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Fitting Modules and Rigs Guide: Difference between revisions

From EVE University Wiki
Pehuen (talk | contribs)
Propulsion: Added Hyperspatial
Al hubbard (talk | contribs)
m Added links to slot pages. Should shorten the page down.
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==High slots==
==High slots==
{{main|High slot}}
===Damage===
===Damage===
These modules will deal direct damage to a target or multiple targets. The two basic weapon systems in the game are [[Turrets]] and [[Missile Launchers]].
These modules will deal direct damage to a target or multiple targets. The two basic weapon systems in the game are [[Turrets]] and [[Missile Launchers]].
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==Mid Slots==
==Mid Slots==
{{main|Mid slot}}
===Capacitor===
===Capacitor===
These modules will restore capacitor energy.
These modules will restore capacitor energy.
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==Low Slots==
==Low Slots==
{{main|Low slot}}
===Armor Tank===
===Armor Tank===
These modules will repair, extend, and increase the resistance of your armor.
These modules will repair, extend, and increase the resistance of your armor.
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==Rigs==
==Rigs==
 
{{main|Rig}}
All types of rigs except electronics and energy grid rigs have particular drawbacks associated with them. These penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Armor Rigging skill
All types of rigs except electronics and energy grid rigs have particular drawbacks associated with them. These penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Armor Rigging skill