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Amarr ships tend to stick with the formula of lots of armour for survival + lasers for damage almost exclusively having less 'special' cases per tier than other races. Therefore, it has been called the 'simplest' race to play and breaking the mould may be more restrictive and less rewarding than with other races; the opportunities are there but more skill intensive and at greater sacrifice. New pilots are best served by playing to the Amarr formula. Cross training into or out of Amarr can be more skill intensive than other cross training prospects | Amarr ships tend to stick with the formula of lots of armour for survival + lasers for damage almost exclusively having less 'special' cases per tier than other races. Therefore, it has been called the 'simplest' race to play and breaking the mould may be more restrictive and less rewarding than with other races; the opportunities are there but more skill intensive and at greater sacrifice. New pilots are best served by playing to the Amarr formula. Cross training into or out of Amarr can be more skill intensive than other cross training prospects with the most viable options being Gallente for Armour Tanking and Drone synergies and Minmatar for some Gunnery or Armour tanking synergies. Caldari have the fewest skills in common and would essentially require complete retraining. | ||
=Amarr Core Skills= | =Amarr Core Skills= | ||