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| == Understanding timers == | | == Understanding timers == |
| {| style="background:#350000; border:1px solid #333333; padding:5px;" | | {| class="wikitable" style="vertical-align:middle;" |
| | style="padding-right:5px;" | [[image:icon_talking.png|64px|Speak up immediately!]] | | | valign="middle" style="background:orange; padding:0px;" | [[image:flag_npc.jpg|68px|'''NPC''' flag]] |
| | ''If you ever get any other timer than the orange, yellowishy {{co|orange|Non-Capsuleer Log-Off Timer}} (commonly referred to as the NPC-flag), '''immediately speak up on mumble''' and let your fleet commander know. When you're dealing with the fallout of timers, catching them as soon as possible is very important.'' | | | valign="middle" style="background:#200000; padding:10px;" | ''If you get any other timer than the [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer Log-Off Timer]], '''immediately speak up on mumble'''.<br>When you're dealing with the fallout of timers, catching them as soon as possible is very important.'' |
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| It's very important to be aware of and understand what the different timers mean and what the implications are in terms of legality. Timers can easily wreak havoc in the fleet due to the multitude of remote assistance modules we run in our fleets, combined with war and the complications that arise from that. | | It's very important to be aware of and understand what the different timers mean and what the implications are in terms of legality. Timers can easily wreak havoc in the fleet due to the multitude of remote assistance modules we run in our fleets, combined with war and the complications that arise from that. |
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| See [http://wiki.eveonline.com/en/wiki/Crimewatch Crimewatch] for more details on the more intricate mechanics of legal timers. | | See [[Timers]] for more details on the more intricate mechanics of legal timers, especially the [[Timers#Remote_assistance|remote assistance]] section explaining how other timers will force logistics to go {{co|yellow|suspect}} in order to rep. |
| {| class="wikitable" style="vertical-align:middle;"
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| ! style="background:#222222;" | Flag
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| ! style="background:#222222;" | Description
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| | valign="top" style="padding:0px;" | [[image:flag_npc.jpg|68px|'''NPC''' flag]]
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| | valign="top" nowrap style="background:#2a3a29;" | {{co|lightgreen|'''Non-Capsuleer Log-Off Timer'''}} a.k.a. '''NPC-flag'''<br>'''Cause:''' Combat with a non-capsuleer<small> <ref name="logoff1">The '''Non-Capsuleer''' and '''Capsuleer''' log-off timers are created when you either shoot or get shot by an NPC or a fellow capsuleer.</ref></small><br>'''Consequence:''' Ship will remain in space on log-off until timer expires (5 minutes)<small> <ref name="logoff2">This means you will remain in space if you disconnect or close the client, until the timer runs out. The '''NPC''' timer will not be renewed if you are shot while already having disconnected or logged off, but the '''PvP''' timer will. So if someone finds you after you logged out they can keep your ship in space indefinitely.</ref></small>.
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| | valign="top" style="padding:0px;" | [[image:flag_pvp.jpg|68px|'''PvP''' flag]]
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| | valign="top" nowrap style="background:#200000;" | {{co|red|'''Capsuleer Log-Off Timer'''}} a.k.a. '''PvP-flag''' (complicated timer, see [[Incursions checklist#While at war|while at war]] below)<br>'''Cause:''' Combat with another capsuleer<small><ref name="logoff1"></ref></small>.<br>'''Consequence:''' Ship will remain in space on log-off until timer expires (15 minutes)<small><ref name="logoff2"></ref></small>.
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| | valign="top" style="padding:0px;" | [[image:flag_weapon.jpg|68px|'''Weapon''' flag]]
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| | valign="top" nowrap style="background:#200000;" | {{co|red|'''Weapons Timer'''}}<br>'''Cause:''' Aggression against another capsuleer<small> <ref>You get the '''Weapon'''-flag whenever you activate an offensive module against another player (including webs, painters, damps, scrams, points, turrets, missiles, drones etc). Unlike the PvP-flag, you do not get this flag simply by being shot by another player.</ref></small>.<br>'''Consequence:''' Unable to dock or use stargates<small> <ref>This means you cannot change sessions, which means you cannot jump, dock or eject from, store or switch ships while this flag is active.</ref></small>.
