More actions
more {sk} template links added; and emphasized the need for level V hacking/arch for tech 2 modules in null/wh |
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* {{sk|Astrometrics|price=yes|mult=yes}}: +5% scan strength per level, −5% max scan deviation per level, −5% scan probe scan time per level | * {{sk|Astrometrics|price=yes|mult=yes}}: +5% scan strength per level, −5% max scan deviation per level, −5% scan probe scan time per level | ||
** Astrometrics allows you to use a Probe Launcher to launch (crazily enough) Scan Probes which you will use to locate hidden exploration sites filled with loot, enemies you can destroy, valuable gas clouds, or even wormholes to unknown parts of space! | ** Astrometrics allows you to use a Probe Launcher to launch (crazily enough) Scan Probes which you will use to locate hidden exploration sites filled with loot, enemies you can destroy, valuable gas clouds, or even wormholes to unknown parts of space! | ||
** New characters start their career with Astrometrics I, but existing characters can easily obtain the skillbook from the Exploration tutorial missions. | ** New characters start their career with {{sk|Astrometrics|I}}, but existing characters can easily obtain the skillbook from the Exploration tutorial missions. | ||
** While exploration does not strictly require Astrometrics as much as it did pre-Odyssey, it provides useful bonuses and any serious explorer should plan to train to at least Astrometrics IV, which {{sk|Astrometric Pinpointing}} requires. | ** While exploration does not strictly require Astrometrics as much as it did pre-Odyssey, it provides useful bonuses and any serious explorer should plan to train to at least {{sk|Astrometrics|IV}}, which {{sk|Astrometric Pinpointing}} requires. | ||
* {{sk|Archaeology|price=yes|mult=yes}}: Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level. | * {{sk|Archaeology|price=yes|mult=yes}}: Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level. | ||
** Relic Analyzers require Archaeology, and are a fairly cheap mid-slot module used to interact with structures found inside exploration-located Relic Sites. A good amount of your income as an explorer will come from accessing these structures, so note this skill's importance! | ** Relic Analyzers require Archaeology, and are a fairly cheap mid-slot module used to interact with structures found inside exploration-located Relic Sites. A good amount of your income as an explorer will come from accessing these structures, so note this skill's importance! | ||
** Higher skill levels make the minigame associated with opening Relic Site structures easier, with Archaeology V allowing you to use the significantly-more-powerful Relic Analyzer II module. Any serious explorer should plan to eventually max this skill out. | ** Higher skill levels make the minigame associated with opening Relic Site structures easier, with {{sk|Archaeology|V}} allowing you to use the significantly-more-powerful Relic Analyzer II module. Any serious explorer should plan to eventually max this skill out, especially if you intend to do Relic sites in Nullsec or Wormholes. | ||
* {{sk|Hacking|price=yes|mult=yes}}: Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level. | * {{sk|Hacking|price=yes|mult=yes}}: Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level. | ||
** ''A la'' Archaeology, Data Analyzers require Hacking, and open structures found in Data Sites. Hacking I has slightly higher requirements than Archaeology I, but make sure you get both skills | ** ''A la'' Archaeology, Data Analyzers require Hacking, and open structures found in Data Sites. {{sk|Hacking|I}} has slightly higher requirements than Archaeology I, but make sure you get both skills, so that you can hack any sites you find. | ||
** Also like Archaeology, higher skill levels make the Hacking minigame easier, and Hacking V will give you access to | ** Also like Archaeology, higher skill levels make the Hacking minigame easier, and {{sk|Hacking|V}} will give you access to the Data Analyzer II module, which gives better bonuses, and is especially needed for Data sites in in Nullsec or Wormholes. | ||
Some additional skills exist to make site location easier as you advance in your exploration career. | Some additional skills exist to make site location easier as you advance in your exploration career. | ||
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* {{sk|Astrometric Rangefinding|price=yes|mult=yes}}: +5% probe scan strength | * {{sk|Astrometric Rangefinding|price=yes|mult=yes}}: +5% probe scan strength | ||
* {{sk|Astrometric Pinpointing|price=yes|mult=yes}}: −5% maximum scan deviation | * {{sk|Astrometric Pinpointing|price=yes|mult=yes}}: −5% maximum scan deviation | ||
** Both these skills make it easier to track down difficult-to-find sites. You can learn and train Rangefinding at the start of your career, | ** Both these skills make it easier to track down difficult-to-find sites. You can learn and train a few levels of Rangefinding at the start of your career, but Pinpointing requires {{sk|Astrometrics|IV}} as a prerequisite, so you can wait and do it later. | ||
* {{sk|Astrometric Acquisition|price=yes|mult=yes}}: −5% scan time | * {{sk|Astrometric Acquisition|price=yes|mult=yes}}: −5% scan time | ||
** Not as important at the start of your career, Acquisition speeds up how long a single scanning cycle takes—normally 10 seconds. Later on, when scanning in hostile territory, or attempting to probe for the location of an enemy ship, Acquisition becomes an important supplemental skill, but as a new explorer, patience suffices. | ** Not as important at the start of your career, Acquisition speeds up how long a single scanning cycle takes—normally 10 seconds. Later on, when scanning in hostile territory, or attempting to probe for the location of an enemy ship, Acquisition becomes an important supplemental skill, but as a new explorer, patience suffices. | ||