Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Qwer Stoneghost/Old user page: Difference between revisions

From EVE University Wiki
No edit summary
No edit summary
Line 195: Line 195:
[[CONCORD]] has very fast, very powerful space ships that patrol the high-sec systems. If you damage another player while in a level 1.0 system, for example, CONCORD will immediately destroy you. If you do this repeatedly, you will be labeled a "criminal" and from then on you can be destroyed on sight. You also have a security standing with the various [[Standing_and_status|factional governments]], and with any corporation with which you have had contact. You can check these on your Character screen by clicking on the "Standings" section.
[[CONCORD]] has very fast, very powerful space ships that patrol the high-sec systems. If you damage another player while in a level 1.0 system, for example, CONCORD will immediately destroy you. If you do this repeatedly, you will be labeled a "criminal" and from then on you can be destroyed on sight. You also have a security standing with the various [[Standing_and_status|factional governments]], and with any corporation with which you have had contact. You can check these on your Character screen by clicking on the "Standings" section.


As the security code of a system goes down from 1.0 to 0.5 the immediacy of CONCORD's reaction decreases that is, if you are doing something illegal, it will take longer for the CONCORD ships to show up. If the security number is below 0.5, CONCORD will not bother you.
As the security code of a system goes down from 1.0 to 0.5 the immediacy of CONCORD's reaction decreases. That is, if you are doing something illegal, it will take longer for the CONCORD ships to show up. If the security number is below 0.5, CONCORD will not bother you.
   
   
Null-sec systems, with security levels of zero and below, have no CONCORD presence. Consequently, these zones attract criminals who prey on themselves and other players. And, just to make things interesting, EVE has placed a variety of rare, high value, minerals, loot, and other rewards in these "nullsec" systems, thus ensuring competition and combat.
Null-sec systems, with security levels of zero and below, have no CONCORD presence. Consequently, these zones attract criminals who prey on themselves and other players. And, just to make things interesting, EVE has placed a variety of rare, high value, minerals, loot, and other rewards in these "nullsec" systems, thus ensuring competition and combat.