueprint copying and invention facilities. | ||
* As you gain more experience in invention, you can experiment with different investments in your mix of skills, meta level items, and decryptors | * As you gain more experience in invention, you can experiment with different investments in your mix of skills, meta level items, and decryptors. If you are going to be a serious producer of Tech II items, you will eventually want to establish a research POS - with significant time saving bonuses - for copying and invention jobs. | ||
=== Useful links === | === Useful links === | ||