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Mobile structures: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
Mobile Siphon Unit: Some spell check and clarification. Needs the variations added.
Al hubbard (talk | contribs)
Encounter Surveillance System: Some spell check, formatting, and clarifying.
Line 125: Line 125:
== Encounter Surveillance System ==
== Encounter Surveillance System ==
[[File:Encounter_Surveillance_System.png|thumb|upright=1.5|Make or steal a fortune on bounties!]]
[[File:Encounter_Surveillance_System.png|thumb|upright=1.5|Make or steal a fortune on bounties!]]
This structure affects NPC bounty payouts in system it is deployed in. It cannot be built but only purchased at the empire navy stations (there are four variations, one for race). It can only be deployed in null sec and has a limitation of one structure per system. This systems pays out 80 % of the bounties directly while 20 % are stored in a system-wide pool. In addition, for every 1000 bounty ISK, 0,15 LP of the appropriate faction are awarded. The payout rises over time (the chance is based on activity) and can be encreased 5 times by 1% for ISK payouts and by 0,01 LP/1000 ISK for loyalty points. This gives a maximum of 105 % on bounties and 0,2 LP/1000 ISK. Destroying, scooping or accessing the structure resets the payout value.
Encounter Surveillance Systems affect NPC bounty payouts in a null sec system it is deployed in. It cannot be built but only purchased at the empire navy stations (there are four variations, one for race). It can only be deployed in null sec and has a limitation of one structure per system. This systems pays out 80 % of the bounties directly while 20% are stored in a system-wide pool. In addition, for every 1000 bounty ISK, 0,15 LP of the appropriate faction are awarded. The payout rises over time (the chance is based on activity) and can be increased 5 times by 1% for ISK payouts and by 0,01 LP/1000 ISK for loyalty points. This gives a maximum of 105% on bounties and 0,2 LP/1000 ISK. Destroying, scooping or accessing the structure resets the payout value.
This structure therefore opens many possibilities for PvE bounty hunting as well as for PvP engagements since bounties can be stolen and payout bonuses can be reset. To make things even more interesting, the range to interact with the structure is 2500 m and the structure also has a 15 km radius warp bubble.  
The structure is designed to opens many possibilities for PvE bounty hunting as well as for PvP engagements since bounties can be stolen and payout bonuses can be reset. The range to interact with the structure is 2500 m and the structure also has a 15 km radius warp bubble.  
If a player interacts with the structure he can make one of two choices: Share or Take all. Each choice causes a notification to be sent out informing all that contributed to the pool on who accessed the structure and what option was chosen.
If a player interacts with the structure he can make one of two choices: "Share" or "Take all". Each choice causes a notification to be sent out informing all that contributed to the pool on who accessed the structure and what option was chosen.
Share has a timer of 30 seconds and leads to the ISK in the pool being shared amongst those that contributed to the pool, each player receiving ISK equal to what he added to the pool.
"Share" has a timer of 30 seconds and leads to the ISK in the pool being shared among those that contributed to the pool, each player receiving ISK equal to what he added to the pool.
Take all leads to tags dropping in a can and has a 210 second timer. If the player stealing from the can is destroyed some of these tags can be retrieved and turned in at navy stations of the same race for ISK.
"Take all" leads to tags dropping in a can and has a 210 second timer. These tags can be retrieved and turned in at navy stations of the same race for ISK.


== General limitations ==
== General limitations ==