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| ==Fitting== | | ==Fitting== |
− | ''No tagged fittings for Rhea.''
| + | For more info on fittings, please go [[Rhea/Fittings|here]] |
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| ==Tactics== | | ==Tactics== |
Revision as of 00:12, 24 March 2016
Has Huge Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Rhea Hull: Charon Role: Jump Freighter
It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars.
Developer : Ishukone
Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.
SHIP BONUSES
Caldari Freighter bonuses (per skill level): 5% bonus to ship cargo capacity 5% bonus to ship inertia modifier Jump Freighters bonuses (per skill level): 10% bonus to ship shield and hull hitpoints 10% reduction in jump fuel requirement Role Bonus: 100% reduction in Reinforced Bulkhead CPU requirements 90% reduction to effective distance traveled for jump fatigue
Required Skills
Training Time what's this?100d 5h 43m 20s
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Grouping
▪ Variations Charon
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Has Huge Cargohold
3 MW 1 tf
60 m/sec
465,000 m³
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Ship Attributes
Fittings |
High 0
Launchers 0
Turrets 0
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Navigation |
Base Time to Warp 73.2 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
Gravimetric Sensor 96 points
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Structure |
Structure Hitpoints 93,000 HP
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Armor |
Armor Hitpoints 18,000 HP
Armor Resistances
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Shields |
Shield Capacity 60,000 HP
Shield Resistances
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Summary
You can write a summary for Rhea here.
Skills
Further information about additional or recommended skills to pilot Rhea for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Rhea roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Rhea here.
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