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Invention: Difference between revisions

From EVE University Wiki
m Maximizing invention success: invention equation changed with Crius on 2014-07-22
Helpful guidelines: Some changes to reflect Crius changes: invention equation changed, copy/invention slots no longer limited but POS labs get significant time bonuses. +mention of cheap meta 1-2 modules.
Line 156: Line 156:
===Helpful guidelines===
===Helpful guidelines===


* Encryption skill affects the chance of success moderately: training up to level 3 is very useful, beyond that, it produces only very slight improvement.
* Science skills each improve the chance of success by twice as much as the encryption skill, so since all are 5x rank skills, you should train science skills up first. A decent option is to initially train encryption to 3 and science skills to 4. Eventually you should consider training encryption to 4 and the science skills to level 5 - especially the ones for ships - if you are going to be producing significant amounts of certain items.
* Science skills affect success most significantly: train up to at least level 4, and eventually to level 5 - especially the ones for ships - if you are going to be producing significant amounts of certain items.
* Higher meta-level Tech I items can also affect success significantly: while optional, always try to use meta 3 or 4 items if you can. Meta 4 items can be expensive, but you might judge them worthwhile for some high-value T2 items. You can place buy orders in the market to get some of these at very low prices from mission-runners who want to dump their loot. Then again, many meta 1 and 2 items may be purchased for very low prices.
* Higher meta-level Tech I items can also affect success significantly: while optional, always try to use meta 3 or 4 items if you can. Meta 4 items can be expensive, but you might judge them worthwhile for some high-value T2 items. You can place buy orders in the market to get some of these at very low prices from mission-runners who want to dump their loot.
* Decryptors can virtually guarantee success, but can also be very expensive: in general, use the expensive ones only for big items like Tech II ships.
* Decryptors can virtually guarantee success, but can also be very expensive: in general, use these only for big items like Tech II ships.
* 'Symmetry' and 'Augmentation' type decryptors are often cheap, and add +2 or +9 (the latter at the cost of a lower invention chance) runs to the resulting BPC, so they can be very worthwhile in driving down invention costs per manufacturing run, as well as increasing invention throughput.
* 'Symmetry' and 'Augmentation' type decryptors are often cheap, and add +2 or +9 (the latter at the cost of a lower invention chance) runs to the resulting BPC, so they can be very worthwhile in driving down invention costs per manufacturing run, as well as increasing invention throughput.
* To maximize profits from invention, you need to minimize your investment costs.  This means using buy orders to purchase invention items in the market: datacores, meta items, decryptors.  You'll also want to shop around to different systems to find the most affordable blueprint copying and invention facilities.
* To maximize profits from invention, you need to minimize your investment costs.  This means using buy orders to purchase invention items in the market: datacores, meta items, decryptors.  You'll also want to shop around to different systems to find the most affordable blueprint copying and invention facilities.
* As you gain more experience in invention, you can experiment with different investments in your mix of skills, meta level items, and decryptors.  Many inventors tire quickly of depending on public resources for blueprint copying, which are always in short supply.  If you are going to be a serious producer of Tech II items, you will eventually want to establish a research POS, so that you always have labs available - with significant time saving bonuses - for copying and invention jobs.
* As you gain more experience in invention, you can experiment with different investments in your mix of skills, meta level items, and decryptors.  If you are going to be a serious producer of Tech II items, you will eventually want to establish a research POS - with significant time saving bonuses - for copying and invention jobs.


=== Useful links ===
=== Useful links ===