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Amarr Basic Ship and Skill Overview: Difference between revisions

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Rynnik (talk | contribs)
Rynnik (talk | contribs)
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'''PvE Fit''' from the [http://www.eve-ivy.com/forums/viewtopic.php?f=128&t=26132 E-Uni Forum Post]
'''PvE Fit''' from the [http://www.eve-ivy.com/forums/viewtopic.php?f=128&t=26132 E-Uni Forum Post]
{{High Slots 5|hs1=|hs2=|hs3=|hs4=|hs5=}}{{Mid Slots 3|ms1=|ms2=|ms3=}}{{Low Slots 5|ls1=|ls2=|ls3=|ls4=|ls5=}}
{{High Slots 5|hs1=Focused Modulated Medium Energy Beam I (Xray M)|hs2=Focused Modulated Medium Energy Beam I (Xray M)|hs3=Focused Modulated Medium Energy Beam I (Xray M)|hs4=Focused Modulated Medium Energy Beam I (Xray M)|hs5=Focused Modulated Medium Energy Beam I (Xray M)}}{{Mid Slots 3|ms1=10MN Afterburner I|ms2=Cap Recharger I|ms3=Cap Recharger I}}{{Low Slots 5|ls1=Medium Automated I Carapace Restoration|ls2=Armor EM Hardener I|ls3=Armor Thermic Hardener I|ls4='Skadi' Coolant System I|ls5=Reactor Control Unit I}}
*Rigs:3x Medium Capacitor Control Circuit I
*Hardeners are assuming Sansha rats, change as applicable.
*The CCC rigs are a worthy investment imo otherwise its really hard on cap. It requires a bit better skills to fit but Engineering 4 and Electronics 4 should still be enough. You can problably make it easier to fit using a couple of named modules. Also, named Cap Rechargers are highly recommended.


==Maller==
==Maller==