Difference between revisions of "Executioner"
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shipDNA=589:5215;3:439;1:1195;1:6174;1:523;1:2046;1:11347;1:246;3:28999;1::| | shipDNA=589:5215;3:439;1:1195;1:6174;1:523;1:2046;1:11347;1:246;3:28999;1::| | ||
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− | notes=A basic set-up, useful for running level 1 missions.</li><li>With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.</li><li>With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.</li><li>Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals</li><li>Don't forget to bring a Tracking Speed Script to help with fast frigates and drones}} | + | notes=A basic set-up, useful for running level 1 missions.</li><li>With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.</li><li>With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.</li><li>Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals</li><li>Don't forget to bring a Tracking Speed Script to help with fast frigates and drones}}{{ShipFitting |
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| shipDNA=589:2046;1:2603;1:11563;1:5973;1:3244;1:8397;1:5175;3:246;1:4471;1:31716;2:31752;1:21898;1:: | | shipDNA=589:2046;1:2603;1:11563;1:5973;1:3244;1:8397;1:5175;3:246;1:4471;1:31716;2:31752;1:21898;1:: | ||
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Revision as of 19:39, 5 November 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.
Skills
Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.
Fitting
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
1MN Afterburner I
Monopulse Tracking Mechanism I
Cap Recharger I
Damage Control I
Small Armor Repairer I
200mm Reinforced Titanium Plates I
Optimal Range Script x1
Multifrequency S x3
Standard S x3
Radio S x3
- A basic set-up, useful for running level 1 missions.
- With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.
- With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.
- Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals
- Don't forget to bring a Tracking Speed Script to help with fast frigates and drones
Gatling Modal Laser I, Multifrequency S
Gatling Modal Laser I, Multifrequency S
Gatling Modal Laser I, Multifrequency S
5W Infectious Power System Malfunction
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Subordinate Screen Stabilizer I
Damage Control I
Nanofiber Internal Structure I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Multifrequency S x1
Republic Fleet EMP S x1
- No need to T2 besides the disruptor. Switch out the warp disruptor for a scram if you want / the FC asks.
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Small Ancillary Armor Repairer
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Ancillary Current Router I
Scorch S x1
Conflagration S x6
Imperial Navy Multifrequency S x6
Nanite Repair Paste x1
- Get inside scram range and kite your opponents out with scorch. The Executioner is an attack frigate rather than a combat frigate so your speed should be higher than everthing that isn't another attack frigate or nano/overdrive fit, allowing you to keep out of the other frig's range.
Tactics
With three mid slots and cap cost reduction on scrams, points and webs, and being the fastest of the Amarr frigates to begin with, the Executioner is a prime fast tackle for Amarr pilots. Be careful how you tank it, though: it can't match the armor tanking capabilities of the Tormentor or Punisher, so you're much safer fitting for speed than bulk.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.