Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Pink Kondur: Difference between revisions

136 editsJoined 25 November 2019
No edit summary
Line 6: Line 6:
For the people who don't know what exploration is and want to know more I suggest that you read [[Exploration]] first.
For the people who don't know what exploration is and want to know more I suggest that you read [[Exploration]] first.
== Important exploration skills ==
== Important exploration skills ==
These are the skills needed for exploration sorted by complexity. Each skill has a short description of its benefits.
*Basic exploration skills:
**Racial Frigate:    7.5% bonus to Core and Combat Scanner Probe strength per level
**Astrometrics:    +5% scan strength, -5% max scan deviation and -5% scan probe scan time per level
**Archaeology:    +10 virus coherence per level for relic sites
**Hacking:    +10 virus coherence per level for data sites
*Intermediate exploration skills:
**Astrometric Rangefinding +5% probe scan strength per level
**Astrometric Pinpointing -5% maximum scan deviation per level
**Astrometric Acquisition -5% scan time per level
*Advanced exploration skills:
**Covert Ops:    10% bonus to Core and Combat Scanner Probe strength, 20% reduction in Cloaking Devices CPU requirement, 10% reduction in Survey Probe flight time per skil level
** Cloaking: Skill at using Cloaking devices (allows the use of cloaking devices). 10% reduction in targeting delay after uncloaking per skill level.
== Skill plans description ==
== Skill plans description ==


<b>''The folowing skill plans focus only on the data and relic sites found in exploration (except sleeper sites). Ore sites, gas sites and combat sites will not be discussed in these skill plans.''</b>
<b>''The folowing skill plans focus only on the data and relic sites found in exploration (except sleeper sites). Ore sites, gas sites and combat sites will not be discussed.''</b>


This page contains 3 different skill plans, each focussing on how much you want to dedicate yourself to exploration.
This page contains 3 different skill plans, each focussing on how much you want to dedicate yourself to exploration. With some skills you can find an additional note that indicates why this skill is useful. If no notes are present, the skills give a an increase in modifiers mentioned above. All the training times stated in these skillplans are '''''without the use of implants or attribute remaps'''''. Adittionally these skill plans are based off a completely new character,  so it might be possible that you already trained some of the required skills.
*The ''starter exploration'' plan (2 days):  
*The ''starter exploration'' plan (2 days):  
Anyone who has no experience in exploration but would like to know more is advised to train this skill plan. It has a relatively short training time and contains all the crucial skills to get started. It will allow you to fit the required equipement needed and to scan down and loot most High-Security sites effecively and to get some exploration experience.
Anyone who has no experience in exploration but would like to know more is advised to train this skill plan. It has a relatively short training time and contains all the crucial skills to get started. It will allow you to fit the required equipement needed and to scan down and loot most High-Security sites effecively and to get some exploration experience.
Line 18: Line 31:
People who consider exploration as one of their main career paths are advised to train the most these skills. Note that this plan focusses on training into the ''covert ops'' frigate, which makes your exploration much faster and easier. When you have trained this plan, you will be able to scan and loot '''ALL''' exploration sites in known- and wormhole space effectively (with the exclusion of sleeper sites).  
People who consider exploration as one of their main career paths are advised to train the most these skills. Note that this plan focusses on training into the ''covert ops'' frigate, which makes your exploration much faster and easier. When you have trained this plan, you will be able to scan and loot '''ALL''' exploration sites in known- and wormhole space effectively (with the exclusion of sleeper sites).  
= Skill plans =
= Skill plans =
== Starter exploration ==
== Starter exploration (2 days)==
<!-- #remove ------------------------------------------------------------------------ -->
<!-- #remove ------------------------------------------------------------------------ -->
 
The starter exploration plan is a plan for people who do not know much about exploration, but are intrigued by the concept and want to start a basic career in exploration to see if they enjoy it. The skill plan is a very short train (2 days) but the skills learned are adequate to perform and learn the basic exploration mechanics. For the starter exploration plan all skills are mandatory, but if you want to change the training order, feel free to do so.