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| | valign="top" style="padding:0px;" | [[image:flag_suspect.jpg|68px|'''Suspect''' flag]]
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| | valign="top" nowrap style="background:#200000;" | {{co|yellow|'''Suspect Timer'''}}<br>'''Cause:''' Committed a "suspect"-level offense.<br>'''Consequence:''' Capsuleers may freely engage<small> <ref name="illegal">Both the '''Suspect''' and '''Criminal''' timer means that anyone can freely attack you without [[CONCORD]] interfering. If someone engages you, a '''Limited Engagement'''-timer is created between both of you, to allow you to shoot back at the aggressor. This causes issues with assistance however, our logistics would need to go '''Suspect''' (yellow safeties) in order to assist you (due to interfering with a limited engagement). In the case of being criminally flagged, CONCORD will engage and kill you in high security space. The response-time of CONCORD depends on the security of space, anything between a few seconds up to half a minute.</ref></small>.
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| | valign="top" style="padding:0px;" | [[image:flag_criminal.jpg|68px|'''Criminal''' flag]]
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| | valign="top" nowrap style="background:#200000;" | {{co|red|'''Criminal Timer'''}}<br>'''Cause:''' Committed a "criminal"-level offense.<br>'''Consequence:''' Capsuleers may freely engage. CONCORD will engage in high-sec space<small> <ref name="illegal"></ref></small>.
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| | valign="top" style="padding:0px;" | [[image:flag_limited.png|68px|'''Limited Engagement''' flag]]
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| | valign="top" nowrap style="background:#0d1917;" | {{co|cyan|'''Limited Engagement Timer'''}}<br>'''Cause:''' Involved in a limited engagement with 1 pilot ''(or any number of pilots)''<small> <ref>A '''Limited Engagement''' is basically created whenever two capsuleers are involved in combat where both parties cannot legally shoot each other. So to ensure that you can always shoot back when aggressed, the limited engagement is created when legality isn't enough.</ref></small>.<br>'''Consequence:''' These pilots may freely engage you while timer is active ''(lists pilots and time remaining)''.<small> <ref>Being involved in a '''Limited Engagement''' means that any outside assistance will be forced to go suspect, unless you can both legally attack each other. Simply being attackable doesn't count, you actually have to have the right already, through mutual wars or your very own limited engagement.</ref></small>.
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| |}
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| === While at war ===
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| | valign="top" | [[image:icon_war.png|64px|At war]]
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| | valign="top" | When your corporation or alliance is at war, the capsuleer log-off timer becomes deceptively dangerous because in order to assist someone with a capsuleer log-off timer who is at war will require you to turn your safety to yellow and go suspect. As such, it's important to avoid accidentally shooting corporation members, since that is a legal action in and by itself, but it will give you both capsuleer log-off timers that will be spread to the logistics and anyone else who's offering remote assistance. The best way to avoid accidentally shooting corporation members is to '''''never target them without a very good reason''''', especially if you are in a damage dealing role. Most necessary fleet actions, like keep at range and orbit, can be accomplished without first targeting the other person.
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| |}
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| === During peace ===
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| | valign="top" | [[image:icon_peace.png|64px|At peace]]
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| | valign="top" | Even when you're at peace there is a chance that flags might come into play. If someone enters a limited engagement, like if you suffer an unprovoked attack by someone, then any assistance to the person involved with a limited engagement would require logistics to turn their safety to yellow and go suspect. Once someone goes suspect it would force the other logi and everyone else who wants to lend assistance to go suspect as well, or be unable to help.
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| |}
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| <small><references/></small>
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| = General advice = | | = General advice = |