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===Mining, Trade and Research are full time, legitimate occupations.=== | ===Mining, Trade and Research are full time, legitimate occupations.=== | ||
While | While the game itself makes basic gear available for sale in the regional markets, most of the unusual, extra powerful, higher level ships and gear are made and sold by players. The game provides blueprints, some of which are very rare, that "Industrialist" players use to manufacture items. These are then hauled to central locations, called "trade hubs", and offered via the Regional Market service. Mining, missions and exploration provide the materials needed to manufacture items from blueprints, Research allows Industrialists to improve the speed and efficiency of their manufacturing processes, and Trade improves their ability to sell their goods. | ||
To summarize the careers – for more details, look in the "Time is Money" section: | To summarize the careers – for more details, look in the "Time is Money" section: | ||
''Missions'' – much like "questing" in other RPGs. Missions pay in ISK and loyalty points with the corporation offering the mission. Note that the loyalty points can only be spent in that corporation's store. Mission go from level I to level V. I through IV are solo and get progressively harder while offering progressively better payoffs. Level V are for fleets. Also included in this category are Encounter Sites similar to "dungeons" in other RPGs, these pop up at random and offer loot if you can kill all the NPCs in the site. | ''[[Missions]]'' – much like "questing" in other RPGs. Missions pay in ISK and loyalty points with the corporation offering the mission. Note that the loyalty points can only be spent in that corporation's store. Mission go from level I to level V. I through IV are solo and get progressively harder while offering progressively better payoffs. Level V are for fleets. Also included in this category are Encounter Sites similar to "dungeons" in other RPGs, these pop up at random and offer loot if you can kill all the NPCs in the site. | ||
''Mining'' – use a laser to chop asteroids into pieces and haul the resulting ore back to a base. The ore can be sold "as is", or reprocessed. It tends to be worth more "as is" until you train up your reprocessing skills. Mining is easy, consistant, and boring. | ''[[Mining]]'' – use a laser to chop asteroids into pieces and haul the resulting ore back to a base. The ore can be sold "as is", or reprocessed. It tends to be worth more "as is" until you train up your reprocessing skills. Mining is easy, consistant, and boring. | ||
''Industry'' – using minerals reprocessed from raw ore, and blueprints, manufacture items. Many higher level game items are produced this way. Industry requires high level skills and is very competitive. | ''[[Industry_Overview|Industry]]'' – using minerals reprocessed from raw ore, and blueprints, manufacture items. Many higher level game items are produced this way. Industry requires high level skills and is very competitive. ''Research'' – improve basic blueprints and try to discover new ones. Research is an advanced aspect of industry that requires extra training and is seldom pursued by new players. | ||
''Trade'' – sell stuff. You can buy it, move it to a place where it's worth more, and sell it. Or you can produce it and sell it. Or you can loot it and sell it. Trade is interesting, but there are a lot of traders in EVE and the competition is cutthroat. | ''[[Trading|Trade]]'' – sell stuff. You can buy it, move it to a place where it's worth more, and sell it. Or you can produce it and sell it. Or you can loot it and sell it. Trade is interesting, but there are a lot of traders in EVE and the competition is cutthroat. | ||
''Hauling'' – contract to move stuff from one place to another. Because long distance travel is boring and/or dangerous, many players hire other players to move their items around. This is done through the in-game contracting system. Hisec hauling is easy, competitive, and doesn't pay very much. Low and nulsec hauling is dangerous, but pays very well. To get into the lowsec hauling business, you need good navigation and cloaking skills. | ''[[Hauling_101|Hauling]]'' – contract to move stuff from one place to another. Because long distance travel is boring and/or dangerous, many players hire other players to move their items around. This is done through the in-game contracting system. Hisec hauling is easy, competitive, and doesn't pay very much. Low and nulsec hauling is dangerous, but pays very well. To get into the lowsec hauling business, you need good navigation and cloaking skills. | ||
''Exploration'' – use your scanning, survey and decrypting skills to unlock potentially valuable archaeology sites. The best sites are in nullsec space and in wormholes. Such sites can be amazingly valuable. Criminal players may try to kill you and take your loot. Exploration is easy to train, but takes a lot of practice to get good enough to do the high value sites. | ''[[Exploration_101|Exploration]]'' – use your scanning, survey and decrypting skills to unlock potentially valuable archaeology sites. The best sites are in nullsec space and in wormholes. Such sites can be amazingly valuable. Criminal players may try to kill you and take your loot. Exploration is easy to train, but takes a lot of practice to get good enough to do the high value sites. | ||
PVP you can fly around in lowsec and nullsec space looking for people who want to fight. There are a lot of them. The winner gets to loot the loser's ship. Not recommended for beginners. | PVP you can fly around in lowsec and nullsec space looking for people who want to fight. There are a lot of them. The winner gets to loot the loser's ship. Not recommended for beginners. | ||
'''BOTTOM LINE:''' Depending on what you enjoy doing, any of it can be fun. However, it is impossible to do all of these things at the same time at any kind of reasonable speed. So pick a career or two: combat pilot, explorer, miner, manufacturer, merchant, researcher, hauler – and focus on deepening your skills in one or two areas. | |||
'''BOTTOM LINE:''' Depending on what you enjoy doing, any of it can be fun. However, it is impossible to do all of these things at the same time at any kind of reasonable speed. So pick a career or two: combat pilot, explorer, miner, manufacturer, merchant, researcher, hauler – and focus on deepening your skills in one or two areas. | |||
===When you die, you lose your gear.=== | ===When you die, you lose your gear.=== | ||