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Destroyers: Difference between revisions

From EVE University Wiki
Tech 3 Destroyers: Added reference to the T3 destroyers announced at Fanfest (Jackdaw and Hecate)
Al hubbard (talk | contribs)
Added racial icons to all the ships
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Destroyers are larger ships than [[Frigate|frigates]], but they still mount the same small-sized modules that frigates use. The Tech 1 destroyers are good at killing frigates and at salvaging, while the Tech 2 destroyers ([[Interdictor|Interdictors]]) are used in [[nullsec]] to prevent groups of enemy ships from warping away.  
'''Destroyers''' are larger ships than [[Frigate|frigates]], but they still mount the same small-sized modules that frigates use. The Tech 1 destroyers have exceptional firepower for their size and cost, making them good at killing frigates and at salvaging, while the Tech 2 destroyers ([[Interdictor|Interdictors]]) are used in [[nullsec]] and [[wormhole]]s to prevent groups of enemy ships from warping away.  


== Tech 1 Destroyers ==
== Tech 1 Destroyers ==
With numerous high slots, Tech 1 destroyers are designed specifically to destroy frigates. However, destroyers are considerably slower than frigates and have a larger [[signature radius]], making them nearly as easy to hit as [[cruiser]]s. They also have few mid and low slots, and when combined with their weak powergrid and CPU, means that they cannot mount cruiser-sized tanks. As a consequence, they can do a lot of damage, but are fragile for their size.
With numerous turrets and high slots, Tech 1 destroyers are designed specifically to destroy frigates. However, destroyers are considerably slower than frigates and have a larger [[signature radius]], making them nearly as easy to hit as [[cruiser]]s. They also have few mid and low slots, and when combined with their weak powergrid and CPU, means that they cannot mount cruiser-sized tanks. As a consequence, they can do a lot of damage, but are fragile for their size.


These characteristics limit destroyers uses in PvP, but they have niche roles. Their high damage output (for small, cheap ships) makes them popular tools for [[Suicide Gank|suicide-ganking]] weak targets in highsec. They are sometimes used to hunt frigate pilots or to kill a [[carrier]]'s fighters. In PvE, they are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting they can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool).  
These characteristics limit destroyers uses in PvP, but they have niche roles. Their high damage output (for small, cheap ships) makes them popular tools for [[Suicide Gank|suicide-ganking]] weak targets in highsec. They are sometimes used to hunt frigate pilots or to kill a [[carrier]]'s fighters. In PvE, they are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting they can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool).  
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Each race has two Tech 1 destroyers, one of which uses turret weapons, while the other uses that race's alternate weapon system (missiles for Caldari and Minmatar, drones for Amarr and Gallente).
Each race has two Tech 1 destroyers, one of which uses turret weapons, while the other uses that race's alternate weapon system (missiles for Caldari and Minmatar, drones for Amarr and Gallente).
* Amarr:
 
** [[Coercer]]: Bonuses to tracking and turret cap usage.
=== Amarr ===
** [[Dragoon]]: Amarr drone destroyer, bonuses to drone speed, damage and durability. Also has a 20% bonus to energy vampire and energy neutralizer range per level.
* {{icon|amarr2|22}}[[Coercer]]: Bonuses to tracking and turret cap usage.
* Caldari:
* {{icon|amarr2|22}}[[Dragoon]]: Drone destroyer, bonuses to drone speed, damage and durability. Also has a 20% bonus to energy vampire and energy neutralizer range per level.
** [[Cormorant]]: Bonuses to tracking and turret optimal range; can 'snipe' at surprisingly long ranges with Tech 2 ammo.
 
** [[Corax]]: Seven launchers and significant missile bonuses, also an excellent sniper.
=== Caldari ===
* Gallente:
* {{icon|caldari2|22}}[[Cormorant]]: Bonuses to tracking and turret optimal range; can 'snipe' at surprisingly long ranges with Tech 2 ammo.
** [[Catalyst]]: Bonuses to tracking and turret falloff range; possibly the best salvaging destroyer, and certainly the one with the highest potential cargo hold after accounting for rigs and expanders.
* {{icon|caldari2|22}}[[Corax]]: Seven launchers and significant missile bonuses, also an excellent sniper.
** [[Algos]]: Gallente drone destroyer, bonuses to drone range and damage, as well as small hybrids.
 
