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It's not so much that the EVE galaxy is huge as that its systems are far apart. Since travel can take a couple of minutes per system, the game is easier if you organize your activities to stay in one area of the map, at least at first. | It's not so much that the EVE galaxy is huge as that its systems are far apart. Since travel can take a couple of minutes per system, the game is easier if you organize your activities to stay in one area of the map, at least at first. | ||
Also, travel is inherently dangerous, even in hisec systems. For example, three players can form a "suicide" fleet whereby one player, usually in an ship with a lot of offensive power, will suddenly kill you. CONCORD will immediately kill him or her, of course, but the other fleet members will now scavenge the loot from your ship, and then share the proceeds with the dead guy. This is only profitable if the ship killed is a big, valuable ship, preferably an industrial ship hauling a lot of goods ... though I was "suicide ganked" once in a small, cheap ship; apparently just for practice. | Also, travel is inherently dangerous, even in hisec systems. For example, three players can form a "suicide" fleet whereby one player, usually in an ship with a lot of offensive power, will suddenly kill you. CONCORD will immediately kill him or her, of course, but the other fleet members will now scavenge the loot from your ship, and then share the proceeds with the dead guy. This is only profitable if the ship killed is a big, valuable ship, preferably an industrial ship hauling a lot of goods ... (though I was "suicide ganked" once in a small, cheap ship; apparently just for practice). | ||
The danger makes it important that you actually fly your ship. The autopilot will take you to a designated destination, but the autopilot flies very slowly, especially as it approaches hyperspace gates, which is where the bad guys like to hang out. Ships on autopilot are much more likely to be killed that ships with pilots. | The danger makes it important that you actually fly your ship. The autopilot will take you to a designated destination, but the autopilot flies very slowly, especially as it approaches hyperspace gates, which is where the bad guys like to hang out. Ships on autopilot are much more likely to be killed that ships with pilots. On the other hand, piloting a ship for 15 or 20 jumps can get pretty boring. So this is something that you do if you have to, but not something you want to do often. | ||
E-UNI maintains a number of "campuses" – E-UNI offices located in different solar systems. Each campus emphasizes a different aspect of the game. By joining one of these, you can have fun, learn the game, meet other players, and not have to travel long distances. Most new players should start at High Sec Campus (HSC). It is centrally located. Each of the other "official" campuses is nearby and you can move whenever you are ready. | To make it easier for new players to learn the game without excessive travel, E-UNI maintains a number of "campuses" – E-UNI offices located in different solar systems. Each campus emphasizes a different aspect of the game. By joining one of these, you can have fun, learn the game, meet other players, and not have to travel long distances. Most new players should start at High Sec Campus (HSC). It is centrally located. Each of the other "official" campuses is nearby and you can move whenever you are ready. | ||
====Official Campuses ==== | ====Official Campuses ==== | ||