<!-- start table -->
<!-- start table -->
{| style="text-align:left; width:650px;"
{| style="text-align:left; width:650px;"
|+ '''Starter exploration training plan'''
|-
|-
!'''Skill'''
!'''Skill'''
Line 88: Line 102:
|
|
|10 hours, 58 minutes, 34 seconds
|10 hours, 58 minutes, 34 seconds
|-
|
|
|________________________________
|-
|Total training time
|
|2 days, 1 hour, 40 minutes, 28 seconds
|}
|}
<!-- end table -->
<!-- end table -->




== Intermediate exploration ==
== Intermediate exploration (14 days) ==
<!-- #remove ------------------------------------------------------------------------ -->
<!-- #remove ------------------------------------------------------------------------ -->
 
This plan is ment for players who tried exploration and learned our starter exploration plan.


<!-- start table -->
<!-- start table -->
{| style="text-align:left; width:750px;"
{| style="text-align:left; width:750px;"
|+ '''Intermediate exploration training plan'''
|-
|-
|1. Minmatar Frigate IV  
|1. Minmatar Frigate IV  
Line 161: Line 184:
|16. Hacking IV  
|16. Hacking IV  
|
|
|2 days, 14 hours, 5 minutes, 30 seconds
|2 days, 14 hours, 5 minutes, 30 seconds
|-
|
|
|___________________________________
|-
|Total training time
|
|14 days, 4 hour, 10 minutes, 34 seconds
|}
|}
<!-- end table -->
<!-- end table -->


== Master exploration ==
== Master exploration (91 days)==
<!-- #remove ------------------------------------------------------------------------ -->
<!-- #remove ------------------------------------------------------------------------ -->


The master exploration plan focusses mainly on training into your racial covert ops frigate. Since this program is quite lengthy the skills are organised ranging from very important to less important, allowing players to shorten the specified skill plan according to their needs. I suggest training at '''least to number 11''', as 'cloaking IV' is required for the 'covert ops cloaking device' which will boost your survivability by a lot. Do not underestimate the importance of 'Hacking V' and 'Archaeology V' as they allow you to use the tech II analyzers, which give you +5 virus strength compared to the tech I variant. There is alot of controversy about training Astrometrics to level V, but keep in mind that the 'core probe launcher II' is alot cheaper as the sisters core probe launcher (around 5-10% of the price). Another reason for Astrometrics V is that it requires around 1 day less training as training the 3 support skills (Astrometric -pinpointing, -acquisition, -rangefinding) to level IV which give the same benefits.
The master exploration plan is mainly focussed on training into your racial covert ops frigate. Since this program is quite lengthy the skills are organised ranging from very important to less important, allowing players to shorten the specified skill plan according to their needs. I suggest training at '''least to number 11''', as 'cloaking IV' is required for the 'covert ops cloaking device' which will boost your survivability by a lot. Do not underestimate the importance of 'Hacking V' and 'Archaeology V' as they allow you to use the tech II analyzers, which give you +5 virus strength compared to the tech I variant. There is alot of controversy about training Astrometrics to level V, but keep in mind that the 'core probe launcher II' is alot cheaper as the sisters core probe launcher (around 5-10% of the price). Another reason for Astrometrics V is that it requires around 1 day less training as training the 3 support skills (Astrometric -pinpointing, -acquisition, -rangefinding) to level IV which give the same benefits. I do not recommend using a covert ops frigate without a 'covert ops cloaking device II' (which requires cloacking IV) but if you want to use them as fast as possible you could do so effectively the moment you have trained covert ops to level III.




<!-- start table -->
<!-- start table -->
{| style="text-align:left; width:750px;"
{| style="text-align:left; width:750px;"
|+ '''Master exploration training plan'''
|-
|-
|1. Astrometrics V  
|1. Astrometrics V  
Line 227: Line 259:
|-
|-
|14. Astrometric Pinpointing IV  
|14. Astrometric Pinpointing IV  
|
|optional
|4 days, 7 hours, 29 minutes, 10 seconds
|4 days, 7 hours, 29 minutes, 10 seconds
|-
|-
|15. Astrometric Acquisition IV  
|15. Astrometric Acquisition IV  
|
|optional
|4 days, 7 hours, 29 minutes, 10 seconds
|4 days, 7 hours, 29 minutes, 10 seconds
|-
|-
|16. Astrometric Rangefinding IV  
|16. Astrometric Rangefinding IV  
|optional
|6 days, 21 hours, 34 minutes, 38 seconds
|-
|
|
|6 days, 21 hours, 34 minutes, 38 seconds
|
|___________________________________
|-
|Total training time
|
|91 days, 2 hours, 34 minutes, 28 seconds
|}
|}
<!-- end table -->
<!-- end table -->