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→Propulsion: Added Hyperspatial |
Al hubbard (talk | contribs) m Added links to slot pages. Should shorten the page down. |
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==High slots== | ==High slots== | ||
{{main|High slot}} | |||
===Damage=== | ===Damage=== | ||
These modules will deal direct damage to a target or multiple targets. The two basic weapon systems in the game are [[Turrets]] and [[Missile Launchers]]. | These modules will deal direct damage to a target or multiple targets. The two basic weapon systems in the game are [[Turrets]] and [[Missile Launchers]]. | ||
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==Mid Slots== | ==Mid Slots== | ||
{{main|Mid slot}} | |||
===Capacitor=== | ===Capacitor=== | ||
These modules will restore capacitor energy. | These modules will restore capacitor energy. | ||
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==Low Slots== | ==Low Slots== | ||
{{main|Low slot}} | |||
===Armor Tank=== | ===Armor Tank=== | ||
These modules will repair, extend, and increase the resistance of your armor. | These modules will repair, extend, and increase the resistance of your armor. | ||
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==Rigs== | ==Rigs== | ||
{{main|Rig}} | |||
All types of rigs except electronics and energy grid rigs have particular drawbacks associated with them. These penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Armor Rigging skill | All types of rigs except electronics and energy grid rigs have particular drawbacks associated with them. These penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Armor Rigging skill | ||