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==Bullet List – Each Has a More Detailed Explanation in Section 4, Below==
==Bullet List – Each Has a More Detailed Explanation in Section 4, Below==


===Characters in EVE do not level. There is no level cap.===  
====Characters in EVE do not level. There is no level cap.====  
You do not play to gain "experience" and "level up". Instead, you learn new [[skills]] ... by putting the ones you want to learn into a training queue ... and you play to improve your ability to use the skills you have already learned.  
You do not play to gain "experience" and "level up". Instead, you learn new [[skills]] ... by putting the ones you want to learn into a training queue ... and you play to improve your ability to use the skills you have already learned.  


===Improving your character's skills will change the power of your gear.===  
====Improving your character's skills will change the power of your gear.====
Skills not only give you the ability to use new gear, they also change the way the gear you are already using works. Improving a skill will often make you more powerful than getting higher level gear.  
Skills not only give you the ability to use new gear, they also change the way the gear you are already using works. Improving a skill will often make you more powerful than getting higher level gear.  


===Combat follows the laws of physics.===
====Combat follows the laws of physics.====
In EVE all combat is ranged combat, and it is conducted over kilometers with physical weaponry in space. The game computes hits and misses using the math of trajectories and travel times. Your results are always at least a little bit delayed, and sometimes you can't even get a lock on your target. Combat is fast and three-dimensional; very different from most RPGs.  
In EVE all combat is ranged combat, and it is conducted over kilometers with physical weaponry in space. The game computes hits and misses using the math of trajectories and travel times. Your results are always at least a little bit delayed, and sometimes you can't even get a lock on your target. Combat is fast and three-dimensional; very different from most RPGs.  


===Combat "happens" in the heads up display.===  
====Combat "happens" in the heads up display.====  
Most of the time you cannot see the ships you meet. The display tells you where they are, how big they are, and if they are friend or foe. The [[Overview Setup|E-UNI Overview Setup]] process takes about half an hour to complete, but when you're done, your display will tell you everything you need to know about your neighbors. (Seriously, do the setup ... seeing the flashing red indicator of a ship that wanted to kill me in time to flee has saved me more than once.)  
Most of the time you cannot see the ships you meet. The display tells you where they are, how big they are, and if they are friend or foe. The [[Overview Setup|E-UNI Overview Setup]] process takes about half an hour to complete, but when you're done, your display will tell you everything you need to know about your neighbors. (Seriously, do the setup ... seeing the flashing red indicator of a ship that wanted to kill me in time to flee has saved me more than once.)  


===Solar Systems are not Zones.===
====Solar Systems are not Zones.====
Most online role-playing games have a geography organized as a system of zones. Each zone includes non-player characters whose level lies in a small range, and quests in those zones focus on combat with those NPCs. As a player's character "levels up" it moves from one zone to the next and begins to meet stronger opponents. On the other hand, EVE solar systems are connected by "hyper-space jump gates" in a network that permits travel across the EVE galaxy. There are no restrictions on travel; you can go anywhere that you want to, and a solar system will contain characters with a wide range of abilities.  
Most online role-playing games have a geography organized as a system of zones. Each zone includes non-player characters whose level lies in a small range, and quests in those zones focus on combat with those NPCs. As a player's character "levels up" it moves from one zone to the next and begins to meet stronger opponents. On the other hand, EVE solar systems are connected by "hyper-space jump gates" in a network that permits travel across the EVE galaxy. There are no restrictions on travel; you can go anywhere that you want to, and a solar system will contain characters with a wide range of abilities.  


===Corporations are not Guilds.===  
====Corporations are not Guilds.====  
EVE Corporations have access to a tremendous range of resources. They can create offices at stations, declare war on other corporations, organize various kinds of fleets, and generally make life easier for their members. E-UNI will [[Corporation_Hangar|give you some of the gear you need]] to get started for free, and sell you other gear at cost. This is a good deal, and you should look into it.  
EVE Corporations have access to a tremendous range of resources. They can create offices at stations, declare war on other corporations, organize various kinds of fleets, and generally make life easier for their members. E-UNI will [[Corporation_Hangar|give you some of the gear you need]] to get started for free, and sell you other gear at cost. This is a good deal, and you should look into it.  


