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Preparing for Incursions: Difference between revisions

From EVE University Wiki
Minimum Orca fit: Minor changes.
Line 444: Line 444:
| ship=Orca
| ship=Orca
| shipTypeID=28606
| shipTypeID=28606
| fitName=Minimum Orca fit
| fitName=Minimum
| fitID=Minimum-Orca-fit
| fitID=Minimum
| low1name=Reinforced Bulkheads II
| low1name=Reinforced Bulkheads II
| low1typeID=1335
| low1typeID=1335
| low2name=Damage Control II
| low2name=Damage Control II
| low2typeID=2048
| low2typeID=2048
| mid1name=Prototype 100MN Microwarpdrive I
| mid1name=500MN Y-T8 Compact Microwarpdrive
| mid1typeID=5945
| mid1typeID=35661
| mid2name=Adaptive Invulnerability Field II
| mid2name=Adaptive Invulnerability Field II
| mid2typeID=2281
| mid2typeID=2281
Line 460: Line 460:
| rig1name=Large Ancillary Current Router I
| rig1name=Large Ancillary Current Router I
| rig1typeID=25956
| rig1typeID=25956
| rig2name=Large Ancillary Current Router I
| rig2typeID=25956
| high1name=open
| high1name=open
| high2name=open
| high2name=open
| high3name=open
| high3name=open
| rig2name=open
| rig3name=open
| rig3name=open
| charge1name=open
| charge1name=open
Line 471: Line 470:
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes=With everything turned off, you still have 93k+ ehp.</li><li>With just the Damage Control II turned on, you have 216k+ ehp.</li><li>With the shield hardeners turned on, your ehp goes up to 219k+.</li><li>The rig selection is mostly there to compensate for low skills early on. Once your skills are higher, like when you've trained {{sk|Power Grid Management|IV}}, you really only need that one ancillary current router to fit the microwarpdrive. The other two rigs can eventually be replaced for something else (hull rigs, warp speed or whatever you want).</li><li>A Large Transverse Bulkhead II rig will increase the ehp for perfect skills to 289k, and a Large Hyperspace Velocity Optimizer II will increase warp speed to 2.5 AU/s</li><li>With perfect skills, you have 103k or 244k ehp, depending on whether or not modules are active.
| notes=If you train {{sk|Power Grid Management|IV}} you can get rid of the '''ancillary current router''' rig.</li><li>The two (or three) empty rigs are most commonly used for buffer or warp speed. With {{co|coral|'''Large Transverse Bulkhead II'''}} rigs and good skills your buffer can exceed 415k ehp. With {{co|coral|'''Large Hyperspatial Velocity Optimizer II'''}} rigs your warp speed can be as high as 3,5 AU/s.</li><li>You could swap out two of the '''adaptive invulnerability fields''' for a {{co|coral|'''Thermic Dissiplation Field II'''}} module and a {{co|coral|'''Kinetic Deflection Field II'''}} module, to increase your tank vs gallente-gankers who do primarily {{icon|th damage|14}}thermal and {{icon|ki damage|14}}kinetic damage. This will raise your average ehp when overheat hardeners from the average 429k ehp to 460k ehp, without really making you too vulnerable to minmatar gankers using {{icon|em damage|14}}EMP ammo.
| showNOTES=N
| showNOTES=Y
| difficulty=0
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=RUBI 1.0
| version=Carnyx
| showTOC=N
| showTOC=N
| shipDNA=28606:1335;1:2048;1:5945;1:2281;1:25956;1::
| shipDNA=28606:1335;1:2048;1:35661;1:2281;3:25956;1::
| fleetup=
}}
}}