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User:Qwer Stoneghost/Old user page: Difference between revisions

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This time I lucked into EVE University and found a group of players dedicated to explaining how the game works. So let's start there: ''if you have a question ask it.'' These people are smart and experienced and like most teachers, they love nothing better than to talk. Give them the chance and they will produce the little nitty gritty details that you need to get good at this game.
This time I lucked into EVE University and found a group of players dedicated to explaining how the game works. So let's start there: ''if you have a question ask it.'' These people are smart and experienced and like most teachers, they love nothing better than to talk. Give them the chance and they will produce the little nitty gritty details that you need to get good at this game.


In my opinion EVE is difficult, not because anything it requires you to do is inherently hard, but because there are a LOT of different, interacting, things that you need to do well. And, because the game is not organized like most online role playing games.  
In my opinion EVE is difficult, not because anything it requires you to do is inherently hard, but because there are a ''LOT'' of different, interacting, things that you need to do well. And, because the game is not organized like most online role playing games.  


So here is quick overview of some the ways that EVE differs from traditional RPGs. The summary comes first, and then because I, too, like to talk, there are more details at the bottom. In the middle is a "to do" list of useful stuff you might not have tried yet. (I'm writing this after spending one year at E-UNI, while my "new" player experiences are still fresh. My brain is already filling up with weird frigate fits and strange asteroid names ... and soon I will forget how hard it was to make sense of it all in the beginning.)
So here is quick overview of some the ways that EVE differs from traditional RPGs. The summary comes first, and then because I, too, like to talk, there are more details at the bottom. In the middle is a "to do" list of useful stuff you might not have tried yet. (I'm writing this after spending one year at E-UNI, while my "new" player experiences are still fresh. But my brain is already filling up with weird frigate fits and strange asteroid names ... and soon I will forget how hard it was to make sense of it all in the beginning.)


==Bullet List – Each Has a More Detailed Explanation in Section 4, Below==
==Bullet List – Each Has a More Detailed Explanation in Section 4, Below==