* Minmatar:
=== Gallente ===
** [[Thrasher]]: Bonuses to tracking and turret damage; amazing [[Alpha Strike|alpha strike]] when fitted with artillery.
* {{icon|gallente2|22}}[[Catalyst]]: Bonuses to tracking and turret falloff range; possibly the best salvaging destroyer, and certainly the one with the highest potential cargo hold after accounting for rigs and expanders. When fitted with blasters, has one of the best DPS to cost ratios in the game, and is very popular for suicide ganking.
** [[Talwar]]: Fast missile destroyer, smaller MWD signature penalty and bonuses to missiles for those 7 launcher slots.
* {{icon|gallente2|22}}[[Algos]]: Drone destroyer, bonuses to drone range and damage, as well as small hybrids. An good PvE ship thanks to the range afforded by drones.
 
=== Minmatar ===
* {{icon|minmatar2|22}}[[Thrasher]]: Bonuses to tracking and turret damage; amazing [[Alpha Strike|alpha strike]] when fitted with artillery.
* {{icon|minmatar2|22}}[[Talwar]]: Fast missile destroyer, smaller MWD signature penalty and bonuses to missiles for those 7 launcher slots.


== Tech 2 Destroyers ==
== Tech 2 Destroyers ==
{{main|Interdictor}}
{{main|Interdictor}}
The only class of Tech 2 destroyer are [[Interdictor]]s, which are highly specialized ships used for deploying warp disruption probes (also known as "bubbles", which prevent ships inside them from warping away). They are based on the four turret destroyer hulls, are are used almost exclusively in [[nullsec]].  
The only class of Tech 2 destroyer are interdictors, which are highly specialized ships used for deploying warp disruption probes (also known as "bubbles", which prevent ships inside them from warping away). They are based on the four turret destroyer hulls, and are used almost exclusively in [[nullsec]] and [[wormhole]]s.  


* Amarr: [[Heretic]]  
* {{icon|amarr2|22}}[[Heretic]]  
* Caldari: [[Flycatcher]]  
* {{icon|caldari2|22}}[[Flycatcher]]  
* Gallente: [[Eris]]
* {{icon|gallente2|22}}[[Eris]]
* Minmatar: [[Sabre]]  
* {{icon|minmatar2|22}}[[Sabre]]  


== Tech 3 Destroyers ==
== Tech 3 Destroyers ==
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Tech 3 destroyers were introduced in the Rhea expansion (Dec 2014), starting with the Confessor.<ref>The Svipul was released in the Tiamat expansion (Feb 2015). The [[Jackdaw]] and [[Hecate]] will be released in future expansions.</ref> Note that, unlike [[Strategic Cruiser|strategic cruisers]], tech 3 destroyers are not composed of subsystems, and you will not lose skill points if your ship is destroyed.  
Tech 3 destroyers were introduced in the Rhea expansion (Dec 2014), starting with the Confessor.<ref>The Svipul was released in the Tiamat expansion (Feb 2015). The [[Jackdaw]] and [[Hecate]] will be released in future expansions.</ref> Note that, unlike [[Strategic Cruiser|strategic cruisers]], tech 3 destroyers are not composed of subsystems, and you will not lose skill points if your ship is destroyed.  


* Amarr: [[Confessor]]
* {{icon|amarr2|22}}[[Confessor]]  
* Minmatar: [[Svipul]]
* {{icon|caldari2|22}}[[Jackdaw]]  
* Caldari: [[Jackdaw]]
* {{icon|gallente2|22}}[[Hecate]]
* Gallente: [[Hecate]]
* {{icon|minmatar2|22}}[[Svipul]]  


{{reflist}}
{{reflist}}
[[Category:Ships]]
[[Category:Ships]]