===Fleets are not Raid Groups.===  
====Fleets are not Raid Groups.====  
[[Fleets_101|Fleets]] can be as large as the fleet commander can handle – hundreds of ships are not unusual. The leaders of a fleet pass some of their skills down to the fleet members. In this way fleets become more powerful as they gain more skilled leaders. Each E-UNI campus has its own "standing fleet" that members can join while they are flying in local space. This is a good way to meet fellow players and also to keep up on what's going on in the area.  
[[Fleets_101|Fleets]] can be as large as the fleet commander can handle – hundreds of ships are not unusual. The leaders of a fleet pass some of their skills down to the fleet members. In this way fleets become more powerful as they gain more skilled leaders. Each E-UNI campus has its own "standing fleet" that members can join while they are flying in local space. This is a good way to meet fellow players and also to keep up on what's going on in the area.  


===Mining, Trade and Research are full time, legitimate occupations.===  
====Mining, Trade and Research are full time, legitimate occupations.====
Ore is refined into minerals, which are combined with blueprints to manufacture ships and gear, which is sold to other players via the Regional Market service. This process requires as much skill as combat, takes as long to learn, and is just as much fun to play. While most players learn at least a few combat skills, a significant number of players do very little combat, preferring instead to explore, mine, manufacture, trade or administer.
Ore is refined into minerals, which are combined with blueprints to manufacture ships and gear, which is sold to other players via the Regional Market service. This process requires as much skill as combat, takes as long to learn, and is just as much fun to play. While most players learn at least a few combat skills, a significant number of players do very little combat, preferring instead to explore, mine, manufacture, trade or administer.
   
   
===When you die, you lose your gear.===  
====When you die, you lose your gear.====
This comes as a surprise to many experienced RPG players. You rez, not at a graveyard, but in your "[[medical clone]]", which you have stored at some station (possibly far from where you are). In the meantime, your ship was blown to pieces and the bad guys get to pick through the wreckage and take your stuff. Thus, the E-UNI Prime Directive: '''DO NOT FLY WHAT YOU CANNOT AFFORD TO LOSE'''.  
This comes as a surprise to many experienced RPG players. You rez, not at a graveyard, but in your "[[medical clone]]", which you have stored at some station (possibly far from where you are). In the meantime, your ship was blown to pieces and the bad guys get to pick through the wreckage and take your stuff. Thus, the E-UNI Prime Directive: '''DO NOT FLY WHAT YOU CANNOT AFFORD TO LOSE'''.  


===Some Players are Criminals.===  
====Some Players are Criminals.====  
Most RPGs have a PVE track in which you battle Evil, and a PvP track in which you fight honorably against players of different factions. Both of these exist in EVE, but the game also includes PvP "criminal" activity. You can attack another player anywhere, anytime and attempt to kill them and make a living by stealing their stuff. In some systems this is illegal and consequences ensue, but in many systems the only consequences are those that might be dealt by the player you killed and his or her friends. In EVE you can have a career as a criminal, and many players do just that.
Most RPGs have a PVE track in which you battle Evil, and a PvP track in which you fight honorably against players of different factions. Both of these exist in EVE, but the game also includes PvP "criminal" activity. You can attack another player anywhere, anytime and attempt to kill them and make a living by stealing their stuff. In some systems this is illegal and consequences ensue, but in many systems the only consequences are those that might be dealt by the player you killed and his or her friends. In EVE you can have a career as a criminal, and many players do just that.


===Distance is time.===  
====Distance is time.====
It's not so much that the EVE galaxy is huge as that its systems are far apart. It can take over an hour just to fly from here to there – and that's just counting the distance, and not counting the PVP criminals who may get in your way. Although you can go anywhere in EVE, the game is easier to learn if you organize your activities to stay in one area of the map, at least at first. To help with that, E-UNI has established a number of "[[campuses]]" – read the details below for more information on each campus.
It's not so much that the EVE galaxy is huge as that its systems are far apart. It can take over an hour just to fly from here to there – and that's just counting the distance, and not counting the PVP criminals who may get in your way. Although you can go anywhere in EVE, the game is easier to learn if you organize your activities to stay in one area of the map, at least at first. To help with that, E-UNI has established a number of "[[campuses]]" – read the details below for more information on each campus.


===Time Is money.===  
====Time Is money.====  
In most RPGs, although crafting can contribute to your cash flow, the most valuable items are dropped as loot, and you sell these to make money. In EVE, however, the high value items are distributed among all of the "careers". How you use your time in game is important with regard to maintaining an income, but there is no easy "one size fits all" answer for how to get started. The details listed below give an overview and a few suggestions.  
In most RPGs, although crafting can contribute to your cash flow, the most valuable items are dropped as loot, and you sell these to make money. In EVE, however, the high value items are distributed among all of the "careers". How you use your time in game is important with regard to maintaining an income, but there is no easy "one size fits all" answer for how to get started. The details listed below give an overview and a few suggestions.