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Invention: Difference between revisions

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Kivena (talk | contribs)
Skills Required: clarifying the 4 storyline production skills
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* There are four racial encryption methods, and one sleeper encryption method skills. Every T2 item invention requires a specific one.
* There are four racial encryption methods, and one sleeper encryption method skills. Every T2 item invention requires a specific one.
* {{sk|Amarr Encryption Methods|mult=yes}}
** {{sk|Amarr Encryption Methods|mult=yes}}
* {{sk|Caldari Encryption Methods|mult=yes}}
** {{sk|Caldari Encryption Methods|mult=yes}}
* {{sk|Gallente Encryption Methods|mult=yes}}
** {{sk|Gallente Encryption Methods|mult=yes}}
* {{sk|Minmatar Encryption Methods|mult=yes}}
** {{sk|Minmatar Encryption Methods|mult=yes}}
* {{sk|Sleeper Encryption Methods|mult=yes}}
** {{sk|Sleeper Encryption Methods|mult=yes}}
Each T2 item is associated with one of racial encryption methods, and each T3 item is associated with the sleeper encryption methods. With Phoebe, reverse engineering has been made part of the invention process.
Each T2 item is associated with one of racial encryption methods, while Sleeper Encryption Methods is required for inventing T3 hulls and subsystems.


Each item also has two advanced science skills associated with it. The advanced science skills are:  
[[File:Invention info.png|right]]Each item also has two advanced science skills associated with it. The advanced science skills are:  
* {{sk|Amarrian Starship Engineering|mult=yes}}
* {{sk|Amarrian Starship Engineering|mult=yes}}
* {{sk|Caldari Starship Engineering|mult=yes}}
* {{sk|Caldari Starship Engineering|mult=yes}}
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* {{sk|Quantum Physics|mult=yes}}
* {{sk|Quantum Physics|mult=yes}}
* {{sk|Rocket Science|mult=yes}}
* {{sk|Rocket Science|mult=yes}}
* {{sk|Sleeper Technology|mult=yes}}
* {{sk|Takmahl Technology|mult=yes}}
* {{sk|Talocan Technology|mult=yes}}
* {{sk|Yan Jung Technology|mult=yes}}


[[File:Invention info.png|right]]An inventor must have the proper encryption method skill and the two science skills trained, as required for each item, in order to start an Invention job. Higher skill levels of the encryption methods and science skills lead to a better chance of invention. In order to see which skills are required, look in the Invention tab in a blueprint for any Tech I item.
An inventor must have the proper encryption method skill and the two science skills trained, as required for each item, in order to start an Invention job. Higher skill levels of the encryption methods and science skills lead to a better chance of invention. In order to see which skills are required, look in the Invention tab in a blueprint for any Tech I item.


For example, this Scourge Rocket Blueprint (see right) requires:  
For example, this Scourge Rocket Blueprint (see right) requires:  
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{{sk|Laboratory Operation}} and {{sk|Advanced Laboratory Operation}} will govern how many concurrent science jobs you can perform. {{sk|Scientific Networking}} will govern from how many jumps away you can start science jobs.
{{sk|Laboratory Operation}} and {{sk|Advanced Laboratory Operation}} will govern how many concurrent science jobs you can perform. {{sk|Scientific Networking}} will govern from how many jumps away you can start science jobs.
{{note box|Worth mentioning here, but completely useless to invention, are four further skills that are '''not''' used at all in invention. These are:
* {{sk|Sleeper Technology|mult=yes}}
* {{sk|Takmahl Technology|mult=yes}}
* {{sk|Talocan Technology|mult=yes}}
* {{sk|Yan Jung Technology|mult=yes}}
They are used exclusively in the manufacture of storyline modules, which are obtainable as BPCs from [https://wiki.eveonline.com/en/wiki/COSMOS COSMOS missions]. Note that the Sleeper Technology skill, despite its name, is not used for T3 production - you want {{sk|Sleeper Encryption Methods|mult=yes}} for T3 production.}}


== Items required ==
== Items required ==