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= | = Other Timers= | ||
== Session Change Timer (SCT) == | == Session Change Timer (SCT) == | ||
The SCT is a 10 second timer initiated after performing one of the following things: | The SCT is a 10 second timer initiated after performing one of the following things: | ||
*jumping through a stargate or | *jumping through a stargate, wormhole or jump bridge | ||
*docking | *using a jump drive | ||
*joining a fleet or | *docking or undocking | ||
*joining a fleet or moving to a different command position within that fleet | |||
*upon booster/role changes applied to you in that fleet | *upon booster/role changes applied to you in that fleet | ||
*leaving your ship, either through ejecting or having it destroyed | *leaving your ship, either through ejecting or having it destroyed | ||
*boarding a ship | |||
*performing a clone jump | *performing a clone jump | ||
*being podded | *being podded | ||
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*changing corp wallet divisions | *changing corp wallet divisions | ||
Whilsr the SCT is active it prevents you from doing any of the things that cause a session change timer (i.e. anything on the list above), and will give you a sometimes amusing error message. Some of these things, if you attempt them with the SCT active, will 'queue', and will be executed as soon as it wears off. | |||
The SCT is displayed in the top left corner of your screen. The exact time remaining will be displayed upon mouse-over. | The SCT is displayed in the top left corner of your screen. The exact time remaining will be displayed upon mouse-over. | ||
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''2: You are fighting on a wormhole and your ship is destroyed''. ''You attempt to jump your capsule through the wormhole to get away, but your SCT from your ship being destroyed prevents you jumping (and so your capsule is destroyed too!).'' | ''2: You are fighting on a wormhole and your ship is destroyed''. ''You attempt to jump your capsule through the wormhole to get away, but your SCT from your ship being destroyed prevents you jumping (and so your capsule is destroyed too!).'' | ||
=== | === Station undock invulnerability timer === | ||
The game grants you a protection after undocking. If you do not activate any modules, or target anyone, or move your ship in any direction after undocking you cannot be | The game grants you a 30 second protection after undocking. If you do not activate any modules, or target anyone, or move your ship in any direction after undocking you cannot be targeted or bumped at all for 30 seconds. This can be used to wait out your SCT and re-dock. | ||
You can still press Ctrl+Space to stop your ship (or click the small - icon on the HUD) and retain your invulnerability, this action does not break it. | |||
'''Important note:''' There are certain stations that will eject you (kick-out) outside of docking range and prevent you from using this tactic without reapproaching the station's docking radius. A prominent example would be the EVE-University HQ at Aldrat IX – Pator Tech School. | '''Important note:''' There are certain stations that will eject you (kick-out) outside of docking range and prevent you from using this tactic without reapproaching the station's docking radius. A prominent example would be the EVE-University HQ at Aldrat IX – Pator Tech School. Even if you immediately stop your ship on undocking, by the time your SCT has worn off you are likely to be out of immediate docking range | ||
[[Image:Hq75.jpg]] | [[Image:Hq75.jpg]] | ||
== | == Gate cloak timer == | ||
After jumping through a stargate or wormhole you will have an SCT for 10 seconds, however the entire gate cloak timer is 60 seconds. For this entire 1 minute period you are invulnerable to damage from such effects as bombs, smartbombs and ECM Bursts. For the entire duration of the cloak you cannot be de-cloaked by someone coming within 2000 meters. For the entire period you cannot be bumped to cause you to lose your cloak. | |||
You are effectively completely invulnerable and invisible - however, the gate or wormhole will have flashed to signify a ship has jumped through it (and in k-space you will immediately appear in Local chat), so if anyone happens to be watching they are likely to know you are there. | |||
This timer allows you a period of safety to scout out the system, with d-scan or otherwise, before deciding what course of action to take. | |||
== Logout timer == | |||
== Logout | |||
When logging out in space, your ship (if not warp-disrupted/scrambled) will warp off to a random location and remain there for 1 minute until disappearing. | When logging out in space, your ship (if not warp-disrupted/scrambled) will warp off to a random location and remain there for 1 minute until disappearing. | ||
This timer will extend to 5 minutes if you were involved in combat with | This timer will extend to 5 minutes if you were involved in combat with NPC ships. | ||
It will get extended to 15 minutes if you were involved in pvp, | It will get extended to 15 minutes if you were involved in pvp, whether it you being aggressive or being aggressed by someone else. Should your ship be destroyed during this time, another 15 minute timer applying to your pod will start. | ||
== | == Wormhole polarization timer == | ||
You can make a maximum of 2 jumps through a specific [[Wormholes|wormhole]] in 5 minutes. If you try to jump a third time through the same wormhole inside those 5 minutes, you will receive a message informing you how long you have to wait before you can jump again. This timer doesn't apply to jumping through different wormholes.<br> | You can make a maximum of 2 jumps through a specific [[Wormholes|wormhole]] in 5 minutes. If you try to jump a third time through the same wormhole inside those 5 minutes, you will receive a message informing you how long you have to wait before you can jump again. This timer doesn't apply to jumping through different wormholes.<br> | ||
== Trade | == Trade modification timer == | ||
When you place or modify a buy or sell order in the market, you will not be allowed to modify that order or delete that order until 5 minutes have elapsed. | When you place or modify a buy or sell order in the market, you will not be allowed to modify that order or delete that order until 5 minutes have elapsed. | ||
== Corporation | == Corporation roles & titles timer == | ||
While the timer does still exist, members can quit corporation even without waiting 24 hours after dropping roles by right clicking their portrait in chat and choosing quit corporation? and confirm quit corporation. | While the timer does still exist, members can quit corporation even without waiting 24 hours after dropping roles by right clicking their portrait in chat and choosing quit corporation? and confirm quit corporation. | ||
== Character | == Character termination timer == | ||
If you choose to terminate one of the characters owned by your account, it will enter the recycling queue for a 10 hour waiting period. When the 10 hour timer expires, you can complete the termination of the character and re-use the slot for a new character. | If you choose to terminate one of the characters owned by your account, it will enter the recycling queue for a 10 hour waiting period. When the 10 hour timer expires, you can complete the termination of the character and re-use the slot for a new character. | ||
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*[http://www.youtube.com/watch?v=TyjBwWcFGe0 Pirating Timer Video] | *[http://www.youtube.com/watch?v=TyjBwWcFGe0 Pirating Timer Video] | ||